mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-08-02 19:44:00 -06:00
ModelInstance full 3D transform code moved into a single technology
This commit is contained in:
parent
197600d452
commit
a651f5f5d7
22 changed files with 369 additions and 604 deletions
|
@ -1750,7 +1750,7 @@ void update_scale_values()
|
|||
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
|
||||
auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
if (g_is_percent_scale) {
|
||||
og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100));
|
||||
og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100));
|
||||
|
@ -1773,7 +1773,7 @@ void update_scale_values()
|
|||
og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
|
||||
og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void update_position_values()
|
||||
|
@ -1781,7 +1781,7 @@ void update_position_values()
|
|||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
og->set_value("position_x", int(instance->get_offset(X)));
|
||||
og->set_value("position_y", int(instance->get_offset(Y)));
|
||||
og->set_value("position_z", int(instance->get_offset(Z)));
|
||||
|
@ -1789,7 +1789,7 @@ void update_position_values()
|
|||
og->set_value("position_x", int(instance->offset(0)));
|
||||
og->set_value("position_y", int(instance->offset(1)));
|
||||
og->set_value("position_z", 0);
|
||||
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void update_position_values(const Vec3d& position)
|
||||
|
@ -1801,7 +1801,7 @@ void update_position_values(const Vec3d& position)
|
|||
og->set_value("position_z", int(position(2)));
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void update_scale_values(const Vec3d& scaling_factor)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
|
@ -1835,11 +1835,11 @@ void update_scale_values(double scaling_factor)
|
|||
og->set_value("scale_y", int(scale));
|
||||
og->set_value("scale_z", int(scale));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_SCALE
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void update_rotation_values()
|
||||
{
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
update_rotation_value((*m_objects)[m_selected_object_id]->instances.front()->get_rotation());
|
||||
#else
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
|
@ -1847,7 +1847,7 @@ void update_rotation_values()
|
|||
og->set_value("rotation_x", 0);
|
||||
og->set_value("rotation_y", 0);
|
||||
og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
}
|
||||
|
||||
void update_rotation_value(double angle, Axis axis)
|
||||
|
@ -1877,7 +1877,7 @@ void update_rotation_value(double angle, Axis axis)
|
|||
og->set_value(axis_str, round_nearest(int(Geometry::rad2deg(angle)), 0));
|
||||
}
|
||||
|
||||
#if ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
void update_rotation_value(const Vec3d& rotation)
|
||||
{
|
||||
auto og = get_optgroup(ogFrequentlyObjectSettings);
|
||||
|
@ -1885,7 +1885,7 @@ void update_rotation_value(const Vec3d& rotation)
|
|||
og->set_value("rotation_y", int(round_nearest(Geometry::rad2deg(rotation(1)), 0)));
|
||||
og->set_value("rotation_z", int(round_nearest(Geometry::rad2deg(rotation(2)), 0)));
|
||||
}
|
||||
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
|
||||
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
|
||||
|
||||
void set_uniform_scaling(const bool uniform_scale)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue