mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-21 21:58:03 -06:00
AABB: Some further polishing and a reference to an SSE implementation
of the 3D Box vs. ray intersection implementation.
This commit is contained in:
parent
925bf1af70
commit
ac1f24e5c9
2 changed files with 54 additions and 61 deletions
|
@ -16,7 +16,6 @@
|
|||
#include <igl/ray_mesh_intersect.h>
|
||||
#include <igl/point_mesh_squared_distance.h>
|
||||
#include <igl/remove_duplicate_vertices.h>
|
||||
#include <igl/collapse_small_triangles.h>
|
||||
#include <igl/signed_distance.h>
|
||||
#include <igl/random_dir.h>
|
||||
#ifdef _MSC_VER
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue