Added _fiction_ resizing for correct MainFrame rendering after DPI changed_object

+ Added a calculation of a empty bitmaps inside presets in respect to em_unit (to avoid assert)
 + Added scaling for PrintHostDialogs and MsgDialog
 + some code refactoring
This commit is contained in:
YuSanka 2019-04-23 16:33:06 +02:00
parent 5e45cff855
commit aa147482b7
11 changed files with 73 additions and 42 deletions

View file

@ -25,12 +25,14 @@ namespace GUI {
MsgDialog::MsgDialog(wxWindow *parent, const wxString &title, const wxString &headline, wxWindowID button_id, wxBitmap bitmap)
: wxDialog(parent, wxID_ANY, title, wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
, boldfont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT))
, boldfont(wxGetApp().normal_font()/*wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)*/)
, content_sizer(new wxBoxSizer(wxVERTICAL))
, btn_sizer(new wxBoxSizer(wxHORIZONTAL))
{
boldfont.SetWeight(wxFONTWEIGHT_BOLD);
this->SetFont(wxGetApp().normal_font());
auto *topsizer = new wxBoxSizer(wxHORIZONTAL);
auto *rightsizer = new wxBoxSizer(wxVERTICAL);