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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-08 07:27:41 -06:00
Fix an issue that wrong z value was used if a new layer is started with wipe tower extrusions.
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5bb42bc0d5
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3 changed files with 11 additions and 12 deletions
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@ -767,10 +767,10 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
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toolchange_gcode_str = gcodegen.set_extruder(new_extruder_id, tcr.print_z); // TODO: toolchange_z vs print_z
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if (gcodegen.config().enable_prime_tower) {
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deretraction_str += gcodegen.writer().travel_to_z(z, "restore layer Z");
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Vec3d position{gcodegen.writer().get_position()};
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position.z() = z;
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gcodegen.writer().set_position(position);
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deretraction_str += gcodegen.unretract();
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Vec3d position{gcodegen.writer().get_position()};
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position.z() = z;
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gcodegen.writer().set_position(position);
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deretraction_str += gcodegen.unretract();
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}
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}
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@ -4521,7 +4521,7 @@ std::string GCode::change_layer(coordf_t print_z)
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m_need_change_layer_lift_z = true;
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}
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m_nominal_z = z;
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m_writer.get_position().z() = z;
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// forget last wiping path as wiping after raising Z is pointless
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// BBS. Dont forget wiping path to reduce stringing.
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@ -5095,7 +5095,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
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const auto get_sloped_z = [&sloped, this](double z_ratio) {
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const auto height = sloped->height;
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return lerp(m_nominal_z - height, m_nominal_z, z_ratio);
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return lerp(m_writer.get_position().z() - height, m_writer.get_position().z(), z_ratio);
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};
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// go to first point of extrusion path
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@ -6011,7 +6011,7 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
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if (travel.size() == 2) {
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// No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change
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const auto& dest2d = this->point_to_gcode(travel.points.back());
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Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_nominal_z : z);
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Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_writer.get_position().z() : z);
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gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
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} else {
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// Extra movements emitted by avoid_crossing_perimeters, lift the z to normal height at the beginning, then apply the z
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@ -6020,7 +6020,7 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
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if (i == 1) {
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// Lift to normal z at beginning
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Vec2d dest2d = this->point_to_gcode(travel.points[i]);
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Vec3d dest3d(dest2d(0), dest2d(1), m_nominal_z);
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Vec3d dest3d(dest2d(0), dest2d(1), m_writer.get_position().z());
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gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
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} else if (z != DBL_MAX && i == travel.size() - 1) {
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// Apply z_ratio for the very last point
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