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https://github.com/SoftFever/OrcaSlicer.git
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Some initial work for 3D slice rendering
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parent
a34cd24fa1
commit
a82f95e903
5 changed files with 100 additions and 3 deletions
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@ -4,7 +4,7 @@ use warnings;
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use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
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# must load OpenGL *before* Wx::GLCanvas
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use OpenGL qw(:glconstants :glfunctions :glufunctions);
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use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
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use base qw(Wx::GLCanvas Class::Accessor);
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use Math::Trig qw(asin);
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use List::Util qw(reduce min max first);
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@ -22,6 +22,7 @@ __PACKAGE__->mk_accessors( qw(_quat _dirty init mview_init
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on_right_click
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on_instance_moved
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volumes
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print
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_sphi _stheta
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cutting_plane_z
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cut_lines_vertices
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@ -564,6 +565,11 @@ sub InitGL {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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# Set antialiasing/multisampling
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_POLYGON_SMOOTH);
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glEnable(GL_MULTISAMPLE);
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# ambient lighting
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glLightModelfv_p(GL_LIGHT_MODEL_AMBIENT, 0.1, 0.1, 0.1, 1);
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@ -728,6 +734,70 @@ sub draw_volumes {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (defined($self->print) && !$fakecolor) {
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my $tess = gluNewTess();
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gluTessCallback($tess, GLU_TESS_BEGIN, 'DEFAULT');
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gluTessCallback($tess, GLU_TESS_END, 'DEFAULT');
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gluTessCallback($tess, GLU_TESS_VERTEX, 'DEFAULT');
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gluTessCallback($tess, GLU_TESS_COMBINE, 'DEFAULT');
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gluTessCallback($tess, GLU_TESS_ERROR, 'DEFAULT');
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gluTessCallback($tess, GLU_TESS_EDGE_FLAG, 'DEFAULT');
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foreach my $object (@{$self->print->objects}) {
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foreach my $layer (@{$object->layers}) {
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my $gap = 0;
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my $top_z = $layer->print_z;
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my $bottom_z = $layer->print_z - $layer->height + $gap;
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foreach my $copy (@{ $object->_shifted_copies }) {
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glPushMatrix();
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glTranslatef(map unscale($_), @$copy, 0);
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foreach my $slice (@{$layer->slices}) {
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glColor3f(@{COLORS->[0]});
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gluTessBeginPolygon($tess);
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glNormal3f(0,0,1);
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foreach my $polygon (@$slice) {
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gluTessBeginContour($tess);
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gluTessVertex_p($tess, (map unscale($_), @$_), $layer->print_z) for @$polygon;
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gluTessEndContour($tess);
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}
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gluTessEndPolygon($tess);
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foreach my $polygon (@$slice) {
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foreach my $line (@{$polygon->lines}) {
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if (0) {
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glLineWidth(1);
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glColor3f(0,0,0);
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glBegin(GL_LINES);
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glVertex3f((map unscale($_), @{$line->a}), $bottom_z);
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glVertex3f((map unscale($_), @{$line->b}), $bottom_z);
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glEnd();
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}
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glLineWidth(0);
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glColor3f(@{COLORS->[0]});
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glBegin(GL_QUADS);
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glNormal3f((map $_/$line->length, @{$line->normal}), 0);
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glVertex3f((map unscale($_), @{$line->a}), $bottom_z);
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glVertex3f((map unscale($_), @{$line->b}), $bottom_z);
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glVertex3f((map unscale($_), @{$line->b}), $top_z);
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glVertex3f((map unscale($_), @{$line->a}), $top_z);
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glEnd();
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}
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}
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}
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glPopMatrix(); # copy
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}
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}
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}
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gluDeleteTess($tess);
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return;
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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