ENH:refine GLCanvas update dark mode logic

Change-Id: Id4c4f00a18fa0672eab528a6819b6665031a8915
This commit is contained in:
liz.li 2022-12-05 18:21:15 +08:00 committed by Lane.Wei
parent e59fe6511d
commit aab62b77bf
27 changed files with 234 additions and 148 deletions

View file

@ -490,6 +490,8 @@ class PartPlateList : public ObjectBase
bool render_bedtype_logo = true;
bool render_bedtype_setting = true;
bool m_is_dark = false;
void init();
//compute the origin for printable plate with index i
Vec3d compute_origin(int index, int column_count);
@ -636,6 +638,7 @@ public:
void postprocess_arrange_polygon(arrangement::ArrangePolygon& arrange_polygon, bool selected);
/*rendering related functions*/
void on_change_color_mode(bool is_dark) { m_is_dark = is_dark; }
void render(bool bottom, bool only_current = false, bool only_body = false, int hover_id = -1);
void render_for_picking_pass();
void set_render_option(bool bedtype_texture, bool bedtype_settings);