New selection -> Tighter bounding box for selections, tweaks to gizmo flatten and fix of instances update

This commit is contained in:
Enrico Turri 2018-10-16 13:49:40 +02:00
parent 97e7b6f18b
commit a8c459696f
4 changed files with 75 additions and 17 deletions

View file

@ -1482,6 +1482,23 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
else
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
#if ENABLE_EXTENDED_SELECTION
int instance_idx = selection.get_instance_idx();
if ((instance_idx != -1) && (m_model_object != nullptr))
{
Transform3d m = m_model_object->instances[instance_idx]->world_matrix();
m.pretranslate(dragged_offset);
::glPushMatrix();
::glMultMatrixd(m.data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
{
::glVertex3dv(vertex.data());
}
::glEnd();
::glPopMatrix();
}
#else
for (const InstanceData& inst : m_instances) {
Transform3d m = inst.matrix;
m.pretranslate(dragged_offset);
@ -1493,6 +1510,7 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
::glEnd();
::glPopMatrix();
}
#endif // ENABLE_EXTENDED_SELECTION
}
::glDisable(GL_BLEND);
@ -1509,6 +1527,21 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
for (unsigned int i = 0; i < m_planes.size(); ++i)
{
::glColor3f(1.0f, 1.0f, picking_color_component(i));
#if ENABLE_EXTENDED_SELECTION
int instance_idx = selection.get_instance_idx();
if ((instance_idx != -1) && (m_model_object != nullptr))
{
::glPushMatrix();
::glMultMatrixd(m_model_object->instances[instance_idx]->world_matrix().data());
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
{
::glVertex3dv(vertex.data());
}
::glEnd();
::glPopMatrix();
}
#else
for (const InstanceData& inst : m_instances) {
::glPushMatrix();
::glMultMatrixd(inst.matrix.data());
@ -1518,6 +1551,7 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
::glEnd();
::glPopMatrix();
}
#endif // ENABLE_EXTENDED_SELECTION
}
}
@ -1525,12 +1559,14 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
{
m_model_object = model_object;
#if !ENABLE_EXTENDED_SELECTION
// ...and save the updated positions of the object instances:
if (m_model_object && !m_model_object->instances.empty()) {
m_instances.clear();
for (const auto* instance : m_model_object->instances)
m_instances.emplace_back(instance->world_matrix());
}
#endif // !ENABLE_EXTENDED_SELECTION
if (is_plane_update_necessary())
update_planes();