Fix pick rendering depth issue

This commit is contained in:
Noisyfox 2023-10-26 22:19:21 +08:00
parent e211e7d144
commit ac001f8816

View file

@ -973,8 +973,6 @@ void PartPlate::render_only_numbers(bool bottom)
void PartPlate::render_rectangle_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix, GLModel &buffer, const ColorRGBA render_color)
{
glsafe(::glDisable(GL_DEPTH_TEST));
GLShaderProgram *shader = wxGetApp().get_shader("flat_attr");
if (shader != nullptr) {
shader->start_using();