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New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()
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4 changed files with 131 additions and 13 deletions
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@ -125,8 +125,13 @@ public:
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unsigned int triangle_indices_VBO_id{ 0 };
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unsigned int quad_indices_VBO_id{ 0 };
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void load_mesh_full_shading(const TriangleMesh &mesh);
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#if ENABLE_SMOOTH_NORMALS
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void load_mesh_full_shading(const TriangleMesh& mesh, bool smooth_normals = false);
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void load_mesh(const TriangleMesh& mesh, bool smooth_normals = false) { this->load_mesh_full_shading(mesh, smooth_normals); }
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#else
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void load_mesh_full_shading(const TriangleMesh& mesh);
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void load_mesh(const TriangleMesh& mesh) { this->load_mesh_full_shading(mesh); }
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#endif // ENABLE_SMOOTH_NORMALS
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inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }
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