2D Bed (Bed shape dialog) improvements (#9524)

* init

* fix grid & text colors for light theme

* scale axis

* fix custom bed plate not appearing

* merge functions for generating gridlines

* simplify

* Fix flatpak build

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
This commit is contained in:
yw4z 2025-05-04 11:38:38 +03:00 committed by GitHub
parent 038b25627e
commit a91ee67ac7
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7 changed files with 147 additions and 85 deletions

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@ -298,7 +298,7 @@ modules:
- |
mkdir -p build
CXXFLAGS=-std=gnu++20 cmake . -B build \
-DSLIC3R_PCH=OFF \
-DSLIC3R_PCH=ON \
-DSLIC3R_FHS=ON \
-DSLIC3R_GTK=3 \
-DSLIC3R_STATIC=ON \

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@ -1,6 +1,9 @@
#include "2DBed.hpp"
#include "GUI_App.hpp"
#include "3DBed.hpp"
#include "PartPlate.hpp"
#include <wx/dcbuffer.h>
#include "libslic3r/BoundingBox.hpp"
@ -21,6 +24,63 @@ wxPanel(parent, wxID_ANY, wxDefaultPosition, wxSize(25 * wxGetApp().em_unit(), -
#endif /*__APPLE__*/
}
int Bed_2D::calculate_grid_step(const BoundingBox& bb)
{
// Orca: use 500 x 500 bed size as baseline.
int min_edge = (bb.size() / ((coord_t) scale_(1)) ).minCoeff(); // Get short edge
// if the grid is too dense, we increase the step
return min_edge >= 6000 ? 100 // Short edge >= 6000mm Main Grid: 5 x 100 = 500mm
: min_edge >= 1200 ? 50 // Short edge >= 1200mm Main Grid: 5 x 50 = 250mm
: min_edge >= 600 ? 20 // Short edge >= 600mm Main Grid: 5 x 20 = 100mm
: 10; // Short edge < 600mm Main Grid: 5 x 10 = 50mm
}
std::vector<Polylines> Bed_2D::generate_grid(const ExPolygon& poly, const BoundingBox& bb, const Vec2d& origin, const float& step, const float& scale)
{
Polylines lines_thin, lines_bold;
int count = 0;
// ORCA draw grid lines relative to origin
for (coord_t x = origin.x(); x >= bb.min(0); x -= step) { // Negative X axis
(count % 5 ? lines_thin : lines_bold).push_back(Polyline(
Point(x, bb.min(1)),
Point(x, bb.max(1))
));
count ++;
}
count = 0;
for (coord_t x = origin.x(); x <= bb.max(0); x += step) { // Positive X axis
(count % 5 ? lines_thin : lines_bold).push_back(Polyline(
Point(x, bb.min(1)),
Point(x, bb.max(1))
));
count ++;
}
count = 0;
for (coord_t y = origin.y(); y >= bb.min(1); y -= step) { // Negative Y axis
(count % 5 ? lines_thin : lines_bold).push_back(Polyline(
Point(bb.min(0), y),
Point(bb.max(0), y)
));
count ++;
}
count = 0;
for (coord_t y = origin.y(); y <= bb.max(1); y += step) { // Positive Y axis
(count % 5 ? lines_thin : lines_bold).push_back(Polyline(
Point(bb.min(0), y),
Point(bb.max(0), y)
));
count ++;
}
std::vector<Polylines> grid;
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
auto scaled_poly = offset(poly, scale);
grid.push_back(intersection_pl(lines_thin, scaled_poly));
grid.push_back(intersection_pl(lines_bold, scaled_poly));
return grid;
}
void Bed_2D::repaint(const std::vector<Vec2d>& shape)
{
wxAutoBufferedPaintDC dc(this);
@ -28,6 +88,7 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
auto ch = GetSize().GetHeight();
// when canvas is not rendered yet, size is 0, 0
if (cw == 0) return ;
bool is_dark = wxGetApp().dark_mode();
if (m_user_drawn_background) {
// On all systems the AutoBufferedPaintDC() achieves double buffering.
@ -35,7 +96,7 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
// and on Linux / GTK the background is erased to gray color.
// Fill DC with the background on Windows & Linux / GTK.
wxColour color;
if (wxGetApp().dark_mode()) {// SetBackgroundColour
if (is_dark) {// SetBackgroundColour
color = wxColour(45, 45, 49);
}
else {
@ -58,7 +119,6 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
auto ccenter = cbb.center();
// get bounding box of bed shape in G - code coordinates
auto bed_polygon = Polygon::new_scale(shape);
auto bb = BoundingBoxf(shape);
bb.merge(Vec2d(0, 0)); // origin needs to be in the visible area
auto bw = bb.size()(0);
@ -75,8 +135,16 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
m_scale_factor = sfactor;
m_shift = Vec2d(shift(0) + cbb.min(0), shift(1) - (cbb.max(1) - ch));
// ORCA match colors
ColorRGBA bed_rgba = is_dark ? Bed3D::DEFAULT_MODEL_COLOR_DARK : Bed3D::DEFAULT_MODEL_COLOR;
std::string bed_color = encode_color(ColorRGBA(bed_rgba[0] * 0.8f, bed_rgba[1] * 0.8f,bed_rgba[2] * 0.8f, bed_rgba[3]));
ColorRGBA grid_color = is_dark ? PartPlate::LINE_TOP_SEL_DARK_COLOR : PartPlate::LINE_TOP_SEL_COLOR;
std::string lines_bold_color = encode_color(grid_color);
std::string lines_thin_color = encode_color(grid_color * 0.85);
wxColour text_color = wxColour(lines_bold_color);
// draw bed fill
dc.SetBrush(wxBrush(wxColour(255, 255, 255), wxBRUSHSTYLE_SOLID));
dc.SetBrush(wxBrush(wxColour(bed_color), wxBRUSHSTYLE_SOLID));
wxPointList pt_list;
for (auto pt : shape)
{
@ -85,36 +153,40 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
}
dc.DrawPolygon(&pt_list, 0, 0);
// draw grid
auto step = 10; // 1cm grid
Polylines polylines;
for (auto x = bb.min(0) - fmod(bb.min(0), step) + step; x < bb.max(0); x += step) {
polylines.push_back(Polyline::new_scale({ Vec2d(x, bb.min(1)), Vec2d(x, bb.max(1)) }));
}
for (auto y = bb.min(1) - fmod(bb.min(1), step) + step; y < bb.max(1); y += step) {
polylines.push_back(Polyline::new_scale({ Vec2d(bb.min(0), y), Vec2d(bb.max(0), y) }));
}
polylines = intersection_pl(polylines, bed_polygon);
ExPolygon bed_poly;
for (const Vec2d& p : shape)
bed_poly.contour.append({p(0), p(1)});
auto bed_bb = bed_poly.contour.bounding_box();
int step = calculate_grid_step(bed_bb);
auto grid_lines = generate_grid(bed_poly, bed_bb, m_pos, step, 1.0f);
dc.SetPen(wxPen(wxColour(230, 230, 230), 1, wxPENSTYLE_SOLID));
for (auto pl : polylines)
{
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
dc.SetPen(wxPen(wxColour(lines_thin_color), 1, wxPENSTYLE_SOLID));
for (auto pl : grid_lines[0]) {
for (size_t i = 0; i < pl.points.size() - 1; i++) {
Point pt1 = to_pixels(unscale(pl.points[i]), ch);
Point pt2 = to_pixels(unscale(pl.points[i + 1]), ch);
Point pt1 = to_pixels(pl.points[i ], ch);
Point pt2 = to_pixels(pl.points[i+1], ch);
dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
}
}
dc.SetPen(wxPen(wxColour(lines_bold_color), 1, wxPENSTYLE_SOLID));
for (auto pl : grid_lines[1]) {
for (size_t i = 0; i < pl.points.size() - 1; i++) {
Point pt1 = to_pixels(pl.points[i ], ch);
Point pt2 = to_pixels(pl.points[i+1], ch);
dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
}
}
// draw bed contour
dc.SetPen(wxPen(wxColour(0, 0, 0), 1, wxPENSTYLE_SOLID));
dc.SetBrush(wxBrush(wxColour(0, 0, 0), wxBRUSHSTYLE_TRANSPARENT));
dc.SetPen( wxPen( wxColour(lines_bold_color), 1, wxPENSTYLE_SOLID));
dc.SetBrush(wxBrush(wxColour(lines_bold_color), wxBRUSHSTYLE_TRANSPARENT));
dc.DrawPolygon(&pt_list, 0, 0);
auto origin_px = to_pixels(Vec2d(0, 0), ch);
// draw axes
auto axes_len = 50;
auto axes_len = 5 * wxGetApp().em_unit(); // scale axis
auto arrow_len = 6;
auto arrow_angle = Geometry::deg2rad(45.0);
dc.SetPen(wxPen(wxColour(255, 0, 0), 2, wxPENSTYLE_SOLID)); // red
@ -139,13 +211,26 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
dc.DrawCircle(origin_px(0), origin_px(1), 3);
static const auto origin_label = wxString("(0,0)");
dc.SetTextForeground(wxColour(0, 0, 0));
dc.SetTextForeground(wxColour("#FFFFFF"));
dc.SetFont(wxFont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
auto extent = dc.GetTextExtent(origin_label);
const auto origin_label_x = origin_px(0) <= cw / 2 ? origin_px(0) + 1 : origin_px(0) - 1 - extent.GetWidth();
const auto origin_label_y = origin_px(1) <= ch / 2 ? origin_px(1) + 1 : origin_px(1) - 1 - extent.GetHeight();
const auto origin_label_x = origin_px(0) + 2; // ORCA always draw (0,0) text in axes bounding box
const auto origin_label_y = origin_px(1) - extent.GetHeight() - 2;
dc.SetPen( wxPen( wxColour(wxColour(bed_color)), 1, wxPENSTYLE_SOLID));
dc.SetBrush(wxBrush(wxColour(wxColour(bed_color)), wxBRUSHSTYLE_SOLID));
dc.DrawRectangle(wxPoint(origin_label_x, origin_label_y), extent); // ORCA draw a background to origin position text to improve readability when overlaps with grid
dc.DrawText(origin_label, origin_label_x, origin_label_y);
// ORCA add grid size value as information for large scale beds
auto grid_label = wxString("1x1 Grid: " + std::to_string(step) + " mm");
Point draw_bb = to_pixels(Vec2d(
std::min(m_pos(0),bb.min(0)),
std::min(m_pos(1),bb.min(1))
),ch);
dc.SetTextForeground(wxColour(StateColor::darkModeColorFor("#262E30")));
dc.SetFont(wxFont(10, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL));
dc.DrawText(grid_label, draw_bb(0), draw_bb(1) + 5);
// draw current position
if (m_pos!= Vec2d(0, 0)) {
auto pos_px = to_pixels(m_pos, ch);
@ -166,6 +251,12 @@ Point Bed_2D::to_pixels(const Vec2d& point, int height)
return Point(p(0) + Border, height - p(1) + Border);
}
Point Bed_2D::to_pixels(const Point& point, int height)
{
auto p = point * m_scale_factor + Point(m_shift);
return Point(p(0) + Border, height - p(1) + Border);
}
void Bed_2D::set_pos(const Vec2d& pos)
{
m_pos = pos;

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@ -18,11 +18,16 @@ class Bed_2D : public wxPanel
Vec2d m_pos = Vec2d::Zero();
Point to_pixels(const Vec2d& point, int height);
Point to_pixels(const Point& point, int height);
void set_pos(const Vec2d& pos);
public:
explicit Bed_2D(wxWindow* parent);
static int calculate_grid_step(const BoundingBox& bb);
static std::vector<Polylines> generate_grid(const ExPolygon& poly, const BoundingBox& pp_bbox, const Vec2d& origin, const float& step, const float& scale);
void repaint(const std::vector<Vec2d>& shape);
};

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@ -28,10 +28,6 @@
#endif
static const float GROUND_Z = -0.04f;
static const Slic3r::ColorRGBA DEFAULT_MODEL_COLOR = { 0.3255f, 0.337f, 0.337f, 1.0f };
static const Slic3r::ColorRGBA DEFAULT_MODEL_COLOR_DARK = { 0.255f, 0.255f, 0.283f, 1.0f };
static const Slic3r::ColorRGBA DEFAULT_SOLID_GRID_COLOR = { 0.9f, 0.9f, 0.9f, 1.0f };
static const Slic3r::ColorRGBA DEFAULT_TRANSPARENT_GRID_COLOR = { 0.9f, 0.9f, 0.9f, 0.6f };
namespace Slic3r {
namespace GUI {
@ -185,6 +181,12 @@ const float Bed3D::Axes::DefaultStemLength = 25.0f;
const float Bed3D::Axes::DefaultTipRadius = 2.5f * Bed3D::Axes::DefaultStemRadius;
const float Bed3D::Axes::DefaultTipLength = 5.0f;
// ORCA make bed colors accessable for 2D bed
ColorRGBA Bed3D::DEFAULT_MODEL_COLOR = { 0.3255f, 0.337f, 0.337f, 1.0f };
ColorRGBA Bed3D::DEFAULT_MODEL_COLOR_DARK = { 0.255f, 0.255f, 0.283f, 1.0f };
ColorRGBA Bed3D::DEFAULT_SOLID_GRID_COLOR = { 0.9f, 0.9f, 0.9f, 1.0f };
ColorRGBA Bed3D::DEFAULT_TRANSPARENT_GRID_COLOR = { 0.9f, 0.9f, 0.9f, 0.6f };
ColorRGBA Bed3D::AXIS_X_COLOR = ColorRGBA::X();
ColorRGBA Bed3D::AXIS_Y_COLOR = ColorRGBA::Y();
ColorRGBA Bed3D::AXIS_Z_COLOR = ColorRGBA::Z();

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@ -47,6 +47,12 @@ bool init_model_from_poly(GLModel &model, const ExPolygon &poly, float z);
class Bed3D
{
public:
// ORCA make bed colors accessable for 2D bed
static ColorRGBA DEFAULT_MODEL_COLOR;
static ColorRGBA DEFAULT_MODEL_COLOR_DARK;
static ColorRGBA DEFAULT_SOLID_GRID_COLOR;
static ColorRGBA DEFAULT_TRANSPARENT_GRID_COLOR;
static ColorRGBA AXIS_X_COLOR;
static ColorRGBA AXIS_Y_COLOR;
static ColorRGBA AXIS_Z_COLOR;

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@ -458,13 +458,13 @@ void BedShapePanel::set_shape(const Pointfs& points)
{
BedShape shape(points);
m_shape_options_book->SetSelection(int(shape.get_page_type()));
shape.apply_optgroup_values(m_optgroups[int(shape.get_page_type())]);
// Copy the polygon to the canvas, make a copy of the array, if custom shape is selected
if (shape.is_custom())
m_loaded_shape = points;
m_shape_options_book->SetSelection(int(shape.get_page_type()));
shape.apply_optgroup_values(m_optgroups[int(shape.get_page_type())]);
update_shape();
return;

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@ -30,6 +30,7 @@
#include "libslic3r/PresetBundle.hpp"
#include "BackgroundSlicingProcess.hpp"
#include "Widgets/Label.hpp"
#include "2DBed.hpp"
#include "3DBed.hpp"
#include "PartPlate.hpp"
#include "Camera.hpp"
@ -466,65 +467,22 @@ void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox
m_gridlines.reset();
m_gridlines_bolder.reset();
Polylines axes_lines, axes_lines_bolder;
int count = 0;
int step = 10; // Uses up to 599mm Main Grid: 10 x 5 = 50mm
// Orca: use 500 x 500 bed size as baseline.
// if the grid is too dense, we increase the step
auto min_edge_scaled = (pp_bbox.size() / ((coord_t) scale_(1))).minCoeff();
if ( min_edge_scaled >= 6000) // Switch when short edge >= 6000mm Main Grid: 100 x 5 = 500mm
step = 100;
else if (min_edge_scaled >= 1200) // Switch when short edge >= 1200mm Main Grid: 50 x 5 = 250mm
step = 50;
else if (min_edge_scaled >= 600) // Switch when short edge >= 600mm Main Grid: 20 x 5 = 100mm
step = 20;
// calculate and generate grid
int step = Bed_2D::calculate_grid_step(pp_bbox);
Vec2d scaled_origin = Vec2d(scale_(m_origin.x()),scale_(m_origin.x()));
auto grid_lines = Bed_2D::generate_grid(poly, pp_bbox, scaled_origin, scale_(step), SCALED_EPSILON);
// ORCA draw grid lines relative to origin
for (coord_t x = scale_(m_origin.x()); x >= pp_bbox.min(0); x -= scale_(step)) { // Negative X axis
(count % 5 == 0 ? axes_lines_bolder : axes_lines).push_back(Polyline(
Point(x, pp_bbox.min(1)),
Point(x, pp_bbox.max(1))
));
count ++;
}
count = 0;
for (coord_t x = scale_(m_origin.x()); x <= pp_bbox.max(0); x += scale_(step)) { // Positive X axis
(count % 5 == 0 ? axes_lines_bolder : axes_lines).push_back(Polyline(
Point(x, pp_bbox.min(1)),
Point(x, pp_bbox.max(1))
));
count ++;
}
count = 0;
for (coord_t y = scale_(m_origin.y()); y >= pp_bbox.min(1); y -= scale_(step)) { // Negative Y axis
(count % 5 == 0 ? axes_lines_bolder : axes_lines).push_back(Polyline(
Point(pp_bbox.min(0), y),
Point(pp_bbox.max(0), y)
));
count ++;
}
count = 0;
for (coord_t y = scale_(m_origin.y()); y <= pp_bbox.max(1); y += scale_(step)) { // Positive Y axis
(count % 5 == 0 ? axes_lines_bolder : axes_lines).push_back(Polyline(
Point(pp_bbox.min(0), y),
Point(pp_bbox.max(0), y)
));
count ++;
}
count = 0;
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
Lines gridlines_bolder = to_lines(intersection_pl(axes_lines_bolder, offset(poly, (float)SCALED_EPSILON)));
Lines lines_thin = to_lines(grid_lines[0]);
Lines lines_bold = to_lines(grid_lines[1]);
// append bed contours
Lines contour_lines = to_lines(poly);
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(lines_thin));
if (!init_model_from_lines(m_gridlines, gridlines, GROUND_Z_GRIDLINE))
if (!init_model_from_lines(m_gridlines , lines_thin, GROUND_Z_GRIDLINE))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
if (!init_model_from_lines(m_gridlines_bolder, gridlines_bolder, GROUND_Z_GRIDLINE))
if (!init_model_from_lines(m_gridlines_bolder, lines_bold, GROUND_Z_GRIDLINE))
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n";
}