Follow-up of 6c36577e8e -> World Z axis set to vertical when disconnecting 3d mouse

This commit is contained in:
Enrico Turri 2020-03-10 13:02:39 +01:00
parent 33470f7f6d
commit a6a9ab9dc7
4 changed files with 21 additions and 6 deletions

View file

@ -388,6 +388,9 @@ void Mouse3DController::disconnected()
m_params_by_device[m_device_str] = m_params_ui;
m_device_str.clear();
m_connected = false;
wxGetApp().plater()->get_camera().recover_from_free_camera();
wxGetApp().plater()->set_current_canvas_as_dirty();
wxWakeUpIdle();
}
}
@ -773,7 +776,10 @@ void Mouse3DController::disconnect_device()
}
m_device_str.clear();
m_connected = false;
}
wxGetApp().plater()->get_camera().recover_from_free_camera();
wxGetApp().plater()->set_current_canvas_as_dirty();
wxWakeUpIdle();
}
}
void Mouse3DController::collect_input()