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Refactoring: use Slic3r::Geometry::BoundingBox objects everywhere
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20 changed files with 105 additions and 127 deletions
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@ -138,7 +138,7 @@ sub bounding_box {
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my $self = shift;
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# since the object is aligned to origin, bounding box coincides with size
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return Slic3r::Geometry::bounding_box([ [0,0], $self->size ]);
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return Slic3r::Geometry::BoundingBox->new_from_points([ [0,0], $self->size ]);
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}
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sub slice {
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@ -1001,7 +1001,7 @@ sub generate_support_material {
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$_;
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}
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map $_->clip_with_expolygon($expolygon),
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###map $_->clip_with_polygon($expolygon->bounding_box_polygon), # currently disabled as a workaround for Boost failing at being idempotent
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###map $_->clip_with_polygon($expolygon->bounding_box->polygon), # currently disabled as a workaround for Boost failing at being idempotent
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($is_interface && @$support_interface_patterns)
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? @{$support_interface_patterns->[ $layer_id % @$support_interface_patterns ]}
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: @{$support_patterns->[ $layer_id % @$support_patterns ]};
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