AABB: Some further polishing and a reference to an SSE implementation

of the 3D Box vs. ray intersection implementation.
This commit is contained in:
Vojtech Bubnik 2020-05-22 11:35:49 +02:00
parent 925bf1af70
commit ac1f24e5c9
2 changed files with 54 additions and 61 deletions

View file

@ -16,7 +16,6 @@
#include <igl/ray_mesh_intersect.h>
#include <igl/point_mesh_squared_distance.h>
#include <igl/remove_duplicate_vertices.h>
#include <igl/collapse_small_triangles.h>
#include <igl/signed_distance.h>
#include <igl/random_dir.h>
#ifdef _MSC_VER