Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting

This commit is contained in:
Enrico Turri 2019-06-14 15:37:29 +02:00
parent 541f58c656
commit ac8de0bcaf
5 changed files with 17 additions and 18 deletions

View file

@ -169,6 +169,7 @@ void Camera::debug_render() const
Vec3f up = get_dir_up().cast<float>();
float nearZ = (float)m_frustrum_zs.first;
float farZ = (float)m_frustrum_zs.second;
float deltaZ = farZ - nearZ;
ImGui::InputText("Type", const_cast<char*>(type.data()), type.length(), ImGuiInputTextFlags_ReadOnly);
ImGui::Separator();
@ -181,6 +182,7 @@ void Camera::debug_render() const
ImGui::Separator();
ImGui::InputFloat("Near Z", &nearZ, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat("Far Z", &farZ, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat("Delta Z", &deltaZ, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
imgui.end();
}
#endif // ENABLE_CAMERA_STATISTICS
@ -230,7 +232,12 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
// ensure min size
if (ret.second - ret.first < FrustrumMinZSize)
ret.second = ret.first + FrustrumMinZSize;
{
double mid_z = 0.5 * (ret.first + ret.second);
double half_size = 0.5 * FrustrumMinZSize;
ret.first = mid_z - half_size;
ret.second = mid_z + half_size;
}
assert(ret.first > 0.0);