Add OpenVDBUtils into libslic3r, hollwing tests in libslic3r_test

This commit is contained in:
tamasmeszaros 2019-11-01 15:31:26 +01:00
parent 9dafc324f0
commit a8a5a884f9
8 changed files with 24 additions and 21 deletions

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@ -27,5 +27,4 @@ add_subdirectory(libslic3r)
add_subdirectory(timeutils)
add_subdirectory(fff_print)
add_subdirectory(sla_print)
add_subdirectory(hollowing)
add_subdirectory(example)
# add_subdirectory(example)

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@ -1,9 +0,0 @@
if(TARGET OpenVDB::openvdb)
add_executable(hollowing_tests hollowing_test_main.cpp hollowing_tests.cpp openvdb_utils.cpp openvdb_utils.hpp)
#find_package(GTest REQUIRED)
#target_link_libraries(hollowing_tests libslic3r OpenVDB::openvdb GTest::GTest GTest::Main)
#target_compile_definitions(hollowing_tests PRIVATE TEST_DATA_DIR=R"\(${TEST_DATA_DIR}\)")
target_link_libraries(hollowing_tests test_common libslic3r OpenVDB::openvdb)
endif()

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@ -1 +0,0 @@
#include <catch_main.hpp>

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@ -1,97 +0,0 @@
#define NOMINMAX
#include "openvdb_utils.hpp"
#include <openvdb/tools/MeshToVolume.h>
#include <openvdb/tools/VolumeToMesh.h>
namespace Slic3r {
class TriangleMeshDataAdapter {
public:
const TriangleMesh &mesh;
size_t polygonCount() const { return mesh.its.indices.size(); }
size_t pointCount() const { return mesh.its.vertices.size(); }
size_t vertexCount(size_t) const { return 3; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
};
class Contour3DDataAdapter {
public:
const sla::Contour3D &mesh;
size_t polygonCount() const { return mesh.faces3.size() + mesh.faces4.size(); }
size_t pointCount() const { return mesh.points.size(); }
size_t vertexCount(size_t n) const { return n < mesh.faces3.size() ? 3 : 4; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
};
void TriangleMeshDataAdapter::getIndexSpacePoint(size_t n,
size_t v,
openvdb::Vec3d &pos) const
{
auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
pos = {p.x(), p.y(), p.z()};
}
void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
size_t v,
openvdb::Vec3d &pos) const
{
size_t vidx = 0;
if (n < mesh.faces3.size()) vidx = size_t(mesh.faces3[n](Eigen::Index(v)));
else vidx = size_t(mesh.faces4[n - mesh.faces3.size()](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.points[vidx];
pos = {p.x(), p.y(), p.z()};
}
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
const openvdb::math::Transform &tr)
{
return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{mesh}, tr);
}
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
const openvdb::math::Transform &tr)
{
return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
Contour3DDataAdapter{mesh}, tr);
}
inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
std::vector<openvdb::Vec3s> points;
std::vector<openvdb::Vec3I> triangles;
std::vector<openvdb::Vec4I> quads;
openvdb::tools::volumeToMesh(grid, points, triangles, quads, isovalue,
adaptivity, relaxDisorientedTriangles);
sla::Contour3D ret;
ret.points.reserve(points.size());
ret.faces3.reserve(triangles.size());
ret.faces4.reserve(quads.size());
for (auto &v : points) ret.points.emplace_back(to_vec3d(v));
for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
return ret;
}
} // namespace Slic3r

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@ -1,23 +0,0 @@
#ifndef OPENVDB_UTILS_HPP
#define OPENVDB_UTILS_HPP
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/SLABoilerPlate.hpp>
#include <openvdb/openvdb.h>
namespace Slic3r {
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
const openvdb::math::Transform &tr);
openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D & mesh,
const openvdb::math::Transform &tr);
sla::Contour3D volumeToMesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
} // namespace Slic3r
#endif // OPENVDB_UTILS_HPP

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@ -1,4 +1,5 @@
get_filename_component(_TEST_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
add_executable(${_TEST_NAME}_tests
${_TEST_NAME}_tests.cpp
test_3mf.cpp
@ -7,6 +8,11 @@ add_executable(${_TEST_NAME}_tests
test_polygon.cpp
test_stl.cpp
)
if (TARGET OpenVDB::openvdb)
target_sources(${_TEST_NAME}_tests PRIVATE test_hollowing.cpp)
endif()
target_link_libraries(${_TEST_NAME}_tests test_common libslic3r)
set_property(TARGET ${_TEST_NAME}_tests PROPERTY FOLDER "tests")

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@ -2,7 +2,7 @@
#include <fstream>
#include <catch2/catch.hpp>
#include "openvdb_utils.hpp"
#include "libslic3r/OpenVDBUtils.hpp"
#include "libslic3r/Format/OBJ.hpp"
#if defined(WIN32) || defined(_WIN32)