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Use unique camera shared by 3d view and preview (experimental)
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65
src/slic3r/GUI/Camera.cpp
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65
src/slic3r/GUI/Camera.cpp
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#include "libslic3r/libslic3r.h"
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#include "Camera.hpp"
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#if ENABLE_SHARED_CAMERA
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static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
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namespace Slic3r {
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namespace GUI {
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Camera::Camera()
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: type(Ortho)
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, zoom(1.0f)
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, phi(45.0f)
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// , distance(0.0f)
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, requires_zoom_to_bed(false)
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, m_theta(45.0f)
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, m_target(Vec3d::Zero())
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{
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}
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std::string Camera::get_type_as_string() const
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{
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switch (type)
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{
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default:
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case Unknown:
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return "unknown";
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// case Perspective:
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// return "perspective";
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case Ortho:
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return "ortho";
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};
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}
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void Camera::set_target(const Vec3d& target)
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{
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m_target = target;
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m_target(0) = clamp(m_scene_box.min(0), m_scene_box.max(0), m_target(0));
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m_target(1) = clamp(m_scene_box.min(1), m_scene_box.max(1), m_target(1));
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m_target(2) = clamp(m_scene_box.min(2), m_scene_box.max(2), m_target(2));
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}
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void Camera::set_theta(float theta, bool apply_limit)
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{
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if (apply_limit)
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m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta);
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else
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{
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m_theta = fmod(theta, 360.0f);
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if (m_theta < 0.0f)
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m_theta += 360.0f;
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}
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}
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void Camera::set_scene_box(const BoundingBoxf3& box)
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{
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m_scene_box = box;
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}
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} // GUI
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} // Slic3r
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#endif // ENABLE_SHARED_CAMERA
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