Replaced Point3 with Eigen Vec3crd, removed Point3 from the Perl binding.

This commit is contained in:
bubnikv 2018-08-21 22:14:47 +02:00
parent 0b5b02e002
commit ac72cd779f
19 changed files with 68 additions and 118 deletions

View file

@ -661,7 +661,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
// We'll now create the box with jagged edge. y-coordinates of the pre-generated model are shifted so that the front
// edge has y=0 and centerline of the back edge has y=depth:
Pointf3s points;
std::vector<Point3> facets;
std::vector<Vec3crd> facets;
float out_points_idx[][3] = {{0, -depth, 0}, {0, 0, 0}, {38.453, 0, 0}, {61.547, 0, 0}, {100, 0, 0}, {100, -depth, 0}, {55.7735, -10, 0}, {44.2265, 10, 0},
{38.453, 0, 1}, {0, 0, 1}, {0, -depth, 1}, {100, -depth, 1}, {100, 0, 1}, {61.547, 0, 1}, {55.7735, -10, 1}, {44.2265, 10, 1}};
int out_facets_idx[][3] = {{0, 1, 2}, {3, 4, 5}, {6, 5, 0}, {3, 5, 6}, {6, 2, 7}, {6, 0, 2}, {8, 9, 10}, {11, 12, 13}, {10, 11, 14}, {14, 11, 13}, {15, 8, 14},
@ -670,7 +670,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
for (int i=0;i<16;++i)
points.push_back(Vec3d(out_points_idx[i][0] / (100.f/min_width), out_points_idx[i][1] + depth, out_points_idx[i][2]));
for (int i=0;i<28;++i)
facets.push_back(Point3(out_facets_idx[i][0], out_facets_idx[i][1], out_facets_idx[i][2]));
facets.push_back(Vec3crd(out_facets_idx[i][0], out_facets_idx[i][1], out_facets_idx[i][2]));
TriangleMesh tooth_mesh(points, facets);
// We have the mesh ready. It has one tooth and width of min_width. We will now append several of these together until we are close to
@ -1442,7 +1442,7 @@ static void thick_lines_to_indexed_vertex_array(const Lines3& lines,
#undef BOTTOM
}
static void point_to_indexed_vertex_array(const Point3& point,
static void point_to_indexed_vertex_array(const Vec3crd& point,
double width,
double height,
GLIndexedVertexArray& volume)
@ -1512,7 +1512,7 @@ void _3DScene::thick_lines_to_verts(const Lines3& lines,
thick_lines_to_indexed_vertex_array(lines, widths, heights, closed, volume.indexed_vertex_array);
}
static void thick_point_to_verts(const Point3& point,
static void thick_point_to_verts(const Vec3crd& point,
double width,
double height,
GLVolume& volume)
@ -1618,7 +1618,7 @@ void _3DScene::polyline3_to_verts(const Polyline3& polyline, double width, doubl
thick_lines_to_verts(lines, widths, heights, false, volume);
}
void _3DScene::point3_to_verts(const Point3& point, double width, double height, GLVolume& volume)
void _3DScene::point3_to_verts(const Vec3crd& point, double width, double height, GLVolume& volume)
{
thick_point_to_verts(point, width, height, volume);
}