Refactoring: use Slic3r::Geometry::BoundingBox objects everywhere

This commit is contained in:
Alessandro Ranellucci 2013-06-16 12:21:25 +02:00
parent 07407e5dbd
commit ac4a0bcdd8
20 changed files with 105 additions and 127 deletions

View file

@ -5,7 +5,7 @@ extends 'Slic3r::Fill::Base';
has 'cache' => (is => 'rw', default => sub {{}});
use Slic3r::Geometry qw(PI X1 Y1 X2 Y2 X Y scale);
use Slic3r::Geometry qw(PI X Y MIN MAX scale);
use Slic3r::Geometry::Clipper qw(intersection_ex);
sub angles () { [0, PI/3, PI/3*2] }
@ -39,28 +39,28 @@ sub fill_surface {
# adjust actual bounding box to the nearest multiple of our hex pattern
# and align it so that it matches across layers
my $bounding_box = [ @{$self->bounding_box} ]; # clone
$bounding_box->[$_] = 0 for X1, Y1;
my $bounding_box = $self->bounding_box->clone;
$bounding_box->extents->[$_][MIN] = 0 for X, Y;
{
my $bb_polygon = Slic3r::Polygon->new_from_bounding_box($bounding_box);
my $bb_polygon = $bounding_box->polygon;
$bb_polygon->scale(sqrt 2);
$bb_polygon->rotate($rotate_vector->[0][0], $hex_center);
$bounding_box = [ Slic3r::Geometry::bounding_box($bb_polygon) ];
# $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one
$bounding_box->[X1] -= $bounding_box->[X1] % $hex_width;
$bounding_box->[Y1] -= $bounding_box->[Y1] % $pattern_height;
$bounding_box = $bb_polygon->bounding_box;
# $bounding_box->y_min and $bounding_box->y_max represent the displacement between new bounding box offset and old one
$bounding_box->extents->[X][MIN] -= $bounding_box->x_min % $hex_width;
$bounding_box->extents->[Y][MAX] -= $bounding_box->y_min % $pattern_height;
}
my @polygons = ();
my $x = $bounding_box->[X1];
while ($x <= $bounding_box->[X2]) {
my $x = $bounding_box->x_min;
while ($x <= $bounding_box->x_max) {
my $p = [];
my @x = ($x + $x_offset, $x + $distance - $x_offset);
for (1..2) {
@$p = reverse @$p; # turn first half upside down
my @p = ();
for (my $y = $bounding_box->[Y1]; $y <= $bounding_box->[Y2]; $y += $y_short + $hex_side + $y_short + $hex_side) {
for (my $y = $bounding_box->x_min; $y <= $bounding_box->y_max; $y += $y_short + $hex_side + $y_short + $hex_side) {
push @$p,
[ $x[1], $y + $y_offset ],
[ $x[0], $y + $y_short - $y_offset ],