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Refactoring: use Slic3r::Geometry::BoundingBox objects everywhere
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20 changed files with 105 additions and 127 deletions
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@ -5,7 +5,7 @@ use Slic3r::Geometry qw(PI);
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has 'layer_id' => (is => 'rw');
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has 'angle' => (is => 'rw', default => sub { $Slic3r::Config->fill_angle });
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has 'bounding_box' => (is => 'ro', required => 1);
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has 'bounding_box' => (is => 'ro', required => 1); # Slic3r::Geometry::BoundingBox object
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sub angles () { [0, PI/2] }
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@ -16,7 +16,7 @@ sub infill_direction {
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# set infill angle
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my (@rotate, @shift);
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$rotate[0] = Slic3r::Geometry::deg2rad($self->angle);
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$rotate[1] = Slic3r::Geometry::bounding_box_center($self->bounding_box);
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$rotate[1] = $self->bounding_box->center_2D;
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@shift = @{$rotate[1]};
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if (defined $self->layer_id) {
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