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ENABLE_GCODE_VIEWER -> Completed implementation of new GLModel class
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8 changed files with 105 additions and 44 deletions
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@ -8,6 +8,9 @@
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#endif // ENABLE_GCODE_VIEWER
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#include <tuple>
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#if ENABLE_GCODE_VIEWER
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#include <array>
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#endif // ENABLE_GCODE_VIEWER
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#if !ENABLE_GCODE_VIEWER
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class GLUquadric;
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@ -52,10 +55,13 @@ class Bed3D
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#if ENABLE_GCODE_VIEWER
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class Axes
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{
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public:
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static const float DefaultStemRadius;
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static const float DefaultStemLength;
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static const float DefaultTipRadius;
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static const float DefaultTipLength;
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private:
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#else
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struct Axes
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{
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@ -67,7 +73,7 @@ class Bed3D
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#if ENABLE_GCODE_VIEWER
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Vec3d m_origin{ Vec3d::Zero() };
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float m_stem_length{ DefaultStemLength };
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mutable GL_Model m_arrow;
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mutable GLModel m_arrow;
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public:
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#else
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@ -82,6 +88,7 @@ class Bed3D
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#endif // !ENABLE_GCODE_VIEWER
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#if ENABLE_GCODE_VIEWER
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const Vec3d& get_origin() const { return m_origin; }
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void set_origin(const Vec3d& origin) { m_origin = origin; }
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void set_stem_length(float length);
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float get_total_length() const { return m_stem_length + DefaultTipLength; }
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@ -113,7 +120,13 @@ private:
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GeometryBuffer m_triangles;
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GeometryBuffer m_gridlines;
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mutable GLTexture m_texture;
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#if ENABLE_GCODE_VIEWER
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mutable GLModel m_model;
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mutable Vec3d m_model_offset{ Vec3d::Zero() };
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std::array<float, 4> m_model_color{ 0.235f, 0.235f, 0.235f, 1.0f };
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#else
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mutable GLBed m_model;
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#endif // ENABLE_GCODE_VIEWER
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// temporary texture shown until the main texture has still no levels compressed
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mutable GLTexture m_temp_texture;
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mutable unsigned int m_vbo_id;
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