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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-30 04:02:52 -06:00
Skeining algorithm totally rewritten
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parent
3274f3978b
commit
ad27f25c71
8 changed files with 180 additions and 144 deletions
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@ -3,9 +3,12 @@ use Moo;
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use Math::Clipper ':all';
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use Math::ConvexHull qw(convex_hull);
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use Slic3r::Geometry qw(polygon_lines points_coincide angle3points polyline_lines);
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use XXX;
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use constant PI => 4 * atan2(1, 1);
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use constant A => 0;
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use constant B => 1;
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# a sequential number of layer, starting at 0
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has 'id' => (
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@ -100,6 +103,7 @@ sub add_line {
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my ($line) = @_;
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$line = Slic3r::Line->cast($line);
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return if $line->a->coincides_with($line->b);
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push @{ $self->lines }, $line;
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return $line;
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@ -118,141 +122,78 @@ sub remove_surface {
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}
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# build polylines of lines which do not already belong to a surface
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# okay, this code is a mess. will need some refactoring. sorry.
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sub make_polylines {
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my $self = shift;
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# remove line duplicates
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if (0) {
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# this removes any couple of coinciding Slic3r::Line::FacetEdge
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my %lines_map = ();
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foreach my $line (grep $_->isa('Slic3r::Line::FacetEdge'), @{ $self->lines }) {
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my $ordered_id = $line->ordered_id;
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if (exists $lines_map{$ordered_id}) {
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delete $lines_map{$ordered_id};
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next;
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}
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$lines_map{$ordered_id} = $line;
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}
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@{ $self->lines } = (values(%lines_map), grep !$_->isa('Slic3r::Line::FacetEdge'), @{ $self->lines });
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}
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if (1) {
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# this removes any duplicate, leaving one
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my %lines_map = map { join(',', sort map $_->id, @{$_->points} ) => "$_" } @{ $self->lines };
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%lines_map = reverse %lines_map;
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@{ $self->lines } = grep $lines_map{"$_"}, @{ $self->lines };
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}
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my @lines = ();
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push @lines, map $_->p, @{$self->lines};
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# now remove lines that are already part of a surface
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if (1) {
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my @lines = @{ $self->lines };
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@{ $self->lines } = ();
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LINE: foreach my $line (@lines) {
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if (!$line->isa('Slic3r::Line::FacetEdge')) {
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push @{ $self->lines }, $line;
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next LINE;
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}
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foreach my $surface (@{$self->surfaces}) {
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if ($surface->surface_type eq $line->edge_type && $surface->contour->has_segment($line)) {
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next LINE;
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}
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}
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push @{ $self->lines }, $line;
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}
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}
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#use Slic3r::SVG;
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#Slic3r::SVG::output(undef, "lines.svg",
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# lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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#);
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my $get_point_id = sub { sprintf "%d,%d", @{$_[0]} };
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# make a cache of line endpoints
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my (%pointmap) = ();
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foreach my $line (@{ $self->lines }) {
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for my $point (@{ $line->points }) {
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$pointmap{$point->id} ||= [];
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push @{ $pointmap{$point->id} }, $line;
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}
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}
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foreach my $point_id (keys %pointmap) {
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$pointmap{$point_id} = [
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sort { $a->isa('Slic3r::Line::FacetEdge') <=> $b->isa('Slic3r::Line::FacetEdge') }
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@{$pointmap{$point_id}} ];
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foreach my $line (@lines) {
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my $point_id = $get_point_id->($line->[A]);
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$pointmap{$point_id} ||= [];
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push @{ $pointmap{$point_id} }, $line;
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}
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if (0) {
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# defensive programming
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for (keys %pointmap) {
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next if @{$pointmap{$_}} == 2;
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use Slic3r::SVG;
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Slic3r::SVG::output(undef, "lines_and_points.svg",
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lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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points => [ map [split /,/], keys %pointmap ],
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red_points => [ [split /,/, $_ ] ],
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);
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YYY $pointmap{$_};
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die sprintf "No point should be endpoint of less or more than 2 lines ($_ => %d)!", scalar(@{$pointmap{$_}});
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}
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my $n = 0;
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my @polylines = ();
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while (my $first_line = shift @lines) {
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my @points = @$first_line;
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my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
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while (my @single_line_points = grep @{$pointmap{$_}} == 1, keys %pointmap) {
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for my $point_id (@single_line_points) {
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foreach my $lines (values %pointmap) {
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next unless $pointmap{$point_id}->[0];
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@$lines = grep $_ ne $pointmap{$point_id}->[0], @$lines;
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}
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delete $pointmap{$point_id};
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CYCLE: while (1) {
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my $next_lines = $pointmap{ $get_point_id->($points[-1]) }
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or die sprintf "No lines start at point %d,%d. This shouldn't happen", @{$points[-1]};
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last CYCLE if !@$next_lines;
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my @ordered_next_lines = sort
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{ angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) }
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0..$#$next_lines;
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#if (@$next_lines > 1) {
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# Slic3r::SVG::output(undef, "next_line.svg",
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# lines => $next_lines,
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# red_lines => [ polyline_lines([@points]) ],
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# green_lines => [ $next_lines->[ $ordered_next_lines[0] ] ],
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# );
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#}
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my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
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push @points, $next_line->[B];
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my $point_id = $get_point_id->($points[-1]);
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if ($seen_points{$point_id}) {
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splice @points, 0, $seen_points{$point_id};
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last CYCLE;
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}
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}
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}
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# make a subroutine to remove lines from pointmap
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my $remove_line = sub {
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my $line = shift;
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foreach my $lines ($pointmap{$line->a->id}, $pointmap{$line->b->id}) {
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@$lines = grep $_ ne $line, @$lines;
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}
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};
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my $polylines = [];
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# loop while we have spare lines
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while (my ($first_line) = map @$_, values %pointmap) {
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# add first line to a new polyline
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my $points = [ $first_line->a, $first_line->b ];
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$remove_line->($first_line);
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my $last_point = $first_line->b;
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# loop through connected lines until we return to the first point
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while (my $next_line = $pointmap{$last_point->id}->[0]) {
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# get next point
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($last_point) = grep $_->id ne $last_point->id, @{$next_line->points};
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# add point to polyline
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push @$points, $last_point;
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$remove_line->($next_line);
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$seen_points{$point_id} = $#points;
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}
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# remove last point as it coincides with first one
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pop @$points;
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if (@$points == 1 && $first_line->isa('Slic3r::Line::FacetEdge')) {
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Slic3r::debugf "Skipping spare facet edge";
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if (@points < 4 || !points_coincide($points[0], $points[-1])) {
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next;
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}
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die sprintf "Invalid polyline with only %d points\n", scalar(@$points) if @$points < 3;
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Slic3r::debugf "Discovered polyline of %d points (%s)\n", scalar @$points,
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join ' - ', map $_->id, @$points;
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push @$polylines, Slic3r::Polyline::Closed->new(points => $points);
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# actually this is not needed, as Math::Clipper used in make_surfaces() also cleans contours
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$polylines->[-1]->merge_continuous_lines;
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#$polylines->[-1]->cleanup; # not proven to be actually useful
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pop @points;
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Slic3r::debugf "Discovered polyline of %d points\n", scalar(@points);
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push @polylines, [@points];
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}
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return $polylines;
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#Slic3r::SVG::output(undef, "polylines.svg",
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# polylines => [ @polylines ],
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#);
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return [ map Slic3r::Polyline::Closed->cast($_), @polylines ];
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}
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sub make_surfaces {
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@ -336,7 +277,7 @@ sub merge_contiguous_surfaces {
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Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces };
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Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
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($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
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#Slic3r::SVG::output_polygons($main::print, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]);
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#Slic3r::SVG::output_polygons(undef, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]);
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}
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my %resulting_surfaces = ();
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@ -487,12 +428,13 @@ sub process_bridges {
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# now connect the first point to the last of each polyline
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@supported_polylines = map [ $_->[0]->[0], $_->[-1]->[-1] ], @supported_polylines;
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# @supported_polylines becomes actually an array of lines
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# if we got more than two supports, get the longest two
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if (@supported_polylines > 2) {
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my %lengths = map { "$_" => Slic3r::Geometry::line_length($_) }, @supported_polylines;
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my %lengths = map { $_ => Slic3r::Geometry::line_length($_) } @supported_polylines;
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@supported_polylines = sort { $lengths{"$a"} <=> $lengths{"$b"} } @supported_polylines;
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@supported_polylines = @supported_polylines[0,1];
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@supported_polylines = @supported_polylines[-2,-1];
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}
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# connect the midpoints, that will give the the optimal infill direction
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@ -517,8 +459,8 @@ sub process_bridges {
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# now, extend our bridge by taking a portion of supporting surfaces
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{
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# offset the bridge by 5mm
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my $bridge_offset = ${ offset([$surface_p], 5 / $Slic3r::resolution, $Slic3r::resolution * 100, JT_MITER, 2) }[0];
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# offset the bridge by the specified amount of mm
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my $bridge_offset = ${ offset([$surface_p], $Slic3r::bridge_overlap / $Slic3r::resolution, $Slic3r::resolution * 100, JT_MITER, 2) }[0];
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# calculate the new bridge
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my $clipper = Math::Clipper->new;
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