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https://github.com/SoftFever/OrcaSlicer.git
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Merge branch 'master' into dev
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commit
a9182fb0b3
11 changed files with 292 additions and 51 deletions
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@ -1,3 +1,5 @@
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#include "clipper/clipper_z.hpp"
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#include "Print.hpp"
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#include "BoundingBox.hpp"
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#include "ClipperUtils.hpp"
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@ -1639,9 +1641,7 @@ void Print::_make_skirt()
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// Initial offset of the brim inner edge from the object (possible with a support & raft).
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// The skirt will touch the brim if the brim is extruded.
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Flow brim_flow = this->brim_flow();
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double actual_brim_width = brim_flow.spacing() * floor(m_config.brim_width.value / brim_flow.spacing());
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auto distance = float(scale_(std::max(m_config.skirt_distance.value, actual_brim_width) - spacing/2.));
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auto distance = float(scale_(m_config.skirt_distance.value) - spacing/2.);
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// Draw outlines from outside to inside.
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// Loop while we have less skirts than required or any extruder hasn't reached the min length if any.
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std::vector<coordf_t> extruded_length(extruders.size(), 0.);
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@ -1723,12 +1723,134 @@ void Print::_make_brim()
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}
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polygons_append(loops, offset(islands, -0.5f * float(flow.scaled_spacing())));
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}
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loops = union_pt_chained(loops, false);
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// The function above produces ordering well suited for concentric infill (from outside to inside).
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// For Brim, the ordering should be reversed (from inside to outside).
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std::reverse(loops.begin(), loops.end());
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extrusion_entities_append_loops(m_brim.entities, std::move(loops), erSkirt, float(flow.mm3_per_mm()), float(flow.width), float(this->skirt_first_layer_height()));
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// If there is a possibility that brim intersects skirt, go through loops and split those extrusions
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// The result is either the original Polygon or a list of Polylines
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if (! m_skirt.empty() && m_config.skirt_distance.value < m_config.brim_width)
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{
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// Find the bounding polygons of the skirt
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const Polygons skirt_inners = offset(dynamic_cast<ExtrusionLoop*>(m_skirt.entities.back())->polygon(),
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-float(scale_(this->skirt_flow().spacing()))/2.f,
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ClipperLib::jtRound,
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float(scale_(0.1)));
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const Polygons skirt_outers = offset(dynamic_cast<ExtrusionLoop*>(m_skirt.entities.front())->polygon(),
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float(scale_(this->skirt_flow().spacing()))/2.f,
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ClipperLib::jtRound,
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float(scale_(0.1)));
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// First calculate the trimming region.
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ClipperLib_Z::Paths trimming;
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{
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ClipperLib_Z::Paths input_subject;
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ClipperLib_Z::Paths input_clip;
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for (const Polygon &poly : skirt_outers) {
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input_subject.emplace_back();
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ClipperLib_Z::Path &out = input_subject.back();
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out.reserve(poly.points.size());
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for (const Point &pt : poly.points)
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out.emplace_back(pt.x(), pt.y(), 0);
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}
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for (const Polygon &poly : skirt_inners) {
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input_clip.emplace_back();
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ClipperLib_Z::Path &out = input_clip.back();
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out.reserve(poly.points.size());
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for (const Point &pt : poly.points)
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out.emplace_back(pt.x(), pt.y(), 0);
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}
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// init Clipper
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ClipperLib_Z::Clipper clipper;
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// add polygons
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clipper.AddPaths(input_subject, ClipperLib_Z::ptSubject, true);
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clipper.AddPaths(input_clip, ClipperLib_Z::ptClip, true);
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// perform operation
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clipper.Execute(ClipperLib_Z::ctDifference, trimming, ClipperLib_Z::pftEvenOdd, ClipperLib_Z::pftEvenOdd);
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}
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// Second, trim the extrusion loops with the trimming regions.
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ClipperLib_Z::Paths loops_trimmed;
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{
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// Produce a closed polyline (repeat the first point at the end).
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ClipperLib_Z::Paths input_clip;
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for (const Polygon &loop : loops) {
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input_clip.emplace_back();
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ClipperLib_Z::Path& out = input_clip.back();
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out.reserve(loop.points.size());
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int64_t loop_idx = &loop - &loops.front();
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for (const Point& pt : loop.points)
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// The Z coordinate carries index of the source loop.
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out.emplace_back(pt.x(), pt.y(), loop_idx + 1);
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out.emplace_back(out.front());
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}
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// init Clipper
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ClipperLib_Z::Clipper clipper;
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clipper.ZFillFunction([](const ClipperLib_Z::IntPoint& e1bot, const ClipperLib_Z::IntPoint& e1top, const ClipperLib_Z::IntPoint& e2bot, const ClipperLib_Z::IntPoint& e2top, ClipperLib_Z::IntPoint& pt) {
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// Assign a valid input loop identifier. Such an identifier is strictly positive, the next line is safe even in case one side of a segment
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// hat the Z coordinate not set to the contour coordinate.
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pt.Z = std::max(std::max(e1bot.Z, e1top.Z), std::max(e2bot.Z, e2top.Z));
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});
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// add polygons
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clipper.AddPaths(input_clip, ClipperLib_Z::ptSubject, false);
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clipper.AddPaths(trimming, ClipperLib_Z::ptClip, true);
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// perform operation
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ClipperLib_Z::PolyTree loops_trimmed_tree;
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clipper.Execute(ClipperLib_Z::ctDifference, loops_trimmed_tree, ClipperLib_Z::pftEvenOdd, ClipperLib_Z::pftEvenOdd);
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ClipperLib_Z::PolyTreeToPaths(loops_trimmed_tree, loops_trimmed);
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}
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// Third, produce the extrusions, sorted by the source loop indices.
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{
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std::vector<std::pair<const ClipperLib_Z::Path*, size_t>> loops_trimmed_order;
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loops_trimmed_order.reserve(loops_trimmed.size());
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for (const ClipperLib_Z::Path &path : loops_trimmed) {
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size_t input_idx = 0;
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for (const ClipperLib_Z::IntPoint &pt : path)
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if (pt.Z > 0) {
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input_idx = (size_t)pt.Z;
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break;
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}
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assert(input_idx != 0);
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loops_trimmed_order.emplace_back(&path, input_idx);
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}
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std::stable_sort(loops_trimmed_order.begin(), loops_trimmed_order.end(),
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[](const std::pair<const ClipperLib_Z::Path*, size_t> &l, const std::pair<const ClipperLib_Z::Path*, size_t> &r) {
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return l.second < r.second;
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});
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Vec3f last_pt(0.f, 0.f, 0.f);
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for (size_t i = 0; i < loops_trimmed_order.size();) {
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// Find all pieces that the initial loop was split into.
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size_t j = i + 1;
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for (; j < loops_trimmed_order.size() && loops_trimmed_order[i].first == loops_trimmed_order[j].first; ++ j) ;
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const ClipperLib_Z::Path &first_path = *loops_trimmed_order[i].first;
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if (i + 1 == j && first_path.size() > 3 && first_path.front().X == first_path.back().X && first_path.front().Y == first_path.back().Y) {
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auto *loop = new ExtrusionLoop();
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m_brim.entities.emplace_back(loop);
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loop->paths.emplace_back(erSkirt, float(flow.mm3_per_mm()), float(flow.width), float(this->skirt_first_layer_height()));
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Points &points = loop->paths.front().polyline.points;
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points.reserve(first_path.size());
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for (const ClipperLib_Z::IntPoint &pt : first_path)
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points.emplace_back(coord_t(pt.X), coord_t(pt.Y));
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i = j;
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} else {
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//FIXME this is not optimal as the G-code generator will follow the sequence of paths verbatim without respect to minimum travel distance.
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for (; i < j; ++ i) {
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m_brim.entities.emplace_back(new ExtrusionPath(erSkirt, float(flow.mm3_per_mm()), float(flow.width), float(this->skirt_first_layer_height())));
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const ClipperLib_Z::Path &path = *loops_trimmed_order[i].first;
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Points &points = static_cast<ExtrusionPath*>(m_brim.entities.back())->polyline.points;
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points.reserve(path.size());
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for (const ClipperLib_Z::IntPoint &pt : path)
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points.emplace_back(coord_t(pt.X), coord_t(pt.Y));
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}
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}
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}
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}
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} else {
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extrusion_entities_append_loops(m_brim.entities, std::move(loops), erSkirt, float(flow.mm3_per_mm()), float(flow.width), float(this->skirt_first_layer_height()));
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}
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}
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// Wipe tower support.
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