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Some initial work for 3D slice rendering
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5 changed files with 100 additions and 3 deletions
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@ -34,6 +34,7 @@ class Line
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double orientation() const;
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double direction() const;
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Vector vector() const;
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Vector normal() const;
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#ifdef SLIC3RXS
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void from_SV(SV* line_sv);
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