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	Better axes rendering
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					 1 changed files with 5 additions and 1 deletions
				
			
		|  | @ -745,6 +745,8 @@ sub Render { | |||
|         glDrawArrays(GL_TRIANGLES, 0, $self->bed_triangles->elements / 3); | ||||
|         glDisableClientState(GL_VERTEX_ARRAY); | ||||
|          | ||||
|         # we need depth test for grid, otherwise it would disappear when looking | ||||
|         # the object from below | ||||
|         glEnable(GL_DEPTH_TEST); | ||||
|      | ||||
|         # draw grid | ||||
|  | @ -762,7 +764,8 @@ sub Render { | |||
|      | ||||
|     { | ||||
|         # draw axes | ||||
|         $ground_z += 0.02; | ||||
|         #$ground_z += 0.02; | ||||
|         glDisable(GL_DEPTH_TEST); | ||||
|         my $origin = $self->origin; | ||||
|         my $axis_len = max( | ||||
|             0.3 * max(@{ $self->bed_bounding_box->size }), | ||||
|  | @ -783,6 +786,7 @@ sub Render { | |||
|         glVertex3f(@$origin, $ground_z); | ||||
|         glVertex3f(@$origin, $ground_z+$axis_len); | ||||
|         glEnd(); | ||||
|         glEnable(GL_DEPTH_TEST); | ||||
|     } | ||||
|      | ||||
|     glEnable(GL_LIGHTING); | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci