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	ENH: cut travel before wipe
Signed-off-by: qing.zhang <qing.zhang@bambulab.com> Change-Id: I3b5dfc19c601e0cd72a4fd7fe320791f1d10c87b
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					 3 changed files with 38 additions and 37 deletions
				
			
		|  | @ -1,7 +1,7 @@ | |||
| { | ||||
|     "name": "Bambulab", | ||||
|     "url": "http://www.bambulab.com/Parameters/vendor/BBL.json", | ||||
|     "version": "01.05.00.09", | ||||
|     "version": "01.05.00.10", | ||||
|     "force_update": "0", | ||||
|     "description": "the initial version of BBL configurations", | ||||
|     "machine_model_list": [ | ||||
|  |  | |||
|  | @ -125,7 +125,7 @@ | |||
|         "1" | ||||
|     ], | ||||
|     "retract_before_wipe": [ | ||||
|         "70%" | ||||
|         "0%" | ||||
|     ], | ||||
|     "retract_when_changing_layer": [ | ||||
|         "1" | ||||
|  |  | |||
|  | @ -3290,44 +3290,45 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // make a little move inwards before leaving loop
 | ||||
|     if (paths.back().role() == erExternalPerimeter && m_layer != NULL && m_config.wall_loops.value > 1 && paths.front().size() >= 2 && paths.back().polyline.points.size() >= 3) { | ||||
|         // detect angle between last and first segment
 | ||||
|         // the side depends on the original winding order of the polygon (left for contours, right for holes)
 | ||||
|         //FIXME improve the algorithm in case the loop is tiny.
 | ||||
|         //FIXME improve the algorithm in case the loop is split into segments with a low number of points (see the Point b query).
 | ||||
|         Point a = paths.front().polyline.points[1];  // second point
 | ||||
|         Point b = *(paths.back().polyline.points.end()-3);       // second to last point
 | ||||
|         if (was_clockwise) { | ||||
|             // swap points
 | ||||
|             Point c = a; a = b; b = c; | ||||
|         } | ||||
|     //BBS. move the travel path before wipe to improve the seam
 | ||||
|     //// make a little move inwards before leaving loop
 | ||||
|     //if (paths.back().role() == erExternalPerimeter && m_layer != NULL && m_config.wall_loops.value > 1 && paths.front().size() >= 2 && paths.back().polyline.points.size() >= 3) {
 | ||||
|     //    // detect angle between last and first segment
 | ||||
|     //    // the side depends on the original winding order of the polygon (left for contours, right for holes)
 | ||||
|     //    //FIXME improve the algorithm in case the loop is tiny.
 | ||||
|     //    //FIXME improve the algorithm in case the loop is split into segments with a low number of points (see the Point b query).
 | ||||
|     //    Point a = paths.front().polyline.points[1];  // second point
 | ||||
|     //    Point b = *(paths.back().polyline.points.end()-3);       // second to last point
 | ||||
|     //    if (was_clockwise) {
 | ||||
|     //        // swap points
 | ||||
|     //        Point c = a; a = b; b = c;
 | ||||
|     //    }
 | ||||
| 
 | ||||
|         double angle = paths.front().first_point().ccw_angle(a, b) / 3; | ||||
|     //    double angle = paths.front().first_point().ccw_angle(a, b) / 3;
 | ||||
| 
 | ||||
|         // turn left if contour, turn right if hole
 | ||||
|         if (was_clockwise) angle *= -1; | ||||
|     //    // turn left if contour, turn right if hole
 | ||||
|     //    if (was_clockwise) angle *= -1;
 | ||||
| 
 | ||||
|         // create the destination point along the first segment and rotate it
 | ||||
|         // we make sure we don't exceed the segment length because we don't know
 | ||||
|         // the rotation of the second segment so we might cross the object boundary
 | ||||
|         Vec2d  p1 = paths.front().polyline.points.front().cast<double>(); | ||||
|         Vec2d  p2 = paths.front().polyline.points[1].cast<double>(); | ||||
|         Vec2d  v  = p2 - p1; | ||||
|         double nd = scale_(EXTRUDER_CONFIG(nozzle_diameter)); | ||||
|         double l2 = v.squaredNorm(); | ||||
|         // Shift by no more than a nozzle diameter.
 | ||||
|         //FIXME Hiding the seams will not work nicely for very densely discretized contours!
 | ||||
|         //BBS. shorten the travel distant before the wipe path
 | ||||
|         double threshold = 0.2; | ||||
|         Point  pt = (p1 + v * threshold).cast<coord_t>(); | ||||
|         if (nd * nd < l2) | ||||
|             pt = (p1 + threshold * v * (nd / sqrt(l2))).cast<coord_t>(); | ||||
|         //Point pt = ((nd * nd >= l2) ? (p1+v*0.4): (p1 + 0.2 * v * (nd / sqrt(l2)))).cast<coord_t>();
 | ||||
|         pt.rotate(angle, paths.front().polyline.points.front()); | ||||
|         // generate the travel move
 | ||||
|         gcode += m_writer.travel_to_xy(this->point_to_gcode(pt), "move inwards before travel"); | ||||
|     } | ||||
|     //    // create the destination point along the first segment and rotate it
 | ||||
|     //    // we make sure we don't exceed the segment length because we don't know
 | ||||
|     //    // the rotation of the second segment so we might cross the object boundary
 | ||||
|     //    Vec2d  p1 = paths.front().polyline.points.front().cast<double>();
 | ||||
|     //    Vec2d  p2 = paths.front().polyline.points[1].cast<double>();
 | ||||
|     //    Vec2d  v  = p2 - p1;
 | ||||
|     //    double nd = scale_(EXTRUDER_CONFIG(nozzle_diameter));
 | ||||
|     //    double l2 = v.squaredNorm();
 | ||||
|     //    // Shift by no more than a nozzle diameter.
 | ||||
|     //    //FIXME Hiding the seams will not work nicely for very densely discretized contours!
 | ||||
|     //    //BBS. shorten the travel distant before the wipe path
 | ||||
|     //    double threshold = 0.2;
 | ||||
|     //    Point  pt = (p1 + v * threshold).cast<coord_t>();
 | ||||
|     //    if (nd * nd < l2)
 | ||||
|     //        pt = (p1 + threshold * v * (nd / sqrt(l2))).cast<coord_t>();
 | ||||
|     //    //Point pt = ((nd * nd >= l2) ? (p1+v*0.4): (p1 + 0.2 * v * (nd / sqrt(l2)))).cast<coord_t>();
 | ||||
|     //    pt.rotate(angle, paths.front().polyline.points.front());
 | ||||
|     //    // generate the travel move
 | ||||
|     //    gcode += m_writer.travel_to_xy(this->point_to_gcode(pt), "move inwards before travel");
 | ||||
|     //}
 | ||||
| 
 | ||||
|     return gcode; | ||||
| } | ||||
|  |  | |||
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