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Rendering painted triangles - increase polygon offset to avoid artifacts
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1 changed files with 1 additions and 1 deletions
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@ -79,7 +79,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
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glsafe(::glPolygonOffset(-1.0, -1.0));
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glsafe(::glPolygonOffset(-5.0, -5.0));
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// Take care of the clipping plane. The normal of the clipping plane is
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// Take care of the clipping plane. The normal of the clipping plane is
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// saved with opposite sign than we need to pass to OpenGL (FIXME)
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// saved with opposite sign than we need to pass to OpenGL (FIXME)
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