ENH:refine GLCanvas update dark mode logic

Change-Id: Id4c4f00a18fa0672eab528a6819b6665031a8915
This commit is contained in:
liz.li 2022-12-05 18:21:15 +08:00 committed by Lane.Wei
parent e59fe6511d
commit aab62b77bf
27 changed files with 234 additions and 148 deletions

View file

@ -144,6 +144,8 @@ private:
// key MENU_ICON_NAME, value = ImtextureID
std::map<int, void*> icon_list;
bool m_is_dark = false;
public:
std::unique_ptr<AssembleViewDataPool> m_assemble_view_data;
@ -278,6 +280,7 @@ public:
bool is_in_editing_mode(bool error_notification = false) const;
bool is_hiding_instances() const;
void on_change_color_mode(bool is_dark);
void render_current_gizmo() const;
void render_current_gizmo_for_picking_pass() const;
void render_painter_gizmo() const;