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Fix pick rendering depth issue
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1 changed files with 0 additions and 2 deletions
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@ -973,8 +973,6 @@ void PartPlate::render_only_numbers(bool bottom)
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void PartPlate::render_rectangle_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix, GLModel &buffer, const ColorRGBA render_color)
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void PartPlate::render_rectangle_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix, GLModel &buffer, const ColorRGBA render_color)
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{
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{
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glsafe(::glDisable(GL_DEPTH_TEST));
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GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
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GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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