Finished separation of FDM gizmo into base and child

This commit is contained in:
Lukas Matena 2020-08-26 11:33:41 +02:00
parent 7a6531ede7
commit a9435cccb8
6 changed files with 356 additions and 321 deletions

View file

@ -13,6 +13,29 @@ public:
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
private:
bool on_init() override;
void on_render() const override;
void on_render_for_picking() const override {}
void update_model_object() const override;
void update_from_model_object() override;
void on_opening() override;
void on_shutdown() override;
void select_facets_by_angle(float threshold, bool block);
float m_angle_threshold_deg = 45.f;
bool m_setting_angle = false;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
};