Fixed sinking objects popping-up when deleting modifiers

This commit is contained in:
enricoturri1966 2021-07-30 08:18:11 +02:00
parent a3cf0277be
commit a8552512cf
3 changed files with 8 additions and 5 deletions

View file

@ -1602,14 +1602,17 @@ void GLCanvas3D::delete_selected()
m_selection.erase();
}
void GLCanvas3D::ensure_on_bed(unsigned int object_idx)
void GLCanvas3D::ensure_on_bed(unsigned int object_idx, bool allow_negative_z)
{
if (allow_negative_z)
return;
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
InstancesToZMap instances_min_z;
for (GLVolume* volume : m_volumes.volumes) {
if (volume->object_idx() == (int)object_idx && !volume->is_modifier) {
double min_z = volume->transformed_convex_hull_bounding_box().min(2);
double min_z = volume->transformed_convex_hull_bounding_box().min.z();
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_min_z.find(instance);
if (it == instances_min_z.end())