More fix of svg icons scaling under OSX (to avoid icon's blurring)

+ some code cleaning from unused text
This commit is contained in:
YuSanka 2020-01-28 16:15:43 +01:00
parent 6988752d05
commit a38735b4ae
4 changed files with 37 additions and 44 deletions

View file

@ -23,12 +23,12 @@ public:
wxBitmap* find(const std::string &name) { auto it = m_map.find(name); return (it == m_map.end()) ? nullptr : it->second; }
const wxBitmap* find(const std::string &name) const { return const_cast<BitmapCache*>(this)->find(name); }
wxBitmap* insert(const std::string &name, size_t width, size_t height);
wxBitmap* insert(const std::string &name, size_t width, size_t height, float scale = 1.0f);
wxBitmap* insert(const std::string &name, const wxBitmap &bmp);
wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2);
wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2, const wxBitmap &bmp3);
wxBitmap* insert(const std::string &name, const std::vector<wxBitmap> &bmps) { return this->insert(name, &bmps.front(), &bmps.front() + bmps.size()); }
wxBitmap* insert(const std::string &name, const wxBitmap *begin, const wxBitmap *end);
wxBitmap* insert(const std::string &name, const std::vector<wxBitmap> &bmps, float scale = 1.0f) { return this->insert(name, &bmps.front(), &bmps.front() + bmps.size(), scale); }
wxBitmap* insert(const std::string &name, const wxBitmap *begin, const wxBitmap *end, float scale = 1.0f);
wxBitmap* insert_raw_rgba(const std::string &bitmap_key, unsigned width, unsigned height, const unsigned char *raw_data, float scale = 1.0f, const bool grayscale = false);
// Load png from resources/icons. bitmap_key is given without the .png suffix. Bitmap will be rescaled to provided height/width if nonzero.