Hollowed interior is now visible in preview

This commit is contained in:
tamasmeszaros 2019-11-06 14:25:03 +01:00
parent bdf6f7342e
commit a82f1268f3
5 changed files with 15 additions and 17 deletions

View file

@ -49,7 +49,7 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
{
Slic3r::TriangleMesh in_mesh = load_model("zaba.obj");
Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
Benchmark bench;
bench.start();