ENH: wireframe: refine the rendering logic under paint

1. remove wireframe in 3d view, only keep in paint;
2. pass barycentric_coordinates from outside
3. add shortcut hints

Change-Id: I911e5cdf3475926d9527dc0839fdce072ed54746
(cherry picked from commit 6e16d0ccfb71741e55daabd757be9f9e7613e695)
This commit is contained in:
lane.wei 2022-10-25 15:55:35 +08:00 committed by Lane.Wei
parent 79b5c94f4f
commit a9a228d071
9 changed files with 137 additions and 39 deletions

View file

@ -731,8 +731,8 @@ bool GLCanvas3D::init()
Bed3D::load_render_colors();
#endif
if (wxGetApp().is_gl_version_greater_or_equal_to(3, 0))
wxGetApp().plater()->enable_wireframe(true);
//if (!wxGetApp().is_gl_version_greater_or_equal_to(3, 0))
// wxGetApp().plater()->enable_wireframe(false);
m_initialized = true;
return true;
@ -5762,12 +5762,12 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with
// GLGizmosManager::EType type = gm.get_current_type();
if (dynamic_cast<GLGizmoPainterBase*>(gm.get_current()) == nullptr)
{
if (wxGetApp().plater()->is_wireframe_enabled()) {
/*if (wxGetApp().plater()->is_wireframe_enabled()) {
if (wxGetApp().plater()->is_show_wireframe())
shader->set_uniform("show_wireframe", true);
else
shader->set_uniform("show_wireframe", false);
}
}*/
//BBS:add assemble view related logic
// do not cull backfaces to show broken geometry, if any
m_volumes.render(type, m_picking_enabled, wxGetApp().plater()->get_camera().get_view_matrix(), [this, canvas_type](const GLVolume& volume) {
@ -5795,12 +5795,12 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with
}
case GLVolumeCollection::ERenderType::Transparent:
{
if (wxGetApp().plater()->is_wireframe_enabled()) {
/*if (wxGetApp().plater()->is_wireframe_enabled()) {
if (wxGetApp().plater()->is_show_wireframe())
shader->set_uniform("show_wireframe", true);
else
shader->set_uniform("show_wireframe", false);
}
}*/
//BBS:add assemble view related logic
m_volumes.render(type, false, wxGetApp().plater()->get_camera().get_view_matrix(), [this, canvas_type](const GLVolume& volume) {
if (canvas_type == ECanvasType::CanvasAssembleView) {
@ -5820,9 +5820,9 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with
}
}
if (wxGetApp().plater()->is_wireframe_enabled()) {
/*if (wxGetApp().plater()->is_wireframe_enabled()) {
shader->set_uniform("show_wireframe", false);
}
}*/
shader->stop_using();
}