call correct load_files at MacOpenFiles

This commit is contained in:
David Kocik 2020-11-27 12:51:49 +01:00
parent ca09bf0805
commit a650801b80
2 changed files with 12 additions and 3 deletions

View file

@ -1771,8 +1771,17 @@ void GUI_App::MacOpenFiles(const wxArrayString &fileNames)
if (!non_gcode_files.empty())
start_new_slicer(non_gcode_files, true);
} else {
if (! files.empty())
if (! files.empty()) {
#if ENABLE_DRAG_AND_DROP_FIX
wxArrayString input_files;
for (size_t i = 0; i < non_gcode_files.size(); ++i) {
input_files.push_back(non_gcode_files[i]);
}
this->plater()->load_files(input_files);
#else
this->plater()->load_files(files, true, true);
#endif
}
for (const wxString &filename : gcode_files)
start_new_gcodeviewer(&filename);
}