Renamed shaders

This commit is contained in:
enricoturri1966 2020-08-25 08:12:28 +02:00
parent e4f767b2ed
commit ac8a6fccbe
7 changed files with 15 additions and 16 deletions

View file

@ -0,0 +1,11 @@
#version 120
uniform float zoom;
uniform float point_size;
uniform float near_plane_height;
void main()
{
gl_Position = ftransform();
gl_PointSize = (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
}