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Code to load SVG icons into the BitmapCache class.
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43ce5accc2
commit
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6 changed files with 113 additions and 36 deletions
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@ -1,5 +1,7 @@
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#include "BitmapCache.hpp"
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#include "libslic3r/Utils.hpp"
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#if ! defined(WIN32) && ! defined(__APPLE__)
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#define BROKEN_ALPHA
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#endif
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@ -9,6 +11,11 @@
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#include <wx/rawbmp.h>
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#endif /* BROKEN_ALPHA */
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#define NANOSVG_IMPLEMENTATION
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#include "nanosvg/nanosvg.h"
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#define NANOSVGRAST_IMPLEMENTATION
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#include "nanosvg/nanosvgrast.h"
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namespace Slic3r { namespace GUI {
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void BitmapCache::clear()
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@ -155,6 +162,72 @@ wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap *beg
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#endif
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}
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wxBitmap* BitmapCache::insert_raw_rgba(const std::string &bitmap_key, unsigned int width, unsigned int height, const unsigned char *raw_data)
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{
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wxImage image(width, height);
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image.InitAlpha();
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unsigned char *rgb = image.GetData();
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unsigned char *alpha = image.GetAlpha();
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unsigned int pixels = width * height;
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for (unsigned int i = 0; i < pixels; ++ i) {
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*rgb ++ = *raw_data ++;
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*rgb ++ = *raw_data ++;
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*rgb ++ = *raw_data ++;
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*alpha ++ = *raw_data ++;
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}
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return this->insert(bitmap_key, wxImage_to_wxBitmap_with_alpha(std::move(image)));
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}
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wxBitmap* BitmapCache::load_png(const std::string &bitmap_name, unsigned int height)
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{
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std::string bitmap_key = bitmap_name + "-h" + std::to_string(height);
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auto it = m_map.find(bitmap_key);
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if (it != m_map.end())
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return it->second;
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wxImage image;
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if (! image.LoadFile(Slic3r::GUI::from_u8(Slic3r::var(bitmap_name + ".png")), wxBITMAP_TYPE_PNG) ||
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image.GetWidth() == 0 || image.GetHeight() == 0)
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return nullptr;
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if (image.GetHeight() != height)
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image.Rescale(int(0.5f + float(image.GetWidth()) * height / image.GetHeight()), height, wxIMAGE_QUALITY_BILINEAR);
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return this->insert(bitmap_key, wxImage_to_wxBitmap_with_alpha(std::move(image)));
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}
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wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned int target_height)
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{
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std::string bitmap_key = bitmap_name + "-h" + std::to_string(target_height);
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auto it = m_map.find(bitmap_key);
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if (it != m_map.end())
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return it->second;
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NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f);
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if (image == nullptr)
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return nullptr;
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float scale = (float)target_height / image->height;
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int width = (int)(scale * image->width + 0.5f);
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int height = (int)(scale * image->height + 0.5f);
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int n_pixels = width * height;
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if (n_pixels <= 0) {
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::nsvgDelete(image);
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return nullptr;
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}
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NSVGrasterizer *rast = ::nsvgCreateRasterizer();
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if (rast == nullptr) {
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::nsvgDelete(image);
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return nullptr;
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}
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std::vector<unsigned char> data(n_pixels * 4, 0);
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::nsvgRasterize(rast, image, 0, 0, scale, data.data(), width, height, width * 4);
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::nsvgDeleteRasterizer(rast);
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::nsvgDelete(image);
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return this->insert_raw_rgba(bitmap_key, width, height, data.data());
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}
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wxBitmap BitmapCache::mksolid(size_t width, size_t height, unsigned char r, unsigned char g, unsigned char b, unsigned char transparency)
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{
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wxImage image(width, height);
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