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ModelInstance full 3D transform code moved into a single technology
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a651f5f5d7
22 changed files with 369 additions and 604 deletions
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@ -364,59 +364,53 @@ ModelMaterial::attributes()
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Ref<ModelObject> object()
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%code%{ RETVAL = THIS->get_object(); %};
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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Vec3d* rotation()
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%code%{ RETVAL = new Vec3d(THIS->get_rotation(X), THIS->get_rotation(Y), THIS->get_rotation(Z)); %};
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#else
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double rotation()
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%code%{ RETVAL = THIS->rotation; %};
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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Vec3d* scaling_factor()
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%code%{ RETVAL = new Vec3d(THIS->get_scaling_factor(X), THIS->get_scaling_factor(Y), THIS->get_scaling_factor(Z)); %};
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#else
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double scaling_factor()
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%code%{ RETVAL = THIS->scaling_factor; %};
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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Vec2d* offset()
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%code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %};
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#else
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Ref<Vec2d> offset()
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%code%{ RETVAL = &THIS->offset; %};
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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void set_rotation(double val)
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%code%{ THIS->set_rotation(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
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void set_rotations(Vec3d *rotation)
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%code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %};
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#else
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void set_rotation(double val)
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%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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#if ENABLE_MODELINSTANCE_3D_SCALE
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void set_scaling_factor(double val)
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%code%{ THIS->set_scaling_factor(X, val); THIS->set_scaling_factor(Y, val); THIS->set_scaling_factor(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
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void set_scaling_factors(Vec3d *scale)
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%code%{ THIS->set_scaling_factor(*scale); THIS->get_object()->invalidate_bounding_box(); %};
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#else
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void set_scaling_factor(double val)
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%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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#if ENABLE_MODELINSTANCE_3D_OFFSET
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void set_offset(Vec2d *offset)
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%code%{
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THIS->set_offset(X, (*offset)(0));
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THIS->set_offset(Y, (*offset)(1));
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%};
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#else
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double rotation()
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%code%{ RETVAL = THIS->rotation; %};
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double scaling_factor()
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%code%{ RETVAL = THIS->scaling_factor; %};
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Ref<Vec2d> offset()
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%code%{ RETVAL = &THIS->offset; %};
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void set_rotation(double val)
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%code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
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void set_scaling_factor(double val)
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%code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
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void set_offset(Vec2d *offset)
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%code%{ THIS->offset = *offset; %};
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#endif // ENABLE_MODELINSTANCE_3D_OFFSET
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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void transform_polygon(Polygon* polygon) const;
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};
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