GLVolume : set color from the model volume to correct part rendering on the Scene

This commit is contained in:
YuSanka 2018-12-05 12:10:09 +01:00
parent 6997f7f5b5
commit adbf1b674b
3 changed files with 28 additions and 2 deletions

View file

@ -280,6 +280,26 @@ void GLVolume::set_render_color()
set_render_color(color, 4);
}
void GLVolume::set_color_from_model_volume(const ModelVolume *model_volume)
{
if (model_volume->is_modifier()) {
color[0] = 0.2f;
color[1] = 1.0f;
color[2] = 0.2f;
}
else if (model_volume->is_support_blocker()) {
color[0] = 1.0f;
color[1] = 0.2f;
color[2] = 0.2f;
}
else if (model_volume->is_support_enforcer()) {
color[0] = 0.2f;
color[1] = 0.2f;
color[2] = 1.0f;
}
color[3] = model_volume->is_model_part() ? 1.f : 0.5f;
}
#if !ENABLE_MODELVOLUME_TRANSFORM
const Vec3d& GLVolume::get_rotation() const
{
@ -767,7 +787,7 @@ int GLVolumeCollection::load_object_volume(
#endif // ENABLE_MODELVOLUME_TRANSFORM
float color[4];
memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
if (model_volume->is_support_blocker()) {
/* if (model_volume->is_support_blocker()) {
color[0] = 1.0f;
color[1] = 0.2f;
color[2] = 0.2f;
@ -776,9 +796,10 @@ int GLVolumeCollection::load_object_volume(
color[1] = 0.2f;
color[2] = 1.0f;
}
color[3] = model_volume->is_model_part() ? 1.f : 0.5f;
color[3] = model_volume->is_model_part() ? 1.f : 0.5f; */
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
v.set_color_from_model_volume(model_volume);
if (use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else