3DScene layers editing mouse containment methods moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 14:39:59 +02:00
parent 994222c317
commit aacdcd4add
8 changed files with 151 additions and 68 deletions

View file

@ -638,6 +638,8 @@ public:
static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas);
static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count);
static bool bar_rect_contains(wxGLCanvas* canvas, float x, float y);
static bool reset_rect_contains(wxGLCanvas* canvas, float x, float y);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);