3DScene layer_editing_allowed method moved to c++

This commit is contained in:
Enrico Turri 2018-05-25 16:28:24 +02:00
parent c51ce63b9b
commit a8311bd1bd
9 changed files with 51 additions and 18 deletions

View file

@ -211,7 +211,7 @@ public:
GLTextureData(unsigned int id, int width, int height);
};
bool m_allowed;
bool m_use_legacy_opengl;
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
@ -226,7 +226,7 @@ public:
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_allowed() const;
void set_allowed(bool allowed);
void set_use_legacy_opengl(bool use_legacy_opengl);
bool is_enabled() const;
void set_enabled(bool enabled);
@ -360,6 +360,7 @@ public:
bool is_layers_editing_enabled() const;
bool is_picking_enabled() const;
bool is_layers_editing_allowed() const;
bool is_multisample_allowed() const;
void enable_layers_editing(bool enable);