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	Camera angle clamping moved to c++
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					 3 changed files with 118 additions and 33 deletions
				
			
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			@ -139,7 +139,9 @@ use constant MANIPULATION_IDLE          => 0;
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use constant MANIPULATION_DRAGGING      => 1;
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use constant MANIPULATION_LAYER_HEIGHT  => 2;
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use constant GIMBALL_LOCK_THETA_MAX => 180;
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#==============================================================================================================================
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#use constant GIMBALL_LOCK_THETA_MAX => 180;
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#==============================================================================================================================
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use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70;
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use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22;
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			@ -587,8 +589,6 @@ sub mouse_event {
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#==============================================================================================================================
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                    Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE);
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                    Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE);
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                    Slic3r::GUI::_3DScene::set_camera_theta($self, GIMBALL_LOCK_THETA_MAX) if Slic3r::GUI::_3DScene::get_camera_theta($self) > GIMBALL_LOCK_THETA_MAX;
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                    Slic3r::GUI::_3DScene::set_camera_theta($self, 0) if Slic3r::GUI::_3DScene::get_camera_theta($self) < 0;
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#                    $self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE);
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#                    $self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE);        #-
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			@ -791,9 +791,6 @@ sub select_view {
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#==============================================================================================================================
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        Slic3r::GUI::_3DScene::set_camera_phi($self, $dirvec->[0]);
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        Slic3r::GUI::_3DScene::set_camera_theta($self, $dirvec->[1]);
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        # Avoid gimball lock.
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        Slic3r::GUI::_3DScene::set_camera_theta($self, GIMBALL_LOCK_THETA_MAX) if Slic3r::GUI::_3DScene::get_camera_theta($self) > GIMBALL_LOCK_THETA_MAX;
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        Slic3r::GUI::_3DScene::set_camera_theta($self, 0) if Slic3r::GUI::_3DScene::get_camera_theta($self) < 0;
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#        $self->_sphi($dirvec->[0]);
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#        $self->_stheta($dirvec->[1]);
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