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https://github.com/SoftFever/OrcaSlicer.git
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Follow-up of 1a91add2e6
-> Improvements to tighter camera frustrum to reduce z-fighting
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parent
541f58c656
commit
ac8de0bcaf
5 changed files with 17 additions and 18 deletions
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@ -211,7 +211,7 @@ const double Bed3D::Axes::ArrowLength = 5.0;
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Bed3D::Axes::Axes()
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: origin(Vec3d::Zero())
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, length(Vec3d::Zero())
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, length(25.0 * Vec3d::Ones())
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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@ -273,7 +273,6 @@ void Bed3D::Axes::render_axis(double length) const
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Bed3D::Bed3D()
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: m_type(Custom)
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, m_extended_bounding_box_dirty(true)
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#if ENABLE_TEXTURES_FROM_SVG
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, m_vbo_id(0)
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#endif // ENABLE_TEXTURES_FROM_SVG
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@ -314,8 +313,6 @@ bool Bed3D::set_shape(const Pointfs& shape)
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m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
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m_axes.length = 0.1 * m_bounding_box.max_size() * Vec3d::Ones();
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m_extended_bounding_box_dirty = true;
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// Let the calee to update the UI.
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return true;
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}
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@ -413,17 +410,12 @@ void Bed3D::calc_bounding_boxes() const
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m_extended_bounding_box = m_bounding_box;
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if (m_extended_bounding_box_dirty)
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{
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// extend to contain Z axis
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m_extended_bounding_box.merge(0.1 * m_bounding_box.max_size() * Vec3d::UnitZ());
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// extend to contain axes
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m_extended_bounding_box.merge(m_axes.length + Axes::ArrowLength * Vec3d::Ones());
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if (!m_model.get_filename().empty())
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// extend to contain model
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m_extended_bounding_box.merge(m_model.get_bounding_box());
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m_extended_bounding_box_dirty = false;
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}
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// extend to contain model, if any
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if (!m_model.get_filename().empty())
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m_extended_bounding_box.merge(m_model.get_transformed_bounding_box());
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}
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void Bed3D::calc_triangles(const ExPolygon& poly)
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