New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()

This commit is contained in:
enricoturri1966 2020-06-02 10:02:50 +02:00
parent 21de9d23ec
commit aa92cbf051
4 changed files with 131 additions and 13 deletions

View file

@ -45,5 +45,8 @@
// Enable rendering of objects using environment map
#define ENABLE_ENVIRONMENT_MAP (1 && ENABLE_2_3_0_ALPHA1)
// Enable smoothing of objects normals
#define ENABLE_SMOOTH_NORMALS (0 && ENABLE_2_3_0_ALPHA1)
#endif // _prusaslicer_technologies_h_