Fixed conflicts after merge with master

This commit is contained in:
Enrico Turri 2019-11-07 09:55:44 +01:00
commit a624590b36
117 changed files with 6769 additions and 1131 deletions

View file

@ -7,6 +7,9 @@
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#if ENABLE_THUMBNAIL_GENERATOR
#include "libslic3r/GCode/ThumbnailData.hpp"
#endif // ENABLE_THUMBNAIL_GENERATOR
#include "libslic3r/Geometry.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/Utils.hpp"
@ -1117,6 +1120,10 @@ wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_THUMBNAIL_GENERATOR
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
#endif // ENABLE_THUMBNAIL_GENERATOR
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
: m_canvas(canvas)
, m_context(nullptr)
@ -1647,6 +1654,18 @@ void GLCanvas3D::render()
#endif // ENABLE_RENDER_STATISTICS
}
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background)
{
switch (GLCanvas3DManager::get_framebuffers_type())
{
case GLCanvas3DManager::FB_Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, transparent_background); break; }
case GLCanvas3DManager::FB_Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, transparent_background); break; }
default: { _render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only, transparent_background); break; }
}
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::select_all()
{
m_selection.add_all();
@ -1930,7 +1949,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if (it->new_geometry()) {
// New volume.
unsigned int old_id = find_old_volume_id(it->composite_id);
if (old_id != -1)
if (old_id != (unsigned int)-1)
map_glvolume_old_to_new[old_id] = m_volumes.volumes.size();
m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized);
m_volumes.volumes.back()->geometry_id = key.geometry_id;
@ -3576,6 +3595,341 @@ void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x)
imgui->end();
}
#if ENABLE_THUMBNAIL_GENERATOR
#define ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT 0
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
static void debug_output_thumbnail(const ThumbnailData& thumbnail_data)
{
// debug export of generated image
wxImage image(thumbnail_data.width, thumbnail_data.height);
image.InitAlpha();
for (unsigned int r = 0; r < thumbnail_data.height; ++r)
{
unsigned int rr = (thumbnail_data.height - 1 - r) * thumbnail_data.width;
for (unsigned int c = 0; c < thumbnail_data.width; ++c)
{
unsigned char* px = (unsigned char*)thumbnail_data.pixels.data() + 4 * (rr + c);
image.SetRGB((int)c, (int)r, px[0], px[1], px[2]);
image.SetAlpha((int)c, (int)r, px[3]);
}
}
image.SaveFile("C:/prusa/test/test.png", wxBITMAP_TYPE_PNG);
}
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volumes, ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool transparent_background)
{
auto is_visible = [](const GLVolume& v) -> bool
{
bool ret = v.printable;
ret &= (!v.shader_outside_printer_detection_enabled || !v.is_outside);
return ret;
};
static const GLfloat orange[] = { 0.923f, 0.504f, 0.264f, 1.0f };
static const GLfloat gray[] = { 0.64f, 0.64f, 0.64f, 1.0f };
GLVolumePtrs visible_volumes;
for (GLVolume* vol : volumes)
{
if (!vol->is_modifier && !vol->is_wipe_tower && (!parts_only || (vol->composite_id.volume_id >= 0)))
{
if (!printable_only || is_visible(*vol))
visible_volumes.push_back(vol);
}
}
if (visible_volumes.empty())
return;
BoundingBoxf3 box;
for (const GLVolume* vol : visible_volumes)
{
box.merge(vol->transformed_bounding_box());
}
Camera camera;
camera.set_type(Camera::Ortho);
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
camera.apply_view_matrix();
camera.apply_projection(box);
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 0.0f));
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
shader.start_using();
GLint shader_id = shader.get_shader_program_id();
GLint color_id = ::glGetUniformLocation(shader_id, "uniform_color");
GLint print_box_detection_id = ::glGetUniformLocation(shader_id, "print_box.volume_detection");
glcheck();
if (print_box_detection_id != -1)
glsafe(::glUniform1i(print_box_detection_id, 0));
for (const GLVolume* vol : visible_volumes)
{
if (color_id >= 0)
glsafe(::glUniform4fv(color_id, 1, (vol->printable && !vol->is_outside) ? orange : gray));
else
glsafe(::glColor4fv((vol->printable && !vol->is_outside) ? orange : gray));
vol->render();
}
shader.stop_using();
glsafe(::glDisable(GL_DEPTH_TEST));
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
}
void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background)
{
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
bool multisample = m_multisample_allowed;
if (multisample)
glsafe(::glEnable(GL_MULTISAMPLE));
GLint max_samples;
glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples));
GLsizei num_samples = max_samples / 2;
GLuint render_fbo;
glsafe(::glGenFramebuffers(1, &render_fbo));
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo));
GLuint render_tex = 0;
GLuint render_tex_buffer = 0;
if (multisample)
{
// use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
glsafe(::glGenRenderbuffers(1, &render_tex_buffer));
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer));
glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h));
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer));
}
else
{
glsafe(::glGenTextures(1, &render_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0));
}
GLuint render_depth;
glsafe(::glGenRenderbuffers(1, &render_depth));
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth));
if (multisample)
glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h));
else
glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h));
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth));
GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
{
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only, transparent_background);
if (multisample)
{
GLuint resolve_fbo;
glsafe(::glGenFramebuffers(1, &resolve_fbo));
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo));
GLuint resolve_tex;
glsafe(::glGenTextures(1, &resolve_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0));
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
{
glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo));
glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo));
glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo));
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
}
glsafe(::glDeleteTextures(1, &resolve_tex));
glsafe(::glDeleteFramebuffers(1, &resolve_fbo));
}
else
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
}
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0));
glsafe(::glDeleteRenderbuffers(1, &render_depth));
if (render_tex_buffer != 0)
glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer));
if (render_tex != 0)
glsafe(::glDeleteTextures(1, &render_tex));
glsafe(::glDeleteFramebuffers(1, &render_fbo));
if (multisample)
glsafe(::glDisable(GL_MULTISAMPLE));
}
void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background)
{
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
bool multisample = m_multisample_allowed;
if (multisample)
glsafe(::glEnable(GL_MULTISAMPLE));
GLint max_samples;
glsafe(::glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_samples));
GLsizei num_samples = max_samples / 2;
GLuint render_fbo;
glsafe(::glGenFramebuffersEXT(1, &render_fbo));
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, render_fbo));
GLuint render_tex = 0;
GLuint render_tex_buffer = 0;
if (multisample)
{
// use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
glsafe(::glGenRenderbuffersEXT(1, &render_tex_buffer));
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_tex_buffer));
glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_RGBA8, w, h));
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, render_tex_buffer));
}
else
{
glsafe(::glGenTextures(1, &render_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, render_tex, 0));
}
GLuint render_depth;
glsafe(::glGenRenderbuffersEXT(1, &render_depth));
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_depth));
if (multisample)
glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_DEPTH_COMPONENT24, w, h));
else
glsafe(::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, w, h));
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render_depth));
GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
{
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only, transparent_background);
if (multisample)
{
GLuint resolve_fbo;
glsafe(::glGenFramebuffersEXT(1, &resolve_fbo));
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, resolve_fbo));
GLuint resolve_tex;
glsafe(::glGenTextures(1, &resolve_tex));
glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, resolve_tex, 0));
glsafe(::glDrawBuffers(1, drawBufs));
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
{
glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, render_fbo));
glsafe(::glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, resolve_fbo));
glsafe(::glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, resolve_fbo));
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
}
glsafe(::glDeleteTextures(1, &resolve_tex));
glsafe(::glDeleteFramebuffersEXT(1, &resolve_fbo));
}
else
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
}
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
glsafe(::glDeleteRenderbuffersEXT(1, &render_depth));
if (render_tex_buffer != 0)
glsafe(::glDeleteRenderbuffersEXT(1, &render_tex_buffer));
if (render_tex != 0)
glsafe(::glDeleteTextures(1, &render_tex));
glsafe(::glDeleteFramebuffersEXT(1, &render_fbo));
if (multisample)
glsafe(::glDisable(GL_MULTISAMPLE));
}
void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background)
{
// check that thumbnail size does not exceed the default framebuffer size
const Size& cnv_size = get_canvas_size();
unsigned int cnv_w = (unsigned int)cnv_size.get_width();
unsigned int cnv_h = (unsigned int)cnv_size.get_height();
if ((w > cnv_w) || (h > cnv_h))
{
float ratio = std::min((float)cnv_w / (float)w, (float)cnv_h / (float)h);
w = (unsigned int)(ratio * (float)w);
h = (unsigned int)(ratio * (float)h);
}
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
return;
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only, transparent_background);
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
debug_output_thumbnail(thumbnail_data);
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
// restore the default framebuffer size to avoid flickering on the 3D scene
m_camera.apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
}
#endif // ENABLE_THUMBNAIL_GENERATOR
bool GLCanvas3D::_init_toolbars()
{
if (!_init_main_toolbar())
@ -3885,12 +4239,21 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
return bb;
}
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
{
const Size& cnv_size = get_canvas_size();
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
m_dirty = true;
}
#else
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
{
const Size& cnv_size = get_canvas_size();
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
m_dirty = true;
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_update_camera_zoom(double zoom)
{
@ -4093,7 +4456,9 @@ void GLCanvas3D::_render_objects() const
if (m_volumes.empty())
return;
#if !ENABLE_THUMBNAIL_GENERATOR
glsafe(::glEnable(GL_LIGHTING));
#endif // !ENABLE_THUMBNAIL_GENERATOR
glsafe(::glEnable(GL_DEPTH_TEST));
m_camera_clipping_plane = m_gizmos.get_sla_clipping_plane();
@ -4137,7 +4502,9 @@ void GLCanvas3D::_render_objects() const
m_shader.stop_using();
m_camera_clipping_plane = ClippingPlane::ClipsNothing();
#if !ENABLE_THUMBNAIL_GENERATOR
glsafe(::glDisable(GL_LIGHTING));
#endif // !ENABLE_THUMBNAIL_GENERATOR
}
void GLCanvas3D::_render_selection() const