3DScene layers editing mouse containment methods moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 14:39:59 +02:00
parent 994222c317
commit aacdcd4add
8 changed files with 151 additions and 68 deletions

View file

@ -679,6 +679,25 @@ get_layers_editing_first_selected_object_id(canvas, objects_count)
OUTPUT:
RETVAL
bool
bar_rect_contains(canvas, x, y)
SV *canvas;
float x;
float y;
CODE:
RETVAL = _3DScene::bar_rect_contains((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), x, y);
OUTPUT:
RETVAL
bool
reset_rect_contains(canvas, x, y)
SV *canvas;
float x;
float y;
CODE:
RETVAL = _3DScene::reset_rect_contains((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), x, y);
OUTPUT:
RETVAL
void
zoom_to_bed(canvas)