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	Minor addition to OpenGL code to prevent darker models
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			@ -594,6 +594,8 @@ sub Render {
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            }
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        }
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        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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        glFlush();
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        glFinish();
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        glEnable(GL_LIGHTING);
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    }
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    # draw objects
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