Fix an issue that wrong z value was used if a new layer is started with wipe tower extrusions. (#6980)

…

# Description

This update, along with #6934, resolves the remaining issues with the
wipe tower.

The GCode class will no longer maintain its own Z height information
(m_nominal_z). Instead, it will utilize the Z height from GCodeWriter's
m_pos. This approach is less error-prone.

This PR also fixes #6755.
It also enforce "Enable Filament ramming" option


@igiannakas It should fix the wipe tower crashing issue
# Screenshots/Recordings/Graphs

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## Tests

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This commit is contained in:
SoftFever 2024-10-07 15:50:48 +08:00 committed by GitHub
commit ab55d4eefc
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4 changed files with 24 additions and 19 deletions

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@ -729,6 +729,8 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
gcode += gcodegen.writer().unlift(); // Make sure there is no z-hop (in most cases, there isn't). gcode += gcodegen.writer().unlift(); // Make sure there is no z-hop (in most cases, there isn't).
double current_z = gcodegen.writer().get_position().z(); double current_z = gcodegen.writer().get_position().z();
if (z == -1.) // in case no specific z was provided, print at current_z pos if (z == -1.) // in case no specific z was provided, print at current_z pos
z = current_z; z = current_z;
@ -741,7 +743,7 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
|| !needs_toolchange // this is just finishing the tower with no toolchange || !needs_toolchange // this is just finishing the tower with no toolchange
|| is_ramming); || is_ramming);
if (should_travel_to_tower) { if (should_travel_to_tower || gcodegen.m_need_change_layer_lift_z) {
// FIXME: It would be better if the wipe tower set the force_travel flag for all toolchanges, // FIXME: It would be better if the wipe tower set the force_travel flag for all toolchanges,
// then we could simplify the condition and make it more readable. // then we could simplify the condition and make it more readable.
gcode += gcodegen.retract(); gcode += gcodegen.retract();
@ -767,10 +769,10 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
toolchange_gcode_str = gcodegen.set_extruder(new_extruder_id, tcr.print_z); // TODO: toolchange_z vs print_z toolchange_gcode_str = gcodegen.set_extruder(new_extruder_id, tcr.print_z); // TODO: toolchange_z vs print_z
if (gcodegen.config().enable_prime_tower) { if (gcodegen.config().enable_prime_tower) {
deretraction_str += gcodegen.writer().travel_to_z(z, "restore layer Z"); deretraction_str += gcodegen.writer().travel_to_z(z, "restore layer Z");
Vec3d position{gcodegen.writer().get_position()}; Vec3d position{gcodegen.writer().get_position()};
position.z() = z; position.z() = z;
gcodegen.writer().set_position(position); gcodegen.writer().set_position(position);
deretraction_str += gcodegen.unretract(); deretraction_str += gcodegen.unretract();
} }
} }
@ -4516,12 +4518,11 @@ std::string GCode::change_layer(coordf_t print_z)
comment << "move to next layer (" << m_layer_index << ")"; comment << "move to next layer (" << m_layer_index << ")";
gcode += m_writer.travel_to_z(z, comment.str()); gcode += m_writer.travel_to_z(z, comment.str());
} }
else {
//BBS: set m_need_change_layer_lift_z to be true so that z lift can be done in travel_to() function m_need_change_layer_lift_z = true;
m_need_change_layer_lift_z = true;
}
m_nominal_z = z; m_nominal_z = z;
m_writer.get_position().z() = z;
// forget last wiping path as wiping after raising Z is pointless // forget last wiping path as wiping after raising Z is pointless
// BBS. Dont forget wiping path to reduce stringing. // BBS. Dont forget wiping path to reduce stringing.
@ -6005,14 +6006,15 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
if (m_spiral_vase) { if (m_spiral_vase) {
// No lazy z lift for spiral vase mode // No lazy z lift for spiral vase mode
for (size_t i = 1; i < travel.size(); ++i) { for (size_t i = 1; i < travel.size(); ++i) {
gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment + " travel_to_xy"); gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment);
} }
} else { } else {
if (travel.size() == 2) { if (travel.size() == 2) {
// No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change // No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change
const auto& dest2d = this->point_to_gcode(travel.points.back()); const auto& dest2d = this->point_to_gcode(travel.points.back());
Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_nominal_z : z); Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_nominal_z : z);
gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz"); gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
m_need_change_layer_lift_z = false;
} else { } else {
// Extra movements emitted by avoid_crossing_perimeters, lift the z to normal height at the beginning, then apply the z // Extra movements emitted by avoid_crossing_perimeters, lift the z to normal height at the beginning, then apply the z
// ratio at the last point // ratio at the last point
@ -6021,21 +6023,23 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
// Lift to normal z at beginning // Lift to normal z at beginning
Vec2d dest2d = this->point_to_gcode(travel.points[i]); Vec2d dest2d = this->point_to_gcode(travel.points[i]);
Vec3d dest3d(dest2d(0), dest2d(1), m_nominal_z); Vec3d dest3d(dest2d(0), dest2d(1), m_nominal_z);
gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz"); gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
m_need_change_layer_lift_z = false;
} else if (z != DBL_MAX && i == travel.size() - 1) { } else if (z != DBL_MAX && i == travel.size() - 1) {
// Apply z_ratio for the very last point // Apply z_ratio for the very last point
Vec2d dest2d = this->point_to_gcode(travel.points[i]); Vec2d dest2d = this->point_to_gcode(travel.points[i]);
Vec3d dest3d(dest2d(0), dest2d(1), z); Vec3d dest3d(dest2d(0), dest2d(1), z);
gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz"); gcode += m_writer.travel_to_xyz(dest3d, comment);
} else { } else {
// For all points in between, no z change // For all points in between, no z change
gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment + " travel_to_xy"); gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment);
} }
} }
} }
} }
this->set_last_pos(travel.points.back()); this->set_last_pos(travel.points.back());
} }
return gcode; return gcode;
} }

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@ -1127,7 +1127,7 @@ void WipeTower2::toolchange_Load(
WipeTowerWriter2 &writer, WipeTowerWriter2 &writer,
const WipeTower::box_coordinates &cleaning_box) const WipeTower::box_coordinates &cleaning_box)
{ {
if (m_semm && (m_parking_pos_retraction != 0 || m_extra_loading_move != 0)) { if (m_semm && m_enable_filament_ramming && (m_parking_pos_retraction != 0 || m_extra_loading_move != 0)) {
float xl = cleaning_box.ld.x() + m_perimeter_width * 0.75f; float xl = cleaning_box.ld.x() + m_perimeter_width * 0.75f;
float xr = cleaning_box.rd.x() - m_perimeter_width * 0.75f; float xr = cleaning_box.rd.x() - m_perimeter_width * 0.75f;
float oldx = writer.x(); // the nozzle is in place to do the first wiping moves, we will remember the position float oldx = writer.x(); // the nozzle is in place to do the first wiping moves, we will remember the position

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@ -440,7 +440,7 @@ std::string GCodeWriter::travel_to_xy(const Vec2d &point, const std::string &com
return w.string(); return w.string();
} }
std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment) std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment, bool force_z)
{ {
// FIXME: This function was not being used when travel_speed_z was separated (bd6badf). // FIXME: This function was not being used when travel_speed_z was separated (bd6badf).
// Calculation of feedrate was not updated accordingly. If you want to use // Calculation of feedrate was not updated accordingly. If you want to use
@ -526,7 +526,7 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
this->set_current_position_clear(true); this->set_current_position_clear(true);
return slop_move + xy_z_move; return slop_move + xy_z_move;
} }
else if (!this->will_move_z(point(2))) { else if (!force_z && !this->will_move_z(point(2))) {
double nominal_z = m_pos(2) - m_lifted; double nominal_z = m_pos(2) - m_lifted;
m_lifted -= (point(2) - nominal_z); m_lifted -= (point(2) - nominal_z);
// In case that z_hop == layer_height we could end up with almost zero in_m_lifted // In case that z_hop == layer_height we could end up with almost zero in_m_lifted

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@ -69,7 +69,7 @@ public:
// SoftFever NOTE: the returned speed is mm/minute // SoftFever NOTE: the returned speed is mm/minute
double get_current_speed() const { return m_current_speed;} double get_current_speed() const { return m_current_speed;}
std::string travel_to_xy(const Vec2d &point, const std::string &comment = std::string()); std::string travel_to_xy(const Vec2d &point, const std::string &comment = std::string());
std::string travel_to_xyz(const Vec3d &point, const std::string &comment = std::string()); std::string travel_to_xyz(const Vec3d &point, const std::string &comment = std::string(), bool force_z = false);
std::string travel_to_z(double z, const std::string &comment = std::string()); std::string travel_to_z(double z, const std::string &comment = std::string());
bool will_move_z(double z) const; bool will_move_z(double z) const;
std::string extrude_to_xy(const Vec2d &point, double dE, const std::string &comment = std::string(), bool force_no_extrusion = false); std::string extrude_to_xy(const Vec2d &point, double dE, const std::string &comment = std::string(), bool force_no_extrusion = false);
@ -81,7 +81,8 @@ public:
std::string unretract(); std::string unretract();
std::string lift(LiftType lift_type = LiftType::NormalLift, bool spiral_vase = false); std::string lift(LiftType lift_type = LiftType::NormalLift, bool spiral_vase = false);
std::string unlift(); std::string unlift();
Vec3d get_position() const { return m_pos; } const Vec3d& get_position() const { return m_pos; }
Vec3d& get_position() { return m_pos; }
void set_position(const Vec3d& in) { m_pos = in; } void set_position(const Vec3d& in) { m_pos = in; }
double get_zhop() const { return m_lifted; } double get_zhop() const { return m_lifted; }