Fix an issue that wrong z value was used if a new layer is started with wipe tower extrusions.

This commit is contained in:
SoftFever 2024-10-01 23:28:24 +08:00
parent 5bb42bc0d5
commit a5d2fa1aed
3 changed files with 11 additions and 12 deletions

View file

@ -767,10 +767,10 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
toolchange_gcode_str = gcodegen.set_extruder(new_extruder_id, tcr.print_z); // TODO: toolchange_z vs print_z
if (gcodegen.config().enable_prime_tower) {
deretraction_str += gcodegen.writer().travel_to_z(z, "restore layer Z");
Vec3d position{gcodegen.writer().get_position()};
position.z() = z;
gcodegen.writer().set_position(position);
deretraction_str += gcodegen.unretract();
Vec3d position{gcodegen.writer().get_position()};
position.z() = z;
gcodegen.writer().set_position(position);
deretraction_str += gcodegen.unretract();
}
}
@ -4521,7 +4521,7 @@ std::string GCode::change_layer(coordf_t print_z)
m_need_change_layer_lift_z = true;
}
m_nominal_z = z;
m_writer.get_position().z() = z;
// forget last wiping path as wiping after raising Z is pointless
// BBS. Dont forget wiping path to reduce stringing.
@ -5095,7 +5095,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
const auto get_sloped_z = [&sloped, this](double z_ratio) {
const auto height = sloped->height;
return lerp(m_nominal_z - height, m_nominal_z, z_ratio);
return lerp(m_writer.get_position().z() - height, m_writer.get_position().z(), z_ratio);
};
// go to first point of extrusion path
@ -6011,7 +6011,7 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
if (travel.size() == 2) {
// No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change
const auto& dest2d = this->point_to_gcode(travel.points.back());
Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_nominal_z : z);
Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_writer.get_position().z() : z);
gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
} else {
// Extra movements emitted by avoid_crossing_perimeters, lift the z to normal height at the beginning, then apply the z
@ -6020,7 +6020,7 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
if (i == 1) {
// Lift to normal z at beginning
Vec2d dest2d = this->point_to_gcode(travel.points[i]);
Vec3d dest3d(dest2d(0), dest2d(1), m_nominal_z);
Vec3d dest3d(dest2d(0), dest2d(1), m_writer.get_position().z());
gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
} else if (z != DBL_MAX && i == travel.size() - 1) {
// Apply z_ratio for the very last point