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Wipe tower rotation - preview box
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parent
2921302fe9
commit
a733df8f37
4 changed files with 10 additions and 8 deletions
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@ -301,17 +301,19 @@ std::vector<int> GLVolumeCollection::load_object(
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int GLVolumeCollection::load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height, bool use_VBOs)
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs)
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{
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float color[4] = { 1.0f, 1.0f, 0.0f, 0.5f };
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this->volumes.emplace_back(new GLVolume(color));
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GLVolume &v = *this->volumes.back();
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auto mesh = make_cube(width, depth, height);
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v.indexed_vertex_array.load_mesh_flat_shading(mesh);
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v.origin = Pointf3(pos_x, pos_y, 0.);
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v.origin = Pointf3(pos_x, pos_y, 0.);
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Point origin = Point(pos_x,pos_y);
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mesh.rotate(rotation_angle,&origin);
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v.indexed_vertex_array.load_mesh_flat_shading(mesh);
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// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
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v.bounding_box = v.indexed_vertex_array.bounding_box();
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v.indexed_vertex_array.finalize_geometry(use_VBOs);
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v.indexed_vertex_array.finalize_geometry(use_VBOs);
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v.composite_id = obj_idx * 1000000;
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v.select_group_id = obj_idx * 1000000;
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v.drag_group_id = obj_idx * 1000;
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