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Fix an issue that wrong z value was used if a new layer is started with wipe tower extrusions. (#6980)
… # Description This update, along with #6934, resolves the remaining issues with the wipe tower. The GCode class will no longer maintain its own Z height information (m_nominal_z). Instead, it will utilize the Z height from GCodeWriter's m_pos. This approach is less error-prone. This PR also fixes #6755. It also enforce "Enable Filament ramming" option @igiannakas It should fix the wipe tower crashing issue # Screenshots/Recordings/Graphs <!-- > Please attach relevant screenshots to showcase the UI changes. > Please attach images that can help explain the changes. --> ## Tests <!-- > Please describe the tests that you have conducted to verify the changes made in this PR. -->
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commit
ab55d4eefc
4 changed files with 24 additions and 19 deletions
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@ -729,6 +729,8 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
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gcode += gcodegen.writer().unlift(); // Make sure there is no z-hop (in most cases, there isn't).
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double current_z = gcodegen.writer().get_position().z();
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if (z == -1.) // in case no specific z was provided, print at current_z pos
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z = current_z;
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@ -741,7 +743,7 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
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|| !needs_toolchange // this is just finishing the tower with no toolchange
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|| is_ramming);
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if (should_travel_to_tower) {
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if (should_travel_to_tower || gcodegen.m_need_change_layer_lift_z) {
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// FIXME: It would be better if the wipe tower set the force_travel flag for all toolchanges,
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// then we could simplify the condition and make it more readable.
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gcode += gcodegen.retract();
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@ -4516,12 +4518,11 @@ std::string GCode::change_layer(coordf_t print_z)
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comment << "move to next layer (" << m_layer_index << ")";
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gcode += m_writer.travel_to_z(z, comment.str());
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}
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else {
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//BBS: set m_need_change_layer_lift_z to be true so that z lift can be done in travel_to() function
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m_need_change_layer_lift_z = true;
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}
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m_nominal_z = z;
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m_writer.get_position().z() = z;
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// forget last wiping path as wiping after raising Z is pointless
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// BBS. Dont forget wiping path to reduce stringing.
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@ -6005,14 +6006,15 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
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if (m_spiral_vase) {
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// No lazy z lift for spiral vase mode
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for (size_t i = 1; i < travel.size(); ++i) {
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gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment + " travel_to_xy");
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gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment);
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}
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} else {
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if (travel.size() == 2) {
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// No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change
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const auto& dest2d = this->point_to_gcode(travel.points.back());
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Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_nominal_z : z);
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gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
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gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
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m_need_change_layer_lift_z = false;
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} else {
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// Extra movements emitted by avoid_crossing_perimeters, lift the z to normal height at the beginning, then apply the z
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// ratio at the last point
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@ -6021,21 +6023,23 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
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// Lift to normal z at beginning
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Vec2d dest2d = this->point_to_gcode(travel.points[i]);
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Vec3d dest3d(dest2d(0), dest2d(1), m_nominal_z);
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gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
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gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
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m_need_change_layer_lift_z = false;
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} else if (z != DBL_MAX && i == travel.size() - 1) {
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// Apply z_ratio for the very last point
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Vec2d dest2d = this->point_to_gcode(travel.points[i]);
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Vec3d dest3d(dest2d(0), dest2d(1), z);
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gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
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gcode += m_writer.travel_to_xyz(dest3d, comment);
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} else {
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// For all points in between, no z change
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gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment + " travel_to_xy");
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gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment);
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}
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}
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}
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}
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this->set_last_pos(travel.points.back());
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}
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return gcode;
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}
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@ -1127,7 +1127,7 @@ void WipeTower2::toolchange_Load(
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WipeTowerWriter2 &writer,
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const WipeTower::box_coordinates &cleaning_box)
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{
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if (m_semm && (m_parking_pos_retraction != 0 || m_extra_loading_move != 0)) {
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if (m_semm && m_enable_filament_ramming && (m_parking_pos_retraction != 0 || m_extra_loading_move != 0)) {
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float xl = cleaning_box.ld.x() + m_perimeter_width * 0.75f;
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float xr = cleaning_box.rd.x() - m_perimeter_width * 0.75f;
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float oldx = writer.x(); // the nozzle is in place to do the first wiping moves, we will remember the position
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@ -440,7 +440,7 @@ std::string GCodeWriter::travel_to_xy(const Vec2d &point, const std::string &com
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return w.string();
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}
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std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment)
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std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment, bool force_z)
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{
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// FIXME: This function was not being used when travel_speed_z was separated (bd6badf).
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// Calculation of feedrate was not updated accordingly. If you want to use
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@ -526,7 +526,7 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
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this->set_current_position_clear(true);
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return slop_move + xy_z_move;
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}
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else if (!this->will_move_z(point(2))) {
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else if (!force_z && !this->will_move_z(point(2))) {
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double nominal_z = m_pos(2) - m_lifted;
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m_lifted -= (point(2) - nominal_z);
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// In case that z_hop == layer_height we could end up with almost zero in_m_lifted
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@ -69,7 +69,7 @@ public:
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// SoftFever NOTE: the returned speed is mm/minute
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double get_current_speed() const { return m_current_speed;}
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std::string travel_to_xy(const Vec2d &point, const std::string &comment = std::string());
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std::string travel_to_xyz(const Vec3d &point, const std::string &comment = std::string());
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std::string travel_to_xyz(const Vec3d &point, const std::string &comment = std::string(), bool force_z = false);
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std::string travel_to_z(double z, const std::string &comment = std::string());
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bool will_move_z(double z) const;
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std::string extrude_to_xy(const Vec2d &point, double dE, const std::string &comment = std::string(), bool force_no_extrusion = false);
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@ -81,7 +81,8 @@ public:
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std::string unretract();
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std::string lift(LiftType lift_type = LiftType::NormalLift, bool spiral_vase = false);
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std::string unlift();
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Vec3d get_position() const { return m_pos; }
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const Vec3d& get_position() const { return m_pos; }
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Vec3d& get_position() { return m_pos; }
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void set_position(const Vec3d& in) { m_pos = in; }
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double get_zhop() const { return m_lifted; }
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