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	ENH: cut travel before wipe
Signed-off-by: qing.zhang <qing.zhang@bambulab.com> Change-Id: I3b5dfc19c601e0cd72a4fd7fe320791f1d10c87b
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					 3 changed files with 38 additions and 37 deletions
				
			
		|  | @ -1,7 +1,7 @@ | ||||||
| { | { | ||||||
|     "name": "Bambulab", |     "name": "Bambulab", | ||||||
|     "url": "http://www.bambulab.com/Parameters/vendor/BBL.json", |     "url": "http://www.bambulab.com/Parameters/vendor/BBL.json", | ||||||
|     "version": "01.05.00.09", |     "version": "01.05.00.10", | ||||||
|     "force_update": "0", |     "force_update": "0", | ||||||
|     "description": "the initial version of BBL configurations", |     "description": "the initial version of BBL configurations", | ||||||
|     "machine_model_list": [ |     "machine_model_list": [ | ||||||
|  |  | ||||||
|  | @ -125,7 +125,7 @@ | ||||||
|         "1" |         "1" | ||||||
|     ], |     ], | ||||||
|     "retract_before_wipe": [ |     "retract_before_wipe": [ | ||||||
|         "70%" |         "0%" | ||||||
|     ], |     ], | ||||||
|     "retract_when_changing_layer": [ |     "retract_when_changing_layer": [ | ||||||
|         "1" |         "1" | ||||||
|  |  | ||||||
|  | @ -3290,44 +3290,45 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // make a little move inwards before leaving loop
 |     //BBS. move the travel path before wipe to improve the seam
 | ||||||
|     if (paths.back().role() == erExternalPerimeter && m_layer != NULL && m_config.wall_loops.value > 1 && paths.front().size() >= 2 && paths.back().polyline.points.size() >= 3) { |     //// make a little move inwards before leaving loop
 | ||||||
|         // detect angle between last and first segment
 |     //if (paths.back().role() == erExternalPerimeter && m_layer != NULL && m_config.wall_loops.value > 1 && paths.front().size() >= 2 && paths.back().polyline.points.size() >= 3) {
 | ||||||
|         // the side depends on the original winding order of the polygon (left for contours, right for holes)
 |     //    // detect angle between last and first segment
 | ||||||
|         //FIXME improve the algorithm in case the loop is tiny.
 |     //    // the side depends on the original winding order of the polygon (left for contours, right for holes)
 | ||||||
|         //FIXME improve the algorithm in case the loop is split into segments with a low number of points (see the Point b query).
 |     //    //FIXME improve the algorithm in case the loop is tiny.
 | ||||||
|         Point a = paths.front().polyline.points[1];  // second point
 |     //    //FIXME improve the algorithm in case the loop is split into segments with a low number of points (see the Point b query).
 | ||||||
|         Point b = *(paths.back().polyline.points.end()-3);       // second to last point
 |     //    Point a = paths.front().polyline.points[1];  // second point
 | ||||||
|         if (was_clockwise) { |     //    Point b = *(paths.back().polyline.points.end()-3);       // second to last point
 | ||||||
|             // swap points
 |     //    if (was_clockwise) {
 | ||||||
|             Point c = a; a = b; b = c; |     //        // swap points
 | ||||||
|         } |     //        Point c = a; a = b; b = c;
 | ||||||
|  |     //    }
 | ||||||
| 
 | 
 | ||||||
|         double angle = paths.front().first_point().ccw_angle(a, b) / 3; |     //    double angle = paths.front().first_point().ccw_angle(a, b) / 3;
 | ||||||
| 
 | 
 | ||||||
|         // turn left if contour, turn right if hole
 |     //    // turn left if contour, turn right if hole
 | ||||||
|         if (was_clockwise) angle *= -1; |     //    if (was_clockwise) angle *= -1;
 | ||||||
| 
 | 
 | ||||||
|         // create the destination point along the first segment and rotate it
 |     //    // create the destination point along the first segment and rotate it
 | ||||||
|         // we make sure we don't exceed the segment length because we don't know
 |     //    // we make sure we don't exceed the segment length because we don't know
 | ||||||
|         // the rotation of the second segment so we might cross the object boundary
 |     //    // the rotation of the second segment so we might cross the object boundary
 | ||||||
|         Vec2d  p1 = paths.front().polyline.points.front().cast<double>(); |     //    Vec2d  p1 = paths.front().polyline.points.front().cast<double>();
 | ||||||
|         Vec2d  p2 = paths.front().polyline.points[1].cast<double>(); |     //    Vec2d  p2 = paths.front().polyline.points[1].cast<double>();
 | ||||||
|         Vec2d  v  = p2 - p1; |     //    Vec2d  v  = p2 - p1;
 | ||||||
|         double nd = scale_(EXTRUDER_CONFIG(nozzle_diameter)); |     //    double nd = scale_(EXTRUDER_CONFIG(nozzle_diameter));
 | ||||||
|         double l2 = v.squaredNorm(); |     //    double l2 = v.squaredNorm();
 | ||||||
|         // Shift by no more than a nozzle diameter.
 |     //    // Shift by no more than a nozzle diameter.
 | ||||||
|         //FIXME Hiding the seams will not work nicely for very densely discretized contours!
 |     //    //FIXME Hiding the seams will not work nicely for very densely discretized contours!
 | ||||||
|         //BBS. shorten the travel distant before the wipe path
 |     //    //BBS. shorten the travel distant before the wipe path
 | ||||||
|         double threshold = 0.2; |     //    double threshold = 0.2;
 | ||||||
|         Point  pt = (p1 + v * threshold).cast<coord_t>(); |     //    Point  pt = (p1 + v * threshold).cast<coord_t>();
 | ||||||
|         if (nd * nd < l2) |     //    if (nd * nd < l2)
 | ||||||
|             pt = (p1 + threshold * v * (nd / sqrt(l2))).cast<coord_t>(); |     //        pt = (p1 + threshold * v * (nd / sqrt(l2))).cast<coord_t>();
 | ||||||
|         //Point pt = ((nd * nd >= l2) ? (p1+v*0.4): (p1 + 0.2 * v * (nd / sqrt(l2)))).cast<coord_t>();
 |     //    //Point pt = ((nd * nd >= l2) ? (p1+v*0.4): (p1 + 0.2 * v * (nd / sqrt(l2)))).cast<coord_t>();
 | ||||||
|         pt.rotate(angle, paths.front().polyline.points.front()); |     //    pt.rotate(angle, paths.front().polyline.points.front());
 | ||||||
|         // generate the travel move
 |     //    // generate the travel move
 | ||||||
|         gcode += m_writer.travel_to_xy(this->point_to_gcode(pt), "move inwards before travel"); |     //    gcode += m_writer.travel_to_xy(this->point_to_gcode(pt), "move inwards before travel");
 | ||||||
|     } |     //}
 | ||||||
| 
 | 
 | ||||||
|     return gcode; |     return gcode; | ||||||
| } | } | ||||||
|  |  | ||||||
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	 qing.zhang
						qing.zhang