Fixed conflicts after merge with master

This commit is contained in:
Enrico Turri 2019-02-22 10:18:15 +01:00
commit a36896e4c9
38 changed files with 6382 additions and 1018 deletions

796
src/slic3r/GUI/3DBed.cpp Normal file
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#include "libslic3r/libslic3r.h"
#include "3DBed.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "GUI_App.hpp"
#include "PresetBundle.hpp"
#include <GL/glew.h>
#include <boost/algorithm/string/predicate.hpp>
static const float GROUND_Z = -0.02f;
namespace Slic3r {
namespace GUI {
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
{
#if ENABLE_TEXTURES_FROM_SVG
m_vertices.clear();
unsigned int v_size = 3 * (unsigned int)triangles.size();
if (v_size == 0)
return false;
m_vertices = std::vector<Vertex>(v_size, Vertex());
float min_x = unscale<float>(triangles[0].points[0](0));
float min_y = unscale<float>(triangles[0].points[0](1));
float max_x = min_x;
float max_y = min_y;
unsigned int v_count = 0;
for (const Polygon& t : triangles)
{
for (unsigned int i = 0; i < 3; ++i)
{
Vertex& v = m_vertices[v_count];
const Point& p = t.points[i];
float x = unscale<float>(p(0));
float y = unscale<float>(p(1));
v.position[0] = x;
v.position[1] = y;
v.position[2] = z;
if (generate_tex_coords)
{
v.tex_coords[0] = x;
v.tex_coords[1] = y;
min_x = std::min(min_x, x);
max_x = std::max(max_x, x);
min_y = std::min(min_y, y);
max_y = std::max(max_y, y);
}
++v_count;
}
}
if (generate_tex_coords)
{
float size_x = max_x - min_x;
float size_y = max_y - min_y;
if ((size_x != 0.0f) && (size_y != 0.0f))
{
float inv_size_x = 1.0f / size_x;
float inv_size_y = -1.0f / size_y;
for (Vertex& v : m_vertices)
{
v.tex_coords[0] = (v.tex_coords[0] - min_x) * inv_size_x;
v.tex_coords[1] = (v.tex_coords[1] - min_y) * inv_size_y;
}
}
}
#else
m_vertices.clear();
m_tex_coords.clear();
unsigned int v_size = 9 * (unsigned int)triangles.size();
unsigned int t_size = 6 * (unsigned int)triangles.size();
if (v_size == 0)
return false;
m_vertices = std::vector<float>(v_size, 0.0f);
if (generate_tex_coords)
m_tex_coords = std::vector<float>(t_size, 0.0f);
float min_x = unscale<float>(triangles[0].points[0](0));
float min_y = unscale<float>(triangles[0].points[0](1));
float max_x = min_x;
float max_y = min_y;
unsigned int v_coord = 0;
unsigned int t_coord = 0;
for (const Polygon& t : triangles)
{
for (unsigned int v = 0; v < 3; ++v)
{
const Point& p = t.points[v];
float x = unscale<float>(p(0));
float y = unscale<float>(p(1));
m_vertices[v_coord++] = x;
m_vertices[v_coord++] = y;
m_vertices[v_coord++] = z;
if (generate_tex_coords)
{
m_tex_coords[t_coord++] = x;
m_tex_coords[t_coord++] = y;
min_x = std::min(min_x, x);
max_x = std::max(max_x, x);
min_y = std::min(min_y, y);
max_y = std::max(max_y, y);
}
}
}
if (generate_tex_coords)
{
float size_x = max_x - min_x;
float size_y = max_y - min_y;
if ((size_x != 0.0f) && (size_y != 0.0f))
{
float inv_size_x = 1.0f / size_x;
float inv_size_y = -1.0f / size_y;
for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
{
m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
}
}
}
#endif // ENABLE_TEXTURES_FROM_SVG
return true;
}
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
{
#if ENABLE_TEXTURES_FROM_SVG
m_vertices.clear();
unsigned int v_size = 2 * (unsigned int)lines.size();
if (v_size == 0)
return false;
m_vertices = std::vector<Vertex>(v_size, Vertex());
unsigned int v_count = 0;
for (const Line& l : lines)
{
Vertex& v1 = m_vertices[v_count];
v1.position[0] = unscale<float>(l.a(0));
v1.position[1] = unscale<float>(l.a(1));
v1.position[2] = z;
++v_count;
Vertex& v2 = m_vertices[v_count];
v2.position[0] = unscale<float>(l.b(0));
v2.position[1] = unscale<float>(l.b(1));
v2.position[2] = z;
++v_count;
}
#else
m_vertices.clear();
m_tex_coords.clear();
unsigned int size = 6 * (unsigned int)lines.size();
if (size == 0)
return false;
m_vertices = std::vector<float>(size, 0.0f);
unsigned int coord = 0;
for (const Line& l : lines)
{
m_vertices[coord++] = unscale<float>(l.a(0));
m_vertices[coord++] = unscale<float>(l.a(1));
m_vertices[coord++] = z;
m_vertices[coord++] = unscale<float>(l.b(0));
m_vertices[coord++] = unscale<float>(l.b(1));
m_vertices[coord++] = z;
}
#endif // ENABLE_TEXTURES_FROM_SVG
return true;
}
#if ENABLE_TEXTURES_FROM_SVG
const float* GeometryBuffer::get_vertices_data() const
{
return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
}
#endif // ENABLE_TEXTURES_FROM_SVG
const double Bed3D::Axes::Radius = 0.5;
const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius;
const double Bed3D::Axes::ArrowLength = 5.0;
Bed3D::Axes::Axes()
: origin(Vec3d::Zero())
, length(Vec3d::Zero())
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
Bed3D::Axes::~Axes()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
void Bed3D::Axes::render() const
{
if (m_quadric == nullptr)
return;
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_LIGHTING));
// x axis
glsafe(::glColor3f(1.0f, 0.0f, 0.0f));
glsafe(::glPushMatrix());
glsafe(::glTranslated(origin(0), origin(1), origin(2)));
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
render_axis(length(0));
glsafe(::glPopMatrix());
// y axis
glsafe(::glColor3f(0.0f, 1.0f, 0.0f));
glsafe(::glPushMatrix());
glsafe(::glTranslated(origin(0), origin(1), origin(2)));
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
render_axis(length(1));
glsafe(::glPopMatrix());
// z axis
glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
glsafe(::glPushMatrix());
glsafe(::glTranslated(origin(0), origin(1), origin(2)));
render_axis(length(2));
glsafe(::glPopMatrix());
glsafe(::glDisable(GL_LIGHTING));
}
void Bed3D::Axes::render_axis(double length) const
{
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, Radius, Radius, length, 32, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, Radius, 32, 1);
glsafe(::glTranslated(0.0, 0.0, length));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, ArrowBaseRadius, 0.0, ArrowLength, 32, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
}
Bed3D::Bed3D()
: m_type(Custom)
#if ENABLE_TEXTURES_FROM_SVG
, m_vbo_id(0)
#endif // ENABLE_TEXTURES_FROM_SVG
, m_scale_factor(1.0f)
{
}
bool Bed3D::set_shape(const Pointfs& shape)
{
EType new_type = detect_type(shape);
if (m_shape == shape && m_type == new_type)
// No change, no need to update the UI.
return false;
m_shape = shape;
m_type = new_type;
calc_bounding_box();
ExPolygon poly;
for (const Vec2d& p : m_shape)
{
poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
}
calc_triangles(poly);
const BoundingBox& bed_bbox = poly.contour.bounding_box();
calc_gridlines(poly, bed_bbox);
m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
#if ENABLE_TEXTURES_FROM_SVG
reset();
#endif // ENABLE_TEXTURES_FROM_SVG
// Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
m_axes.length = 0.1 * get_bounding_box().max_size() * Vec3d::Ones();
// Let the calee to update the UI.
return true;
}
bool Bed3D::contains(const Point& point) const
{
return m_polygon.contains(point);
}
Point Bed3D::point_projection(const Point& point) const
{
return m_polygon.point_projection(point);
}
#if ENABLE_TEXTURES_FROM_SVG
void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
{
m_scale_factor = scale_factor;
EType type = useVBOs ? m_type : Custom;
switch (type)
{
case MK2:
{
render_prusa("mk2", theta > 90.0f);
break;
}
case MK3:
{
render_prusa("mk3", theta > 90.0f);
break;
}
case SL1:
{
render_prusa("sl1", theta > 90.0f);
break;
}
default:
case Custom:
{
render_custom();
break;
}
}
}
#else
void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
{
m_scale_factor = scale_factor;
if (m_shape.empty())
return;
switch (m_type)
{
case MK2:
{
render_prusa("mk2", theta, useVBOs);
break;
}
case MK3:
{
render_prusa("mk3", theta, useVBOs);
break;
}
case SL1:
{
render_prusa("sl1", theta, useVBOs);
break;
}
default:
case Custom:
{
render_custom();
break;
}
}
}
#endif // ENABLE_TEXTURES_FROM_SVG
void Bed3D::render_axes() const
{
if (!m_shape.empty())
m_axes.render();
}
void Bed3D::calc_bounding_box()
{
m_bounding_box = BoundingBoxf3();
for (const Vec2d& p : m_shape)
{
m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
}
}
void Bed3D::calc_triangles(const ExPolygon& poly)
{
Polygons triangles;
poly.triangulate(&triangles);
if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
printf("Unable to create bed triangles\n");
}
void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
{
Polylines axes_lines;
for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
{
Polyline line;
line.append(Point(x, bed_bbox.min(1)));
line.append(Point(x, bed_bbox.max(1)));
axes_lines.push_back(line);
}
for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
{
Polyline line;
line.append(Point(bed_bbox.min(0), y));
line.append(Point(bed_bbox.max(0), y));
axes_lines.push_back(line);
}
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
// append bed contours
Lines contour_lines = to_lines(poly);
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
printf("Unable to create bed grid lines\n");
}
Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const
{
EType type = Custom;
auto bundle = wxGetApp().preset_bundle;
if (bundle != nullptr)
{
const Preset* curr = &bundle->printers.get_selected_preset();
while (curr != nullptr)
{
if (curr->config.has("bed_shape"))
{
if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research") && (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
{
if (boost::contains(curr->name, "SL1"))
{
type = SL1;
break;
}
else if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
{
type = MK3;
break;
}
else if (boost::contains(curr->name, "MK2"))
{
type = MK2;
break;
}
}
}
curr = bundle->printers.get_preset_parent(*curr);
}
}
return type;
}
#if ENABLE_TEXTURES_FROM_SVG
void Bed3D::render_prusa(const std::string &key, bool bottom) const
{
std::string tex_path = resources_dir() + "/icons/bed/" + key;
std::string model_path = resources_dir() + "/models/" + key;
// use anisotropic filter if graphic card allows
GLfloat max_anisotropy = 0.0f;
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
// use higher resolution images if graphic card allows
GLint max_tex_size;
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
// clamp or the texture generation becomes too slow
max_tex_size = std::min(max_tex_size, 8192);
std::string filename = tex_path + ".svg";
if ((m_texture.get_id() == 0) || (m_texture.get_source() != filename))
{
if (!m_texture.load_from_svg_file(filename, true, max_tex_size))
{
render_custom();
return;
}
if (max_anisotropy > 0.0f)
{
::glBindTexture(GL_TEXTURE_2D, m_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
}
if (!bottom)
{
filename = model_path + "_bed.stl";
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, true)) {
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
if (key == "mk2")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 7.5, -0.03);
else if (key == "mk3")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 5.5, 2.43);
else if (key == "sl1")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 0.0, -0.03);
m_model.center_around(offset);
}
if (!m_model.get_filename().empty())
{
::glEnable(GL_LIGHTING);
m_model.render();
::glDisable(GL_LIGHTING);
}
}
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
{
if (m_vbo_id == 0)
{
::glGenBuffers(1, &m_vbo_id);
::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_triangles.get_vertices_data_size(), (const GLvoid*)m_triangles.get_vertices_data(), GL_STATIC_DRAW);
::glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_position_offset());
::glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_tex_coords_offset());
::glBindBuffer(GL_ARRAY_BUFFER, 0);
}
::glEnable(GL_DEPTH_TEST);
::glDepthMask(GL_FALSE);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
if (bottom)
::glFrontFace(GL_CW);
render_prusa_shader(triangles_vcount, bottom);
if (bottom)
::glFrontFace(GL_CCW);
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
::glDepthMask(GL_TRUE);
}
}
void Bed3D::render_prusa_shader(unsigned int vertices_count, bool transparent) const
{
if (m_shader.get_shader_program_id() == 0)
m_shader.init("printbed.vs", "printbed.fs");
if (m_shader.is_initialized())
{
m_shader.start_using();
m_shader.set_uniform("transparent_background", transparent);
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_texture.get_id());
::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
::glEnableVertexAttribArray(0);
::glEnableVertexAttribArray(1);
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices_count);
::glDisableVertexAttribArray(1);
::glDisableVertexAttribArray(0);
::glBindBuffer(GL_ARRAY_BUFFER, 0);
::glBindTexture(GL_TEXTURE_2D, 0);
m_shader.stop_using();
}
}
#else
void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) const
{
std::string tex_path = resources_dir() + "/icons/bed/" + key;
// use higher resolution images if graphic card allows
GLint max_tex_size;
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
// temporary set to lowest resolution
max_tex_size = 2048;
if (max_tex_size >= 8192)
tex_path += "_8192";
else if (max_tex_size >= 4096)
tex_path += "_4096";
std::string model_path = resources_dir() + "/models/" + key;
// use anisotropic filter if graphic card allows
GLfloat max_anisotropy = 0.0f;
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
std::string filename = tex_path + "_top.png";
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
{
if (!m_top_texture.load_from_file(filename, true))
{
render_custom();
return;
}
if (max_anisotropy > 0.0f)
{
glsafe(::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id()));
glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
}
}
filename = tex_path + "_bottom.png";
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
{
if (!m_bottom_texture.load_from_file(filename, true))
{
render_custom();
return;
}
if (max_anisotropy > 0.0f)
{
glsafe(::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id()));
glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
}
}
if (theta <= 90.0f)
{
filename = model_path + "_bed.stl";
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
if (key == "mk2")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 7.5, -0.03);
else if (key == "mk3")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 5.5, 2.43);
else if (key == "sl1")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 0.0, -0.03);
m_model.center_around(offset);
}
if (!m_model.get_filename().empty())
{
glsafe(::glEnable(GL_LIGHTING));
m_model.render();
glsafe(::glDisable(GL_LIGHTING));
}
}
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
{
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDepthMask(GL_FALSE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glEnable(GL_TEXTURE_2D));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
if (theta > 90.0f)
glsafe(::glFrontFace(GL_CW));
glsafe(::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id()));
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
glsafe(::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords()));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
if (theta > 90.0f)
glsafe(::glFrontFace(GL_CCW));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisable(GL_TEXTURE_2D));
glsafe(::glDisable(GL_BLEND));
glsafe(::glDepthMask(GL_TRUE));
}
}
#endif // ENABLE_TEXTURES_FROM_SVG
void Bed3D::render_custom() const
{
#if ENABLE_TEXTURES_FROM_SVG
m_texture.reset();
#else
m_top_texture.reset();
m_bottom_texture.reset();
#endif // ENABLE_TEXTURES_FROM_SVG
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
{
glsafe(::glEnable(GL_LIGHTING));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glColor4f(0.35f, 0.35f, 0.35f, 0.4f));
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
#if ENABLE_TEXTURES_FROM_SVG
::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data());
#else
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
#endif // ENABLE_TEXTURES_FROM_SVG
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
// draw grid
unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
// we need depth test for grid, otherwise it would disappear when looking the object from below
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glLineWidth(3.0f * m_scale_factor));
glsafe(::glColor4f(0.2f, 0.2f, 0.2f, 0.4f));
#if ENABLE_TEXTURES_FROM_SVG
::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data());
#else
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()));
#endif // ENABLE_TEXTURES_FROM_SVG
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisable(GL_BLEND));
glsafe(::glDisable(GL_LIGHTING));
}
}
#if ENABLE_TEXTURES_FROM_SVG
void Bed3D::reset()
{
if (m_vbo_id > 0)
{
::glDeleteBuffers(1, &m_vbo_id);
m_vbo_id = 0;
}
}
#endif // ENABLE_TEXTURES_FROM_SVG
} // GUI
} // Slic3r

147
src/slic3r/GUI/3DBed.hpp Normal file
View file

@ -0,0 +1,147 @@
#ifndef slic3r_3DBed_hpp_
#define slic3r_3DBed_hpp_
#include "GLTexture.hpp"
#include "3DScene.hpp"
#if ENABLE_TEXTURES_FROM_SVG
#include "GLShader.hpp"
#endif // ENABLE_TEXTURES_FROM_SVG
class GLUquadric;
typedef class GLUquadric GLUquadricObj;
namespace Slic3r {
namespace GUI {
class GeometryBuffer
{
#if ENABLE_TEXTURES_FROM_SVG
struct Vertex
{
float position[3];
float tex_coords[2];
Vertex()
{
position[0] = 0.0f; position[1] = 0.0f; position[2] = 0.0f;
tex_coords[0] = 0.0f; tex_coords[1] = 0.0f;
}
};
std::vector<Vertex> m_vertices;
#else
std::vector<float> m_vertices;
std::vector<float> m_tex_coords;
#endif // ENABLE_TEXTURES_FROM_SVG
public:
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
bool set_from_lines(const Lines& lines, float z);
#if ENABLE_TEXTURES_FROM_SVG
const float* get_vertices_data() const;
unsigned int get_vertices_data_size() const { return (unsigned int)m_vertices.size() * get_vertex_data_size(); }
unsigned int get_vertex_data_size() const { return (unsigned int)(5 * sizeof(float)); }
unsigned int get_position_offset() const { return 0; }
unsigned int get_tex_coords_offset() const { return (unsigned int)(3 * sizeof(float)); }
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
#else
const float* get_vertices() const { return m_vertices.data(); }
const float* get_tex_coords() const { return m_tex_coords.data(); }
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size() / 3; }
#endif // ENABLE_TEXTURES_FROM_SVG
};
class Bed3D
{
struct Axes
{
static const double Radius;
static const double ArrowBaseRadius;
static const double ArrowLength;
Vec3d origin;
Vec3d length;
GLUquadricObj* m_quadric;
Axes();
~Axes();
void render() const;
private:
void render_axis(double length) const;
};
public:
enum EType : unsigned char
{
MK2,
MK3,
SL1,
Custom,
Num_Types
};
private:
EType m_type;
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
#if ENABLE_TEXTURES_FROM_SVG
mutable GLTexture m_texture;
mutable Shader m_shader;
mutable unsigned int m_vbo_id;
#else
mutable GLTexture m_top_texture;
mutable GLTexture m_bottom_texture;
#endif // ENABLE_TEXTURES_FROM_SVG
mutable GLBed m_model;
Axes m_axes;
mutable float m_scale_factor;
public:
Bed3D();
#if ENABLE_TEXTURES_FROM_SVG
~Bed3D() { reset(); }
#endif // ENABLE_TEXTURES_FROM_SVG
EType get_type() const { return m_type; }
bool is_prusa() const { return (m_type == MK2) || (m_type == MK3) || (m_type == SL1); }
bool is_custom() const { return m_type == Custom; }
const Pointfs& get_shape() const { return m_shape; }
// Return true if the bed shape changed, so the calee will update the UI.
bool set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
void render(float theta, bool useVBOs, float scale_factor) const;
void render_axes() const;
private:
void calc_bounding_box();
void calc_triangles(const ExPolygon& poly);
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
EType detect_type(const Pointfs& shape) const;
#if ENABLE_TEXTURES_FROM_SVG
void render_prusa(const std::string& key, bool bottom) const;
void render_prusa_shader(unsigned int vertices_count, bool transparent) const;
#else
void render_prusa(const std::string &key, float theta, bool useVBOs) const;
#endif // ENABLE_TEXTURES_FROM_SVG
void render_custom() const;
#if ENABLE_TEXTURES_FROM_SVG
void reset();
#endif // ENABLE_TEXTURES_FROM_SVG
};
} // GUI
} // Slic3r
#endif // slic3r_3DBed_hpp_

View file

@ -11,9 +11,7 @@
#include "libslic3r/Slicing.hpp"
#include "libslic3r/GCode/Analyzer.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#if ENABLE_PRINT_BED_MODELS
#include "libslic3r/Format/STL.hpp"
#endif // ENABLE_PRINT_BED_MODELS
#include <stdio.h>
#include <stdlib.h>
@ -23,10 +21,8 @@
#include <boost/log/trivial.hpp>
#if ENABLE_PRINT_BED_MODELS
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp>
#endif // ENABLE_PRINT_BED_MODELS
#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>
@ -1671,27 +1667,19 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
GLModel::GLModel()
: m_useVBOs(false)
#if ENABLE_PRINT_BED_MODELS
, m_filename("")
#endif // ENABLE_PRINT_BED_MODELS
{
m_volume.shader_outside_printer_detection_enabled = false;
}
GLModel::~GLModel()
{
#if ENABLE_PRINT_BED_MODELS
reset();
#else
m_volume.release_geometry();
#endif // ENABLE_PRINT_BED_MODELS
}
void GLModel::set_color(const float* color, unsigned int size)
{
#if ENABLE_PRINT_BED_MODELS
::memcpy((void*)m_volume.color, (const void*)color, (size_t)(std::min((unsigned int)4, size) * sizeof(float)));
#endif // ENABLE_PRINT_BED_MODELS
m_volume.set_render_color(color, size);
}
@ -1725,13 +1713,11 @@ void GLModel::set_scale(const Vec3d& scale)
m_volume.set_volume_scaling_factor(scale);
}
#if ENABLE_PRINT_BED_MODELS
void GLModel::reset()
{
m_volume.release_geometry();
m_filename = "";
}
#endif // ENABLE_PRINT_BED_MODELS
void GLModel::render() const
{
@ -1968,7 +1954,6 @@ bool GLCurvedArrow::on_init(bool useVBOs)
return true;
}
#if ENABLE_PRINT_BED_MODELS
bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
{
reset();
@ -2011,7 +1996,6 @@ bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
return true;
}
#endif // ENABLE_PRINT_BED_MODELS
std::string _3DScene::get_gl_info(bool format_as_html, bool extensions)
{

View file

@ -498,20 +498,16 @@ class GLModel
protected:
GLVolume m_volume;
bool m_useVBOs;
#if ENABLE_PRINT_BED_MODELS
std::string m_filename;
#endif // ENABLE_PRINT_BED_MODELS
public:
GLModel();
virtual ~GLModel();
bool init(bool useVBOs) { return on_init(useVBOs); }
#if ENABLE_PRINT_BED_MODELS
bool init_from_file(const std::string& filename, bool useVBOs) { return on_init_from_file(filename, useVBOs); }
void center_around(const Vec3d& center) { m_volume.set_volume_offset(center - m_volume.bounding_box.center()); }
#endif // ENABLE_PRINT_BED_MODELS
void set_color(const float* color, unsigned int size);
const Vec3d& get_offset() const;
@ -521,22 +517,16 @@ public:
const Vec3d& get_scale() const;
void set_scale(const Vec3d& scale);
#if ENABLE_PRINT_BED_MODELS
const std::string& get_filename() const { return m_filename; }
const BoundingBoxf3& get_bounding_box() const { return m_volume.bounding_box; }
void reset();
#endif // ENABLE_PRINT_BED_MODELS
void render() const;
protected:
#if ENABLE_PRINT_BED_MODELS
virtual bool on_init(bool useVBOs) { return false; }
virtual bool on_init_from_file(const std::string& filename, bool useVBOs) { return false; }
#else
virtual bool on_init(bool useVBOs) = 0;
#endif // ENABLE_PRINT_BED_MODELS
private:
void render_VBOs() const;
@ -560,13 +550,11 @@ protected:
virtual bool on_init(bool useVBOs);
};
#if ENABLE_PRINT_BED_MODELS
class GLBed : public GLModel
{
protected:
virtual bool on_init_from_file(const std::string& filename, bool useVBOs);
};
#endif // ENABLE_PRINT_BED_MODELS
class _3DScene
{

View file

@ -13,6 +13,7 @@
#include "libslic3r/Utils.hpp"
#include "avrdude/avrdude-slic3r.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "I18N.hpp"
#include "MsgDialog.hpp"
#include "../Utils/HexFile.hpp"
@ -36,7 +37,6 @@
#include <wx/collpane.h>
#include <wx/msgdlg.h>
#include <wx/filefn.h>
#include "GUI_App.hpp"
namespace fs = boost::filesystem;
@ -693,11 +693,16 @@ FirmwareDialog::FirmwareDialog(wxWindow *parent) :
enum {
DIALOG_MARGIN = 15,
SPACING = 10,
MIN_WIDTH = 600,
MIN_HEIGHT = 200,
MIN_HEIGHT_EXPANDED = 500,
MIN_WIDTH = 50,
MIN_HEIGHT = 18,
MIN_HEIGHT_EXPANDED = 40,
};
const int em = GUI::wxGetApp().em_unit();
int min_width = MIN_WIDTH * em;
int min_height = MIN_HEIGHT * em;
int min_height_expanded = MIN_HEIGHT_EXPANDED * em;
wxFont status_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
status_font.MakeBold();
wxFont mono_font(wxFontInfo().Family(wxFONTFAMILY_TELETYPE));
@ -769,10 +774,10 @@ FirmwareDialog::FirmwareDialog(wxWindow *parent) :
auto *topsizer = new wxBoxSizer(wxVERTICAL);
topsizer->Add(panel, 1, wxEXPAND | wxALL, DIALOG_MARGIN);
SetMinSize(wxSize(MIN_WIDTH, MIN_HEIGHT));
SetMinSize(wxSize(min_width, min_height));
SetSizerAndFit(topsizer);
const auto size = GetSize();
SetSize(std::max(size.GetWidth(), static_cast<int>(MIN_WIDTH)), std::max(size.GetHeight(), static_cast<int>(MIN_HEIGHT)));
SetSize(std::max(size.GetWidth(), static_cast<int>(min_width)), std::max(size.GetHeight(), static_cast<int>(min_height)));
Layout();
SetEscapeId(wxID_CLOSE); // To close the dialog using "Esc" button
@ -786,13 +791,13 @@ FirmwareDialog::FirmwareDialog(wxWindow *parent) :
}
});
p->spoiler->Bind(wxEVT_COLLAPSIBLEPANE_CHANGED, [this](wxCollapsiblePaneEvent &evt) {
p->spoiler->Bind(wxEVT_COLLAPSIBLEPANE_CHANGED, [=](wxCollapsiblePaneEvent &evt) {
if (evt.GetCollapsed()) {
this->SetMinSize(wxSize(MIN_WIDTH, MIN_HEIGHT));
this->SetMinSize(wxSize(min_width, min_height));
const auto new_height = this->GetSize().GetHeight() - this->p->txt_stdout->GetSize().GetHeight();
this->SetSize(this->GetSize().GetWidth(), new_height);
} else {
this->SetMinSize(wxSize(MIN_WIDTH, MIN_HEIGHT_EXPANDED));
this->SetMinSize(wxSize(min_width, min_height_expanded));
}
this->Layout();

View file

@ -84,112 +84,6 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
namespace Slic3r {
namespace GUI {
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
{
m_vertices.clear();
m_tex_coords.clear();
unsigned int v_size = 9 * (unsigned int)triangles.size();
unsigned int t_size = 6 * (unsigned int)triangles.size();
if (v_size == 0)
return false;
m_vertices = std::vector<float>(v_size, 0.0f);
if (generate_tex_coords)
m_tex_coords = std::vector<float>(t_size, 0.0f);
float min_x = unscale<float>(triangles[0].points[0](0));
float min_y = unscale<float>(triangles[0].points[0](1));
float max_x = min_x;
float max_y = min_y;
unsigned int v_coord = 0;
unsigned int t_coord = 0;
for (const Polygon& t : triangles)
{
for (unsigned int v = 0; v < 3; ++v)
{
const Point& p = t.points[v];
float x = unscale<float>(p(0));
float y = unscale<float>(p(1));
m_vertices[v_coord++] = x;
m_vertices[v_coord++] = y;
m_vertices[v_coord++] = z;
if (generate_tex_coords)
{
m_tex_coords[t_coord++] = x;
m_tex_coords[t_coord++] = y;
min_x = std::min(min_x, x);
max_x = std::max(max_x, x);
min_y = std::min(min_y, y);
max_y = std::max(max_y, y);
}
}
}
if (generate_tex_coords)
{
float size_x = max_x - min_x;
float size_y = max_y - min_y;
if ((size_x != 0.0f) && (size_y != 0.0f))
{
float inv_size_x = 1.0f / size_x;
float inv_size_y = -1.0f / size_y;
for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
{
m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
}
}
}
return true;
}
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
{
m_vertices.clear();
m_tex_coords.clear();
unsigned int size = 6 * (unsigned int)lines.size();
if (size == 0)
return false;
m_vertices = std::vector<float>(size, 0.0f);
unsigned int coord = 0;
for (const Line& l : lines)
{
m_vertices[coord++] = unscale<float>(l.a(0));
m_vertices[coord++] = unscale<float>(l.a(1));
m_vertices[coord++] = z;
m_vertices[coord++] = unscale<float>(l.b(0));
m_vertices[coord++] = unscale<float>(l.b(1));
m_vertices[coord++] = z;
}
return true;
}
const float* GeometryBuffer::get_vertices() const
{
return m_vertices.data();
}
const float* GeometryBuffer::get_tex_coords() const
{
return m_tex_coords.data();
}
unsigned int GeometryBuffer::get_vertices_count() const
{
return (unsigned int)m_vertices.size() / 3;
}
Size::Size()
: m_width(0)
, m_height(0)
@ -344,502 +238,7 @@ void GLCanvas3D::Camera::set_scene_box(const BoundingBoxf3& box, GLCanvas3D& can
}
}
GLCanvas3D::Bed::Bed()
: m_type(Custom)
, m_scale_factor(1.0f)
{
}
bool GLCanvas3D::Bed::is_prusa() const
{
return (m_type == MK2) || (m_type == MK3) || (m_type == SL1);
}
bool GLCanvas3D::Bed::is_custom() const
{
return m_type == Custom;
}
const Pointfs& GLCanvas3D::Bed::get_shape() const
{
return m_shape;
}
bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
{
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
EType new_type = _detect_type(shape);
#else
EType new_type = _detect_type();
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
if (m_shape == shape && m_type == new_type)
// No change, no need to update the UI.
return false;
m_shape = shape;
m_type = new_type;
_calc_bounding_box();
ExPolygon poly;
for (const Vec2d& p : m_shape)
{
poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
}
_calc_triangles(poly);
const BoundingBox& bed_bbox = poly.contour.bounding_box();
_calc_gridlines(poly, bed_bbox);
m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
// Let the calee to update the UI.
return true;
}
const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
{
return m_bounding_box;
}
bool GLCanvas3D::Bed::contains(const Point& point) const
{
return m_polygon.contains(point);
}
Point GLCanvas3D::Bed::point_projection(const Point& point) const
{
return m_polygon.point_projection(point);
}
#if ENABLE_PRINT_BED_MODELS
void GLCanvas3D::Bed::render(float theta, bool useVBOs, float scale_factor) const
{
m_scale_factor = scale_factor;
switch (m_type)
{
case MK2:
{
_render_prusa("mk2", theta, useVBOs);
break;
}
case MK3:
{
_render_prusa("mk3", theta, useVBOs);
break;
}
case SL1:
{
_render_prusa("sl1", theta, useVBOs);
break;
}
default:
case Custom:
{
_render_custom();
break;
}
}
}
#else
void GLCanvas3D::Bed::render(float theta, float scale_factor) const
{
m_scale_factor = scale_factor;
switch (m_type)
{
case MK2:
{
_render_prusa("mk2", theta);
break;
}
case MK3:
{
_render_prusa("mk3", theta);
break;
}
case SL1:
{
_render_prusa("sl1", theta);
break;
}
default:
case Custom:
{
_render_custom();
break;
}
}
}
#endif // ENABLE_PRINT_BED_MODELS
void GLCanvas3D::Bed::_calc_bounding_box()
{
m_bounding_box = BoundingBoxf3();
for (const Vec2d& p : m_shape)
{
m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
}
}
void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
{
Polygons triangles;
poly.triangulate(&triangles);
if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
printf("Unable to create bed triangles\n");
}
void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
{
Polylines axes_lines;
for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
{
Polyline line;
line.append(Point(x, bed_bbox.min(1)));
line.append(Point(x, bed_bbox.max(1)));
axes_lines.push_back(line);
}
for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
{
Polyline line;
line.append(Point(bed_bbox.min(0), y));
line.append(Point(bed_bbox.max(0), y));
axes_lines.push_back(line);
}
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
// append bed contours
Lines contour_lines = to_lines(poly);
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
printf("Unable to create bed grid lines\n");
}
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type(const Pointfs& shape) const
#else
GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
{
EType type = Custom;
auto bundle = wxGetApp().preset_bundle;
if (bundle != nullptr)
{
const Preset* curr = &bundle->printers.get_selected_preset();
while (curr != nullptr)
{
if (curr->config.has("bed_shape"))
{
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research") && (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
{
if (boost::contains(curr->name, "SL1"))
{
type = SL1;
break;
}
else if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
{
type = MK3;
break;
}
else if (boost::contains(curr->name, "MK2"))
{
type = MK2;
break;
}
}
#else
if (boost::contains(curr->name, "SL1"))
{
//FIXME add a condition on the size of the print bed?
type = SL1;
break;
}
else if (_are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
{
if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research"))
{
if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
{
type = MK3;
break;
} else if (boost::contains(curr->name, "MK2"))
{
type = MK2;
break;
}
}
}
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
}
curr = bundle->printers.get_preset_parent(*curr);
}
}
return type;
}
#if ENABLE_PRINT_BED_MODELS
void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta, bool useVBOs) const
#else
void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
#endif // ENABLE_PRINT_BED_MODELS
{
std::string tex_path = resources_dir() + "/icons/bed/" + key;
// use higher resolution images if graphic card allows
GLint max_tex_size;
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
// temporary set to lowest resolution
max_tex_size = 2048;
if (max_tex_size >= 8192)
tex_path += "_8192";
else if (max_tex_size >= 4096)
tex_path += "_4096";
#if ENABLE_PRINT_BED_MODELS
std::string model_path = resources_dir() + "/models/" + key;
#endif // ENABLE_PRINT_BED_MODELS
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
// use anisotropic filter if graphic card allows
GLfloat max_anisotropy = 0.0f;
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
std::string filename = tex_path + "_top.png";
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
{
if (!m_top_texture.load_from_file(filename, true))
{
_render_custom();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (max_anisotropy > 0.0f)
{
::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
}
filename = tex_path + "_bottom.png";
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
{
if (!m_bottom_texture.load_from_file(filename, true))
{
_render_custom();
return;
}
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
if (max_anisotropy > 0.0f)
{
::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
::glBindTexture(GL_TEXTURE_2D, 0);
}
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
}
#if ENABLE_PRINT_BED_MODELS
if (theta <= 90.0f)
{
filename = model_path + "_bed.stl";
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
if (key == "mk2")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 7.5, -0.03);
else if (key == "mk3")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 5.5, 2.43);
else if (key == "sl1")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 0.0, -0.03);
m_model.center_around(offset);
}
if (!m_model.get_filename().empty())
{
::glEnable(GL_LIGHTING);
m_model.render();
::glDisable(GL_LIGHTING);
}
}
#endif // ENABLE_PRINT_BED_MODELS
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
{
::glEnable(GL_DEPTH_TEST);
::glDepthMask(GL_FALSE);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (theta > 90.0f)
::glFrontFace(GL_CW);
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
if (theta > 90.0f)
::glFrontFace(GL_CCW);
::glBindTexture(GL_TEXTURE_2D, 0);
::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
::glDepthMask(GL_TRUE);
}
}
void GLCanvas3D::Bed::_render_custom() const
{
m_top_texture.reset();
m_bottom_texture.reset();
unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0)
{
::glEnable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnableClientState(GL_VERTEX_ARRAY);
::glColor4f(0.35f, 0.35f, 0.35f, 0.4f);
::glNormal3d(0.0f, 0.0f, 1.0f);
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
// draw grid
unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
// we need depth test for grid, otherwise it would disappear when looking the object from below
::glEnable(GL_DEPTH_TEST);
::glLineWidth(3.0f * m_scale_factor);
::glColor4f(0.2f, 0.2f, 0.2f, 0.4f);
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices());
::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount);
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_BLEND);
::glDisable(GL_LIGHTING);
}
}
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)
{
if (bed_1.size() != bed_2.size())
return false;
for (unsigned int i = 0; i < (unsigned int)bed_1.size(); ++i)
{
if (bed_1[i] != bed_2[i])
return false;
}
return true;
}
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
const double GLCanvas3D::Axes::Radius = 0.5;
const double GLCanvas3D::Axes::ArrowBaseRadius = 2.5 * GLCanvas3D::Axes::Radius;
const double GLCanvas3D::Axes::ArrowLength = 5.0;
GLCanvas3D::Axes::Axes()
: origin(Vec3d::Zero())
, length(Vec3d::Zero())
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLCanvas3D::Axes::~Axes()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
void GLCanvas3D::Axes::render() const
{
if (m_quadric == nullptr)
return;
::glEnable(GL_DEPTH_TEST);
::glEnable(GL_LIGHTING);
// x axis
::glColor3f(1.0f, 0.0f, 0.0f);
::glPushMatrix();
::glTranslated(origin(0), origin(1), origin(2));
::glRotated(90.0, 0.0, 1.0, 0.0);
render_axis(length(0));
::glPopMatrix();
// y axis
::glColor3f(0.0f, 1.0f, 0.0f);
::glPushMatrix();
::glTranslated(origin(0), origin(1), origin(2));
::glRotated(-90.0, 1.0, 0.0, 0.0);
render_axis(length(1));
::glPopMatrix();
// z axis
::glColor3f(0.0f, 0.0f, 1.0f);
::glPushMatrix();
::glTranslated(origin(0), origin(1), origin(2));
render_axis(length(2));
::glPopMatrix();
::glDisable(GL_LIGHTING);
}
void GLCanvas3D::Axes::render_axis(double length) const
{
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, Radius, Radius, length, 32, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, Radius, 32, 1);
::glTranslated(0.0, 0.0, length);
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, ArrowBaseRadius, 0.0, ArrowLength, 32, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
}
#if !ENABLE_TEXTURES_FROM_SVG
GLCanvas3D::Shader::Shader()
: m_shader(nullptr)
{
@ -918,6 +317,7 @@ void GLCanvas3D::Shader::_reset()
m_shader = nullptr;
}
}
#endif // !ENABLE_TEXTURES_FROM_SVG
GLCanvas3D::LayersEditing::LayersEditing()
: m_use_legacy_opengl(false)
@ -4283,6 +3683,8 @@ wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
: m_canvas(canvas)
@ -4291,6 +3693,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_retina_helper(nullptr)
#endif
, m_in_render(false)
, m_bed(nullptr)
, m_toolbar(GLToolbar::Normal)
, m_view_toolbar(nullptr)
, m_use_clipping_planes(false)
@ -4301,11 +3704,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_dirty(true)
, m_initialized(false)
, m_use_VBOs(false)
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
, m_requires_zoom_to_bed(false)
#else
, m_force_zoom_to_bed_enabled(false)
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
, m_apply_zoom_to_volumes_filter(false)
, m_hover_volume_id(-1)
, m_toolbar_action_running(false)
@ -4316,6 +3715,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_multisample_allowed(false)
, m_regenerate_volumes(true)
, m_moving(false)
, m_tab_down(false)
, m_color_by("volume")
, m_reload_delayed(false)
, m_render_sla_auxiliaries(true)
@ -4521,36 +3921,12 @@ void GLCanvas3D::set_model(Model* model)
m_selection.set_model(m_model);
}
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
void GLCanvas3D::bed_shape_changed()
{
bool new_shape = m_bed.set_shape(shape);
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
if (new_shape)
{
// Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
set_bed_axes_length(0.1 * m_bed.get_bounding_box().max_size());
m_camera.set_scene_box(scene_bounding_box(), *this);
m_requires_zoom_to_bed = true;
m_dirty = true;
}
#else
// Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
set_bed_axes_length(0.1 * m_bed.get_bounding_box().max_size());
if (new_shape)
zoom_to_bed();
m_camera.set_scene_box(scene_bounding_box(), *this);
m_requires_zoom_to_bed = true;
m_dirty = true;
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
}
void GLCanvas3D::set_bed_axes_length(double length)
{
m_axes.length = length * Vec3d::Ones();
}
void GLCanvas3D::set_color_by(const std::string& value)
@ -4577,7 +3953,9 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
BoundingBoxf3 bb = volumes_bounding_box();
bb.merge(m_bed.get_bounding_box());
if (m_bed != nullptr)
bb.merge(m_bed->get_bounding_box());
if (m_config != nullptr)
{
double h = m_config->opt_float("max_print_height");
@ -4640,13 +4018,6 @@ void GLCanvas3D::enable_toolbar(bool enable)
m_toolbar.set_enabled(enable);
}
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
{
m_force_zoom_to_bed_enabled = enable;
}
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
void GLCanvas3D::enable_dynamic_background(bool enable)
{
m_dynamic_background_enabled = enable;
@ -4672,7 +4043,8 @@ bool GLCanvas3D::is_toolbar_item_pressed(const std::string& name) const
void GLCanvas3D::zoom_to_bed()
{
_zoom_to_bounding_box(m_bed.get_bounding_box());
if (m_bed != nullptr)
_zoom_to_bounding_box(m_bed->get_bounding_box());
}
void GLCanvas3D::zoom_to_volumes()
@ -4785,12 +4157,10 @@ void GLCanvas3D::render()
if (!_set_current() || !_3DScene::init(m_canvas))
return;
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
if (m_bed.get_shape().empty())
if ((m_bed != nullptr) && m_bed->get_shape().empty())
{
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
if (m_config != nullptr)
set_bed_shape(m_config->opt<ConfigOptionPoints>("bed_shape")->values);
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
}
if (m_requires_zoom_to_bed)
@ -4800,10 +4170,6 @@ void GLCanvas3D::render()
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
m_requires_zoom_to_bed = false;
}
#else
if (m_force_zoom_to_bed_enabled)
_force_zoom_to_bed();
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
_camera_tranform();
@ -4817,7 +4183,7 @@ void GLCanvas3D::render()
// absolute value of the rotation
theta = 360.f - theta;
bool is_custom_bed = m_bed.is_custom();
bool is_custom_bed = (m_bed == nullptr) || m_bed->is_custom();
#if ENABLE_IMGUI
wxGetApp().imgui()->new_frame();
@ -5099,10 +4465,6 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if (m_reload_delayed)
return;
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
if (m_regenerate_volumes)
{
m_volumes.volumes = std::move(glvolumes_new);
@ -5511,6 +4873,8 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
void GLCanvas3D::on_key(wxKeyEvent& evt)
{
const int keyCode = evt.GetKeyCode();
#if ENABLE_IMGUI
auto imgui = wxGetApp().imgui();
if (imgui->update_key_data(evt)) {
@ -5518,14 +4882,25 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
} else
#endif // ENABLE_IMGUI
if (evt.GetEventType() == wxEVT_KEY_UP) {
const int keyCode = evt.GetKeyCode();
// shift has been just released - SLA gizmo might want to close rectangular selection.
if (m_gizmos.get_current_type() == Gizmos::SlaSupports && keyCode == WXK_SHIFT && m_gizmos.mouse_event(SLAGizmoEventType::ShiftUp))
if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) {
// Enable switching between 3D and Preview with Tab
// m_canvas->HandleAsNavigationKey(evt); // XXX: Doesn't work in some cases / on Linux
post_event(SimpleEvent(EVT_GLCANVAS_TAB));
} else if (m_gizmos.get_current_type() == Gizmos::SlaSupports && keyCode == WXK_SHIFT && m_gizmos.mouse_event(SLAGizmoEventType::ShiftUp)) {
// shift has been just released - SLA gizmo might want to close rectangular selection.
m_dirty = true;
}
} else if (evt.GetEventType() == wxEVT_KEY_DOWN) {
m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers();
}
evt.Skip(); // Needed to have EVT_CHAR generated as well
if (keyCode != WXK_TAB
&& keyCode != WXK_LEFT
&& keyCode != WXK_UP
&& keyCode != WXK_RIGHT
&& keyCode != WXK_DOWN) {
evt.Skip(); // Needed to have EVT_CHAR generated as well
}
}
void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
@ -6377,14 +5752,6 @@ bool GLCanvas3D::_is_shown_on_screen() const
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
void GLCanvas3D::_force_zoom_to_bed()
{
zoom_to_bed();
m_force_zoom_to_bed_enabled = false;
}
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
bool GLCanvas3D::_init_toolbar()
{
if (!m_toolbar.is_enabled())
@ -6601,8 +5968,9 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
{
BoundingBoxf3 bb = m_bed.get_bounding_box();
bb.merge(volumes_bounding_box());
BoundingBoxf3 bb = volumes_bounding_box();
if (m_bed != nullptr)
bb.merge(m_bed->get_bounding_box());
return bb;
}
@ -6618,11 +5986,7 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
viewport_changed();
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
m_dirty = true;
#else
_refresh_if_shown_on_screen();
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
}
}
@ -6702,15 +6066,7 @@ void GLCanvas3D::_refresh_if_shown_on_screen()
// Because of performance problems on macOS, where PaintEvents are not delivered
// frequently enough, we call render() here directly when we can.
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
render();
#else
// We can't do that when m_force_zoom_to_bed_enabled == true, because then render()
// ends up calling back here via _force_zoom_to_bed(), causing a stack overflow.
if (m_canvas != nullptr) {
m_force_zoom_to_bed_enabled ? m_canvas->Refresh() : render();
}
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
}
}
@ -6819,16 +6175,14 @@ void GLCanvas3D::_render_bed(float theta) const
scale_factor = m_retina_helper->get_scale_factor();
#endif
#if ENABLE_PRINT_BED_MODELS
m_bed.render(theta, m_use_VBOs, scale_factor);
#else
m_bed.render(theta, scale_factor);
#endif // ENABLE_PRINT_BED_MODELS
if (m_bed != nullptr)
m_bed->render(theta, m_use_VBOs, scale_factor);
}
void GLCanvas3D::_render_axes() const
{
m_axes.render();
if (m_bed != nullptr)
m_bed->render_axes();
}
void GLCanvas3D::_render_objects() const
@ -6846,9 +6200,9 @@ void GLCanvas3D::_render_objects() const
// Update the layer editing selection to the first object selected, update the current object maximum Z.
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
if (m_config != nullptr)
if ((m_config != nullptr) && (m_bed != nullptr))
{
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
const BoundingBoxf3& bed_bb = m_bed->get_bounding_box();
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
m_volumes.check_outside_state(m_config, nullptr);
}

View file

@ -8,6 +8,7 @@
#include "3DScene.hpp"
#include "GLToolbar.hpp"
#include "Event.hpp"
#include "3DBed.hpp"
#include <float.h>
@ -25,9 +26,6 @@ class wxGLCanvas;
// Support for Retina OpenGL on Mac OS
#define ENABLE_RETINA_GL __APPLE__
class GLUquadric;
typedef class GLUquadric GLUquadricObj;
namespace Slic3r {
class GLShader;
@ -45,21 +43,6 @@ class GLGizmoBase;
class RetinaHelper;
#endif
class GeometryBuffer
{
std::vector<float> m_vertices;
std::vector<float> m_tex_coords;
public:
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
bool set_from_lines(const Lines& lines, float z);
const float* get_vertices() const;
const float* get_tex_coords() const;
unsigned int get_vertices_count() const;
};
class Size
{
int m_width;
@ -131,6 +114,8 @@ wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
// this describes events being passed from GLCanvas3D to SlaSupport gizmo
enum class SLAGizmoEventType {
@ -208,95 +193,7 @@ class GLCanvas3D
void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
};
class Bed
{
public:
enum EType : unsigned char
{
MK2,
MK3,
SL1,
Custom,
Num_Types
};
private:
EType m_type;
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
mutable GLTexture m_top_texture;
mutable GLTexture m_bottom_texture;
#if ENABLE_PRINT_BED_MODELS
mutable GLBed m_model;
#endif // ENABLE_PRINT_BED_MODELS
mutable float m_scale_factor;
public:
Bed();
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
EType get_type() const { return m_type; }
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
bool is_prusa() const;
bool is_custom() const;
const Pointfs& get_shape() const;
// Return true if the bed shape changed, so the calee will update the UI.
bool set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
#if ENABLE_PRINT_BED_MODELS
void render(float theta, bool useVBOs, float scale_factor) const;
#else
void render(float theta, float scale_factor) const;
#endif // ENABLE_PRINT_BED_MODELS
private:
void _calc_bounding_box();
void _calc_triangles(const ExPolygon& poly);
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
EType _detect_type(const Pointfs& shape) const;
#else
EType _detect_type() const;
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
#if ENABLE_PRINT_BED_MODELS
void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
#else
void _render_prusa(const std::string &key, float theta) const;
#endif // ENABLE_PRINT_BED_MODELS
void _render_custom() const;
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
};
struct Axes
{
static const double Radius;
static const double ArrowBaseRadius;
static const double ArrowLength;
Vec3d origin;
Vec3d length;
GLUquadricObj* m_quadric;
Axes();
~Axes();
void render() const;
private:
void render_axis(double length) const;
};
#if !ENABLE_TEXTURES_FROM_SVG
class Shader
{
GLShader* m_shader;
@ -320,6 +217,7 @@ class GLCanvas3D
private:
void _reset();
};
#endif // !ENABLE_TEXTURES_FROM_SVG
class LayersEditing
{
@ -911,8 +809,7 @@ private:
WarningTexture m_warning_texture;
wxTimer m_timer;
Camera m_camera;
Bed m_bed;
Axes m_axes;
Bed3D* m_bed;
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
@ -934,11 +831,7 @@ private:
bool m_dirty;
bool m_initialized;
bool m_use_VBOs;
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bool m_requires_zoom_to_bed;
#else
bool m_force_zoom_to_bed_enabled;
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_toolbar_action_running;
@ -950,6 +843,7 @@ private:
bool m_multisample_allowed;
bool m_regenerate_volumes;
bool m_moving;
bool m_tab_down;
bool m_render_sla_auxiliaries;
std::string m_color_by;
@ -971,6 +865,8 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
void set_bed(Bed3D* bed) { m_bed = bed; }
void set_view_toolbar(GLToolbar* toolbar) { m_view_toolbar = toolbar; }
bool init(bool useVBOs, bool use_legacy_opengl);
@ -992,12 +888,7 @@ public:
const Selection& get_selection() const { return m_selection; }
Selection& get_selection() { return m_selection; }
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape);
void set_bed_axes_length(double length);
void bed_shape_changed();
void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
{
@ -1027,9 +918,6 @@ public:
void enable_moving(bool enable);
void enable_gizmos(bool enable);
void enable_toolbar(bool enable);
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
void enable_force_zoom_to_bed(bool enable);
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
void enable_dynamic_background(bool enable);
void allow_multisample(bool allow);
@ -1115,9 +1003,6 @@ public:
private:
bool _is_shown_on_screen() const;
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
void _force_zoom_to_bed();
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
bool _init_toolbar();

View file

@ -253,4 +253,91 @@ sub SetMatrix
}
*/
#if ENABLE_TEXTURES_FROM_SVG
Shader::Shader()
: m_shader(nullptr)
{
}
Shader::~Shader()
{
reset();
}
bool Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
{
if (is_initialized())
return true;
m_shader = new GLShader();
if (m_shader != nullptr)
{
if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
{
std::cout << "Compilaton of shader failed:" << std::endl;
std::cout << m_shader->last_error << std::endl;
reset();
return false;
}
}
return true;
}
bool Shader::is_initialized() const
{
return (m_shader != nullptr);
}
bool Shader::start_using() const
{
if (is_initialized())
{
m_shader->enable();
return true;
}
else
return false;
}
void Shader::stop_using() const
{
if (m_shader != nullptr)
m_shader->disable();
}
void Shader::set_uniform(const std::string& name, float value) const
{
if (m_shader != nullptr)
m_shader->set_uniform(name.c_str(), value);
}
void Shader::set_uniform(const std::string& name, const float* matrix) const
{
if (m_shader != nullptr)
m_shader->set_uniform(name.c_str(), matrix);
}
void Shader::set_uniform(const std::string& name, bool value) const
{
if (m_shader != nullptr)
m_shader->set_uniform(name.c_str(), value);
}
unsigned int Shader::get_shader_program_id() const
{
return (m_shader != nullptr) ? m_shader->shader_program_id : 0;
}
void Shader::reset()
{
if (m_shader != nullptr)
{
m_shader->release();
delete m_shader;
m_shader = nullptr;
}
}
#endif // ENABLE_TEXTURES_FROM_SVG
} // namespace Slic3r

View file

@ -36,6 +36,34 @@ public:
std::string last_error;
};
#if ENABLE_TEXTURES_FROM_SVG
class Shader
{
GLShader* m_shader;
public:
Shader();
~Shader();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
bool is_initialized() const;
bool start_using() const;
void stop_using() const;
void set_uniform(const std::string& name, float value) const;
void set_uniform(const std::string& name, const float* matrix) const;
void set_uniform(const std::string& name, bool value) const;
const GLShader* get_shader() const { return m_shader; }
unsigned int get_shader_program_id() const;
private:
void reset();
};
#endif // ENABLE_TEXTURES_FROM_SVG
}
#endif /* slic3r_GLShader_hpp_ */

View file

@ -1,3 +1,4 @@
#include "libslic3r/libslic3r.h"
#include "GLTexture.hpp"
#include <GL/glew.h>
@ -5,10 +6,20 @@
#include <wx/image.h>
#include <boost/filesystem.hpp>
#if ENABLE_TEXTURES_FROM_SVG
#include <boost/algorithm/string/predicate.hpp>
#endif // ENABLE_TEXTURES_FROM_SVG
#include <vector>
#include <algorithm>
#if ENABLE_TEXTURES_FROM_SVG
#define NANOSVG_IMPLEMENTATION
#include "nanosvg/nanosvg.h"
#define NANOSVGRAST_IMPLEMENTATION
#include "nanosvg/nanosvgrast.h"
#endif // ENABLE_TEXTURES_FROM_SVG
namespace Slic3r {
namespace GUI {
@ -27,7 +38,34 @@ GLTexture::~GLTexture()
reset();
}
bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmaps)
#if ENABLE_TEXTURES_FROM_SVG
bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
{
reset();
if (!boost::filesystem::exists(filename))
return false;
if (boost::algorithm::iends_with(filename, ".png"))
return load_from_png(filename, use_mipmaps);
else
return false;
}
bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
{
reset();
if (!boost::filesystem::exists(filename))
return false;
if (boost::algorithm::iends_with(filename, ".svg"))
return load_from_svg(filename, use_mipmaps, max_size_px);
else
return false;
}
#else
bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
{
reset();
@ -78,10 +116,10 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
if (generate_mipmaps)
if (use_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
unsigned int levels_count = _generate_mipmaps(image);
unsigned int levels_count = generate_mipmaps(image);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
@ -97,6 +135,7 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
m_source = filename;
return true;
}
#endif // ENABLE_TEXTURES_FROM_SVG
void GLTexture::reset()
{
@ -109,26 +148,6 @@ void GLTexture::reset()
m_source = "";
}
unsigned int GLTexture::get_id() const
{
return m_id;
}
int GLTexture::get_width() const
{
return m_width;
}
int GLTexture::get_height() const
{
return m_height;
}
const std::string& GLTexture::get_source() const
{
return m_source;
}
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
render_sub_texture(tex_id, left, right, bottom, top, FullTextureUVs);
@ -157,7 +176,7 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
::glDisable(GL_BLEND);
}
unsigned int GLTexture::_generate_mipmaps(wxImage& image)
unsigned int GLTexture::generate_mipmaps(wxImage& image)
{
int w = image.GetWidth();
int h = image.GetHeight();
@ -195,5 +214,152 @@ unsigned int GLTexture::_generate_mipmaps(wxImage& image)
return (unsigned int)level;
}
#if ENABLE_TEXTURES_FROM_SVG
bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps)
{
// Load a PNG with an alpha channel.
wxImage image;
if (!image.LoadFile(wxString::FromUTF8(filename.c_str()), wxBITMAP_TYPE_PNG))
{
reset();
return false;
}
m_width = image.GetWidth();
m_height = image.GetHeight();
int n_pixels = m_width * m_height;
if (n_pixels <= 0)
{
reset();
return false;
}
// Get RGB & alpha raw data from wxImage, pack them into an array.
unsigned char* img_rgb = image.GetData();
if (img_rgb == nullptr)
{
reset();
return false;
}
unsigned char* img_alpha = image.GetAlpha();
std::vector<unsigned char> data(n_pixels * 4, 0);
for (int i = 0; i < n_pixels; ++i)
{
int data_id = i * 4;
int img_id = i * 3;
data[data_id + 0] = img_rgb[img_id + 0];
data[data_id + 1] = img_rgb[img_id + 1];
data[data_id + 2] = img_rgb[img_id + 2];
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
// sends data to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
if (use_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
unsigned int levels_count = generate_mipmaps(image);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glBindTexture(GL_TEXTURE_2D, 0);
m_source = filename;
return true;
}
bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
{
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
if (image == nullptr)
{
// printf("Could not open SVG image.\n");
reset();
return false;
}
float scale = (float)max_size_px / std::max(image->width, image->height);
m_width = (int)(scale * image->width);
m_height = (int)(scale * image->height);
int n_pixels = m_width * m_height;
if (n_pixels <= 0)
{
reset();
return false;
}
NSVGrasterizer* rast = nsvgCreateRasterizer();
if (rast == nullptr)
{
// printf("Could not init rasterizer.\n");
nsvgDelete(image);
reset();
return false;
}
// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
std::vector<unsigned char> data(n_pixels * 4, 0);
nsvgRasterize(rast, image, 0, 0, scale, data.data(), m_width, m_height, m_width * 4);
// sends data to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
if (use_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
int lod_w = m_width;
int lod_h = m_height;
GLint level = 0;
while ((lod_w > 1) || (lod_h > 1))
{
++level;
lod_w = std::max(lod_w / 2, 1);
lod_h = std::max(lod_h / 2, 1);
scale /= 2.0f;
nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + level);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glBindTexture(GL_TEXTURE_2D, 0);
m_source = filename;
nsvgDeleteRasterizer(rast);
nsvgDelete(image);
return true;
}
#endif // ENABLE_TEXTURES_FROM_SVG
} // namespace GUI
} // namespace Slic3r

View file

@ -37,20 +37,28 @@ namespace GUI {
GLTexture();
virtual ~GLTexture();
bool load_from_file(const std::string& filename, bool generate_mipmaps);
bool load_from_file(const std::string& filename, bool use_mipmaps);
#if ENABLE_TEXTURES_FROM_SVG
bool load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
#endif // ENABLE_TEXTURES_FROM_SVG
void reset();
unsigned int get_id() const;
int get_width() const;
int get_height() const;
unsigned int get_id() const { return m_id; }
int get_width() const { return m_width; }
int get_height() const { return m_height; }
const std::string& get_source() const;
const std::string& get_source() const { return m_source; }
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
static void render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs& uvs);
protected:
unsigned int _generate_mipmaps(wxImage& image);
unsigned int generate_mipmaps(wxImage& image);
#if ENABLE_TEXTURES_FROM_SVG
private:
bool load_from_png(const std::string& filename, bool use_mipmaps);
bool load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
#endif // ENABLE_TEXTURES_FROM_SVG
};
} // namespace GUI

View file

@ -78,6 +78,7 @@ IMPLEMENT_APP(GUI_App)
GUI_App::GUI_App()
: wxApp()
, m_em_unit(10)
#if ENABLE_IMGUI
, m_imgui(new ImGuiWrapper())
#endif // ENABLE_IMGUI

View file

@ -52,7 +52,7 @@ View3D::~View3D()
bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
{
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize))
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false;
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this);
@ -69,9 +69,6 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
m_canvas->set_config(config);
m_canvas->enable_gizmos(true);
m_canvas->enable_toolbar(true);
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
m_canvas->enable_force_zoom_to_bed(true);
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
#if !ENABLE_IMGUI
m_gizmo_widget = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxDefaultSize);
@ -92,6 +89,12 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
return true;
}
void View3D::set_bed(Bed3D* bed)
{
if (m_canvas != nullptr)
m_canvas->set_bed(bed);
}
void View3D::set_view_toolbar(GLToolbar* toolbar)
{
if (m_canvas != nullptr)
@ -104,15 +107,10 @@ void View3D::set_as_dirty()
m_canvas->set_as_dirty();
}
void View3D::set_bed_shape(const Pointfs& shape)
void View3D::bed_shape_changed()
{
if (m_canvas != nullptr)
{
m_canvas->set_bed_shape(shape);
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
m_canvas->zoom_to_bed();
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
}
m_canvas->bed_shape_changed();
}
void View3D::select_view(const std::string& direction)
@ -229,7 +227,7 @@ bool Preview::init(wxWindow* parent, DynamicPrintConfig* config, BackgroundSlici
if ((config == nullptr) || (process == nullptr) || (gcode_preview_data == nullptr))
return false;
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize))
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false;
m_canvas_widget = GLCanvas3DManager::create_wxglcanvas(this);
@ -345,6 +343,12 @@ Preview::~Preview()
}
}
void Preview::set_bed(Bed3D* bed)
{
if (m_canvas != nullptr)
m_canvas->set_bed(bed);
}
void Preview::set_view_toolbar(GLToolbar* toolbar)
{
if (m_canvas != nullptr)
@ -376,9 +380,10 @@ void Preview::set_enabled(bool enabled)
m_enabled = enabled;
}
void Preview::set_bed_shape(const Pointfs& shape)
void Preview::bed_shape_changed()
{
m_canvas->set_bed_shape(shape);
if (m_canvas != nullptr)
m_canvas->bed_shape_changed();
}
void Preview::select_view(const std::string& direction)

View file

@ -27,6 +27,7 @@ namespace GUI {
class GLCanvas3D;
class GLToolbar;
class Bed3D;
class View3D : public wxPanel
{
@ -48,10 +49,11 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
GLCanvas3D* get_canvas3d() { return m_canvas; }
void set_bed(Bed3D* bed);
void set_view_toolbar(GLToolbar* toolbar);
void set_as_dirty();
void set_bed_shape(const Pointfs& shape);
void bed_shape_changed();
void select_view(const std::string& direction);
void select_all();
@ -114,12 +116,13 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
GLCanvas3D* get_canvas3d() { return m_canvas; }
void set_bed(Bed3D* bed);
void set_view_toolbar(GLToolbar* toolbar);
void set_number_extruders(unsigned int number_extruders);
void set_canvas_as_dirty();
void set_enabled(bool enabled);
void set_bed_shape(const Pointfs& shape);
void bed_shape_changed();
void select_view(const std::string& direction);
void set_viewport_from_scene(GLCanvas3D* canvas);
void set_viewport_into_scene(GLCanvas3D* canvas);

View file

@ -138,11 +138,8 @@ bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
io.KeyAlt = evt.AltDown();
io.KeySuper = evt.MetaDown();
// XXX: Unfortunatelly this seems broken due to some interference with wxWidgets,
// we have to return true always (perform re-render).
// new_frame();
// return want_keyboard() || want_text_input();
return true;
new_frame();
return want_keyboard() || want_text_input();
}
}

View file

@ -32,8 +32,8 @@ struct MsgDialog : wxDialog
protected:
enum {
CONTENT_WIDTH = 50,//500,
CONTENT_MAX_HEIGHT = 60,//600,
CONTENT_WIDTH = 50,
CONTENT_MAX_HEIGHT = 60,
BORDER = 30,
VERT_SPACING = 15,
HORIZ_SPACING = 5,

View file

@ -49,6 +49,7 @@
#include "GLCanvas3D.hpp"
#include "GLToolbar.hpp"
#include "GUI_Preview.hpp"
#include "3DBed.hpp"
#include "Tab.hpp"
#include "PresetBundle.hpp"
#include "BackgroundSlicingProcess.hpp"
@ -98,6 +99,11 @@ public:
wxStaticText *info_facets;
wxStaticText *info_materials;
wxStaticText *info_manifold;
wxStaticText *label_volume;
wxStaticText *label_materials;
std::vector<wxStaticText *> sla_hidden_items;
bool showing_manifold_warning_icon;
void show_sizer(bool show);
};
@ -119,15 +125,16 @@ ObjectInfo::ObjectInfo(wxWindow *parent) :
(*info_label)->SetFont(wxGetApp().small_font());
grid_sizer->Add(text, 0);
grid_sizer->Add(*info_label, 0);
return text;
};
init_info_label(&info_size, _(L("Size")));
init_info_label(&info_volume, _(L("Volume")));
label_volume = init_info_label(&info_volume, _(L("Volume")));
init_info_label(&info_facets, _(L("Facets")));
init_info_label(&info_materials, _(L("Materials")));
label_materials = init_info_label(&info_materials, _(L("Materials")));
Add(grid_sizer, 0, wxEXPAND);
auto *info_manifold_text = new wxStaticText(parent, wxID_ANY, _(L("Manifold")));
auto *info_manifold_text = new wxStaticText(parent, wxID_ANY, _(L("Manifold")) + ":");
info_manifold_text->SetFont(wxGetApp().small_font());
info_manifold = new wxStaticText(parent, wxID_ANY, "");
info_manifold->SetFont(wxGetApp().small_font());
@ -138,6 +145,8 @@ ObjectInfo::ObjectInfo(wxWindow *parent) :
sizer_manifold->Add(manifold_warning_icon, 0, wxLEFT, 2);
sizer_manifold->Add(info_manifold, 0, wxLEFT, 2);
Add(sizer_manifold, 0, wxEXPAND | wxTOP, 4);
sla_hidden_items = { label_volume, info_volume, label_materials, info_materials };
}
void ObjectInfo::show_sizer(bool show)
@ -152,6 +161,7 @@ enum SlisedInfoIdx
siFilament_m,
siFilament_mm3,
siFilament_g,
siMateril_unit,
siCost,
siEstimatedTime,
siWTNumbetOfToolchanges,
@ -192,6 +202,7 @@ SlicedInfo::SlicedInfo(wxWindow *parent) :
init_info_label(_(L("Used Filament (m)")));
init_info_label(_(L("Used Filament (mm³)")));
init_info_label(_(L("Used Filament (g)")));
init_info_label(_(L("Used Material (unit)")));
init_info_label(_(L("Cost")));
init_info_label(_(L("Estimated printing time")));
init_info_label(_(L("Number of tool changes")));
@ -827,6 +838,11 @@ void Sidebar::show_info_sizer()
}
p->object_info->show_sizer(true);
if (p->plater->printer_technology() == ptSLA) {
for (auto item: p->object_info->sla_hidden_items)
item->Show(false);
}
}
void Sidebar::show_sliced_info_sizer(const bool show)
@ -835,53 +851,83 @@ void Sidebar::show_sliced_info_sizer(const bool show)
p->sliced_info->Show(show);
if (show) {
const PrintStatistics& ps = p->plater->fff_print().print_statistics();
const bool is_wipe_tower = ps.total_wipe_tower_filament > 0;
if (p->plater->printer_technology() == ptSLA)
{
const SLAPrintStatistics& ps = p->plater->sla_print().print_statistics();
wxString new_label = _(L("Used Material (ml)")) + " :";
const bool is_supports = ps.support_used_material > 0.0;
if (is_supports)
new_label += wxString::Format("\n - %s\n - %s", _(L("object(s)")), _(L("supports and pad")));
wxString new_label = _(L("Used Filament (m)"));
if (is_wipe_tower)
new_label += wxString::Format(" :\n - %s\n - %s", _(L("objects")), _(L("wipe tower")));
wxString info_text = is_supports ?
wxString::Format("%.2f \n%.2f \n%.2f", (ps.objects_used_material + ps.support_used_material) / 1000,
ps.objects_used_material / 1000,
ps.support_used_material / 1000) :
wxString::Format("%.2f", (ps.objects_used_material + ps.support_used_material) / 1000);
p->sliced_info->SetTextAndShow(siMateril_unit, info_text, new_label);
wxString info_text = is_wipe_tower ?
wxString::Format("%.2f \n%.2f \n%.2f", ps.total_used_filament / 1000,
(ps.total_used_filament - ps.total_wipe_tower_filament) / 1000,
ps.total_wipe_tower_filament / 1000) :
wxString::Format("%.2f", ps.total_used_filament / 1000);
p->sliced_info->SetTextAndShow(siFilament_m, info_text, new_label);
p->sliced_info->SetTextAndShow(siCost, "N/A"/*wxString::Format("%.2f", ps.total_cost)*/);
p->sliced_info->SetTextAndShow(siEstimatedTime, ps.estimated_print_time, _(L("Estimated printing time")) + " :");
p->sliced_info->SetTextAndShow(siFilament_mm3, wxString::Format("%.2f", ps.total_extruded_volume));
p->sliced_info->SetTextAndShow(siFilament_g, wxString::Format("%.2f", ps.total_weight));
new_label = _(L("Cost"));
if (is_wipe_tower)
new_label += wxString::Format(" :\n - %s\n - %s", _(L("objects")), _(L("wipe tower")));
info_text = is_wipe_tower ?
wxString::Format("%.2f \n%.2f \n%.2f", ps.total_cost,
(ps.total_cost - ps.total_wipe_tower_cost),
ps.total_wipe_tower_cost) :
wxString::Format("%.2f", ps.total_cost);
p->sliced_info->SetTextAndShow(siCost, info_text, new_label);
if (ps.estimated_normal_print_time == "N/A" && ps.estimated_silent_print_time == "N/A")
p->sliced_info->SetTextAndShow(siEstimatedTime, "N/A");
else {
new_label = _(L("Estimated printing time")) +" :";
info_text = "";
if (ps.estimated_normal_print_time != "N/A") {
new_label += wxString::Format("\n - %s", _(L("normal mode")));
info_text += wxString::Format("\n%s", ps.estimated_normal_print_time);
}
if (ps.estimated_silent_print_time != "N/A") {
new_label += wxString::Format("\n - %s", _(L("silent mode")));
info_text += wxString::Format("\n%s", ps.estimated_silent_print_time);
}
p->sliced_info->SetTextAndShow(siEstimatedTime, info_text, new_label);
// Hide non-SLA sliced info parameters
p->sliced_info->SetTextAndShow(siFilament_m, "N/A");
p->sliced_info->SetTextAndShow(siFilament_mm3, "N/A");
p->sliced_info->SetTextAndShow(siFilament_g, "N/A");
p->sliced_info->SetTextAndShow(siWTNumbetOfToolchanges, "N/A");
}
else
{
const PrintStatistics& ps = p->plater->fff_print().print_statistics();
const bool is_wipe_tower = ps.total_wipe_tower_filament > 0;
// if there is a wipe tower, insert number of toolchanges info into the array:
p->sliced_info->SetTextAndShow(siWTNumbetOfToolchanges, is_wipe_tower ? wxString::Format("%.d", p->plater->fff_print().wipe_tower_data().number_of_toolchanges) : "N/A");
wxString new_label = _(L("Used Filament (m)"));
if (is_wipe_tower)
new_label += wxString::Format(" :\n - %s\n - %s", _(L("objects")), _(L("wipe tower")));
wxString info_text = is_wipe_tower ?
wxString::Format("%.2f \n%.2f \n%.2f", ps.total_used_filament / 1000,
(ps.total_used_filament - ps.total_wipe_tower_filament) / 1000,
ps.total_wipe_tower_filament / 1000) :
wxString::Format("%.2f", ps.total_used_filament / 1000);
p->sliced_info->SetTextAndShow(siFilament_m, info_text, new_label);
p->sliced_info->SetTextAndShow(siFilament_mm3, wxString::Format("%.2f", ps.total_extruded_volume));
p->sliced_info->SetTextAndShow(siFilament_g, wxString::Format("%.2f", ps.total_weight));
new_label = _(L("Cost"));
if (is_wipe_tower)
new_label += wxString::Format(" :\n - %s\n - %s", _(L("objects")), _(L("wipe tower")));
info_text = is_wipe_tower ?
wxString::Format("%.2f \n%.2f \n%.2f", ps.total_cost,
(ps.total_cost - ps.total_wipe_tower_cost),
ps.total_wipe_tower_cost) :
wxString::Format("%.2f", ps.total_cost);
p->sliced_info->SetTextAndShow(siCost, info_text, new_label);
if (ps.estimated_normal_print_time == "N/A" && ps.estimated_silent_print_time == "N/A")
p->sliced_info->SetTextAndShow(siEstimatedTime, "N/A");
else {
new_label = _(L("Estimated printing time")) +" :";
info_text = "";
if (ps.estimated_normal_print_time != "N/A") {
new_label += wxString::Format("\n - %s", _(L("normal mode")));
info_text += wxString::Format("\n%s", ps.estimated_normal_print_time);
}
if (ps.estimated_silent_print_time != "N/A") {
new_label += wxString::Format("\n - %s", _(L("silent mode")));
info_text += wxString::Format("\n%s", ps.estimated_silent_print_time);
}
p->sliced_info->SetTextAndShow(siEstimatedTime, info_text, new_label);
}
// if there is a wipe tower, insert number of toolchanges info into the array:
p->sliced_info->SetTextAndShow(siWTNumbetOfToolchanges, is_wipe_tower ? wxString::Format("%.d", p->plater->fff_print().wipe_tower_data().number_of_toolchanges) : "N/A");
// Hide non-FFF sliced info parameters
p->sliced_info->SetTextAndShow(siMateril_unit, "N/A");
}
}
Layout();
@ -971,6 +1017,7 @@ struct Plater::priv
wxPanel* current_panel;
std::vector<wxPanel*> panels;
Sidebar *sidebar;
Bed3D bed;
View3D* view3D;
GLToolbar view_toolbar;
Preview *preview;
@ -1075,6 +1122,12 @@ struct Plater::priv
void update_object_menu();
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape);
private:
bool init_object_menu();
bool init_common_menu(wxMenu* menu, const bool is_part = false);
@ -1146,9 +1199,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D = new View3D(q, &model, config, &background_process);
preview = new Preview(q, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
// Let the Tab key switch between the 3D view and the layer preview.
view3D->Bind(wxEVT_NAVIGATION_KEY, [this](wxNavigationKeyEvent &evt) { if (evt.IsFromTab()) this->select_next_view_3D(); });
preview->Bind(wxEVT_NAVIGATION_KEY, [this](wxNavigationKeyEvent &evt) { if (evt.IsFromTab()) this->select_next_view_3D(); });
view3D->set_bed(&bed);
preview->set_bed(&bed);
panels.push_back(view3D);
panels.push_back(preview);
@ -1156,12 +1209,6 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
this->background_process_timer.SetOwner(this->q, 0);
this->q->Bind(wxEVT_TIMER, [this](wxTimerEvent &evt) { this->update_restart_background_process(false, false); });
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
auto *bed_shape = config->opt<ConfigOptionPoints>("bed_shape");
view3D->set_bed_shape(bed_shape->values);
preview->set_bed_shape(bed_shape->values);
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
update();
auto *hsizer = new wxBoxSizer(wxHORIZONTAL);
@ -1201,6 +1248,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, [this](Event<bool> &evt) { this->sidebar->enable_buttons(evt.data); });
view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_GEOMETRY, &priv::on_update_geometry, this);
view3D_canvas->Bind(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, &priv::on_3dcanvas_mouse_dragging_finished, this);
view3D_canvas->Bind(EVT_GLCANVAS_TAB, [this](SimpleEvent&) { select_next_view_3D(); });
// 3DScene/Toolbar:
view3D_canvas->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
view3D_canvas->Bind(EVT_GLTOOLBAR_DELETE, [q](SimpleEvent&) { q->remove_selected(); });
@ -1212,10 +1260,13 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this);
view3D_canvas->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this);
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option<ConfigOptionPoints>("bed_shape")->values); });
// Preview events:
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_QUESTION_MARK, [this](SimpleEvent&) { wxGetApp().keyboard_shortcuts(); });
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option<ConfigOptionPoints>("bed_shape")->values); });
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_TAB, [this](SimpleEvent&) { select_next_view_3D(); });
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
@ -2680,6 +2731,16 @@ bool Plater::priv::can_mirror() const
return get_selection().is_from_single_instance();
}
void Plater::priv::set_bed_shape(const Pointfs& shape)
{
bool new_shape = bed.set_shape(shape);
if (new_shape)
{
if (view3D) view3D->bed_shape_changed();
if (preview) preview->bed_shape_changed();
}
}
void Plater::priv::update_object_menu()
{
sidebar->obj_list()->append_menu_items_add_volume(&object_menu);
@ -3099,20 +3160,13 @@ void Plater::on_extruders_change(int num_extruders)
void Plater::on_config_change(const DynamicPrintConfig &config)
{
bool update_scheduled = false;
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bool bed_shape_changed = false;
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
for (auto opt_key : p->config->diff(config)) {
p->config->set_key_value(opt_key, config.option(opt_key)->clone());
if (opt_key == "printer_technology")
this->set_printer_technology(config.opt_enum<PrinterTechnology>(opt_key));
else if (opt_key == "bed_shape") {
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bed_shape_changed = true;
#else
if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
update_scheduled = true;
}
else if (boost::starts_with(opt_key, "wipe_tower") ||
@ -3138,12 +3192,7 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
}
else if (opt_key == "printer_model") {
// update to force bed selection(for texturing)
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bed_shape_changed = true;
#else
if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
update_scheduled = true;
}
else if (opt_key == "host_type" && this->p->printer_technology == ptSLA) {
@ -3156,13 +3205,8 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
p->sidebar->show_send(prin_host_opt != nullptr && !prin_host_opt->value.empty());
}
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
if (bed_shape_changed)
{
if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
}
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
p->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
if (update_scheduled)
update();

View file

@ -10,6 +10,9 @@
#include "Preset.hpp"
#include "3DScene.hpp"
#include "GLTexture.hpp"
class wxButton;
class wxBoxSizer;
class wxGLCanvas;

View file

@ -444,6 +444,7 @@ const std::vector<std::string>& Preset::sla_print_options()
if (s_opts.empty()) {
s_opts = {
"layer_height",
"faded_layers",
"supports_enable",
"support_head_front_diameter",
"support_head_penetration",
@ -500,6 +501,7 @@ const std::vector<std::string>& Preset::sla_printer_options()
"bed_shape", "max_print_height",
"display_width", "display_height", "display_pixels_x", "display_pixels_y",
"display_orientation",
"fast_tilt_time", "slow_tilt_time", "area_fill",
"printer_correction",
"print_host", "printhost_apikey", "printhost_cafile",
"printer_notes",

View file

@ -38,7 +38,7 @@ PrintHostSendDialog::PrintHostSendDialog(const fs::path &path)
#endif
auto *label_dir_hint = new wxStaticText(this, wxID_ANY, _(L("Use forward slashes ( / ) as a directory separator if needed.")));
label_dir_hint->Wrap(CONTENT_WIDTH);
label_dir_hint->Wrap(CONTENT_WIDTH * wxGetApp().em_unit());
content_sizer->Add(txt_filename, 0, wxEXPAND);
content_sizer->Add(label_dir_hint);
@ -135,10 +135,11 @@ PrintHostQueueDialog::PrintHostQueueDialog(wxWindow *parent)
, on_error_evt(this, EVT_PRINTHOST_ERROR, &PrintHostQueueDialog::on_error, this)
, on_cancel_evt(this, EVT_PRINTHOST_CANCEL, &PrintHostQueueDialog::on_cancel, this)
{
enum { HEIGHT = 800, WIDTH = 400, SPACING = 5 };
enum { HEIGHT = 60, WIDTH = 30, SPACING = 5 };
SetSize(wxSize(HEIGHT, WIDTH));
SetSize(GetMinSize());
const auto em = GetTextExtent("m").x;
SetSize(wxSize(HEIGHT * em, WIDTH * em));
auto *topsizer = new wxBoxSizer(wxVERTICAL);

View file

@ -1977,6 +1977,13 @@ void TabPrinter::build_sla()
optgroup->append_line(line);
optgroup->append_single_option_line("display_orientation");
optgroup = page->new_optgroup(_(L("Tilt")));
line = { _(L("Tilt time")), "" };
line.append_option(optgroup->get_option("fast_tilt_time"));
line.append_option(optgroup->get_option("slow_tilt_time"));
optgroup->append_line(line);
optgroup->append_single_option_line("area_fill");
optgroup = page->new_optgroup(_(L("Corrections")));
line = Line{ m_config->def()->get("printer_correction")->full_label, "" };
std::vector<std::string> axes{ "X", "Y", "Z" };
@ -3210,6 +3217,7 @@ void TabSLAPrint::build()
auto optgroup = page->new_optgroup(_(L("Layers")));
optgroup->append_single_option_line("layer_height");
optgroup->append_single_option_line("faded_layers");
page = add_options_page(_(L("Supports")), "building.png");
optgroup = page->new_optgroup(_(L("Supports")));

View file

@ -12,6 +12,7 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "I18N.hpp"
#include "ConfigWizard.hpp"
@ -34,7 +35,8 @@ MsgUpdateSlic3r::MsgUpdateSlic3r(const Semver &ver_current, const Semver &ver_on
auto *text = new wxStaticText(this, wxID_ANY, _(L("To download, follow the link below.")));
const auto link_width = link->GetSize().GetWidth();
text->Wrap(CONTENT_WIDTH > link_width ? CONTENT_WIDTH : link_width);
const int content_width = CONTENT_WIDTH * wxGetApp().em_unit();
text->Wrap(content_width > link_width ? content_width : link_width);
content_sizer->Add(text);
content_sizer->AddSpacer(VERT_SPACING);
@ -75,7 +77,7 @@ MsgUpdateConfig::MsgUpdateConfig(const std::unordered_map<std::string, std::stri
"should there be a problem with the new version.\n\n"
"Updated configuration bundles:"
)));
text->Wrap(CONTENT_WIDTH);
text->Wrap(CONTENT_WIDTH * wxGetApp().em_unit());
content_sizer->Add(text);
content_sizer->AddSpacer(VERT_SPACING);
@ -115,16 +117,16 @@ MsgDataIncompatible::MsgDataIncompatible(const std::unordered_map<std::string, w
"You may either exit Slic3r and try again with a newer version, or you may re-run the initial configuration. "
"Doing so will create a backup snapshot of the existing configuration before installing files compatible with this Slic3r.\n"
)));
text->Wrap(CONTENT_WIDTH);
text->Wrap(CONTENT_WIDTH * wxGetApp().em_unit());
content_sizer->Add(text);
auto *text2 = new wxStaticText(this, wxID_ANY, wxString::Format(_(L("This Slic3r PE version: %s")), SLIC3R_VERSION));
text2->Wrap(CONTENT_WIDTH);
text2->Wrap(CONTENT_WIDTH * wxGetApp().em_unit());
content_sizer->Add(text2);
content_sizer->AddSpacer(VERT_SPACING);
auto *text3 = new wxStaticText(this, wxID_ANY, _(L("Incompatible bundles:")));
text3->Wrap(CONTENT_WIDTH);
text3->Wrap(CONTENT_WIDTH * wxGetApp().em_unit());
content_sizer->Add(text3);
content_sizer->AddSpacer(VERT_SPACING);
@ -175,7 +177,7 @@ MsgDataLegacy::MsgDataLegacy() :
)),
ConfigWizard::name()
));
text->Wrap(CONTENT_WIDTH);
text->Wrap(CONTENT_WIDTH * wxGetApp().em_unit());
content_sizer->Add(text);
content_sizer->AddSpacer(VERT_SPACING);